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Showing posts with label patrolling. Show all posts
Showing posts with label patrolling. Show all posts

Friday, March 11, 2016

Patrol Packs & Sustainment Loads

Great topic by the always outstanding Max Velocity. Please read this, print it, hand it out to your team/friends. This is really good information. Do not only read this though, take this into account when setting up your pack/ruck.

http://www.maxvelocitytactical.com/2016/03/gear-patrol-packs-sustainment-loads/

This post is derived from the gear talk that I give as part of Combat Patrol Classes (CP). If you have not attended this class, you really should – the prerequisite is Combat Team Tactics (CTT), which is really the MVT ‘basic training class.’ CP really moves you on to a higher level of training, with patrolling, patrol base, recce, ambush, and raid which are staples of any irregular warfare situation – not to mention the utility of knowing how operations may be conducted against you, and the training on Ground Domination Activity (GDA) security patrolling in order to protect your area.

There is much nuance in this post, which may or may not translate well across the medium of the internet. As usual, I see much nonsense out there. Many people get hung up, for example, when watching a class training video, with the exact terrain the class took place in. Well, not only do you not always get to choose your ideal terrain, but either way these TTP’s are the same, just adapted to the specific environment. It is about training the basics, and adapting, rather than becoming focused on, or limited by, whatever terrain the class took place in. Terrain at classes is just a different flavor. Small Unit Tactics (SUT) is simply SUT, adapted specifically to the operating environment.

In this same vein, people like to criticize training that takes place in the woods, not understanding that what is being taught is SUT, in a certain training environment (and I don’t have a range in the city). If these basics are applied for real, one would hope that they would be adapted to the environment and common sense applied. But related to this is the notion from some that the woods are not important, and that all conflict will take place in the city. Well, if you want to be there to take part in it, that is your choice! I would argue that you need to make best use of rural areas – you are either there patrolling and defending a retreat or community, or you are moving back out there after an operation in an urban or suburban area. Obviously you can’t conduct operations entirely in the woods, if your enemy is not there, unless of course your whole goal is avoidance. If you wish to conduct operations against an enemy that is in an urban or suburban environment, then it stands to reason that you must go there to conduct them. But you don’t have to live there. Mission, or METT-TC, dependent.

Many preppers can take full advantage of rural areas by simply being there to avoid any conflict in urban areas. If you decide you must partake in any conflict, for whatever reason or cause, then you may either have to operate, evade and defend in rural areas, or you may have to move out of them to conduct short term operations. Which brings me back to the point about these classes teaching you SUT that can be applied in any environment. Fire and movement and squad tactics learned at MVT in the woods of West Virginia equally apply in a suburban environment. If you wish to enter and clear structures, then this adds another dimension which is covered by the Citizen Close Combat (C3) Classes, which applies equally to a lone farmhouse in the woods. But be aware that the urban combat environment is extremely dangerous and casualty intensive, so my advice is go there if you think it necessary, conduct the raid or ambush, and then get out into the rural areas again.

If you do specifically want to be trained on your home terrain, then look into a remote class which can be held at your location: CLICK HERE FOR INFO.

This whole topic is related to gear. There is a whole lot of nonsense on the prepper internet community about ‘Bug out bags’ (BOB) and such sayings as ‘two is one and one is none’ etc. It’s all nonsense. Many expect, when they come to class, for me to get them to pack some huge ruck with a whole lot of gear in. Items for all occasions! They are often disappointed. Consider this (Fun spoiler alert – PT is involved!):

•You must pack as light as possible in order to retain practical mobility.
•Although you may have a common ‘standard’ basic load, you must pack METT-TC dependent: mission, weather, environment, duration of patrol, season etc.
•If it is too heavy, you will become tired, lazy and ineffective.
•Sadly the above is related to PT and mindset.
•If it is too heavy, in a contact you will dump it and never see it again.

Realities:

•If you are to operate as light infantry, which is really what people mean with this talk of going all ‘G’ and unconventional warfare-ish, then you need to carry a basic load.
•Operating as ‘light as possible’ is never actually ‘light’ when we consider what we need to carry to operate in such a situation i.e: ◦Rifle
◦Basic ammo load on person – 8 mags.
◦Immediate resupply ammo load – 4-6 mags (patrol pack)
◦Handgun + ammo?
◦Small IFAK.
◦Water
◦Food / snacks
◦Night vision gear?
◦Weather dependent clothing
◦Ballistic plates (yes, please)
◦Radio + batteries
◦Misc items

•This means that we will already be somewhat weighed down by gear. We will also most likely be carrying some type of, even if small, patrol pack for this load in addition to whatever belt or chest rig setup you are wearing. . This may be a small daypack/hydration carrier affair, which you will need if you are ever more than a couple of yards away from either your base, or vehicle.
•If what you carry is too heavy, you will become exhausted and lose alertness, thus take the easy option every time = complacency = death.
•If you carry a heavy ruck load, you will end up having to drop it in an emergency or contact situation, thus losing all your gear.
•Some weather conditions, such as extreme heat or cold, have unavoidable realities for gear carriage if going out for any extended period of time, or perhaps for overnight. This means that you will be unable to ‘go light’ in these situations if you plan to be out overnight or for more than 24 hours. ‘Travel light, freeze at night’ becomes foolish in these circumstances, and the other adage that ‘any fool can be uncomfortable (or die of exposure)’ becomes more relevant.

The realities are now starting to crowd in on us, and we realize that our BOB /ruck is too heavy to be practical, and would likely result in our exhaustion, or dropping it at the first sign of trouble, and that our PT is probably not up to scratch anyway. ‘Two is one, and one is none’ results in a BOB that we can’t, or won’t, carry. As far as bugging out anyway, you may have your BOB squared away, but what about the kids? Grandma? We start to get into nonsense territory, where BOB(s) are really just car bags if you have to drive out in a hurry from a natural disaster, and thus not tactically practical loads.

We are now realizing that:

•‘Light’ isn’t really light, and thus we should try and minimize our loads as much as practical for the mission.

•Why are we even out there? Are we planning on living for weeks out of a patrol base? Or perhaps just going out for a short (as possible) mission? However big your ruck, if you are out for long enough, you will need resupply.

•Thus operations need logistical support, and a plan that does not involve you trying to patrol and conduct operations while struggling around like mules.

•Thus mission analysis and planning.

•If we need to carry sustainment gear for something of longer duration, perhaps an Observation Post (OP) patrol, then the following applies: ◦If you have to carry a heavy ruck, pack your patrol pack ‘grab bag’ with essential items and have it attached to the top of the ruck (under the top flap works) ready to be grabbed and run if a contact forces you to drop the heavy ruck.

◦If you can think of any other way to bring in heavy/sustainment gear, use your intellect. Can you move rations to a cache / patrol base using vehicles or ATV/UTV? Can you incorporate vehicles into the operation anyway? It’s not all about humping gear – use your brain and plan. Perhaps you are manning a long term OP, so you have supplies moved into a cache, to which you can send short patrols periodically to resupply you in the OP?


I have the following recommendations:

•Use a smaller ‘day pack,’ something like a hydration pack with pouches or small patrol pack, for when out on patrol close to your base or vehicles. This would carry the immediate items mentioned above, with space for snacks/lunch etc. This would be added on the back of the chest rig / battle belt concept outlined in the video below, whether or not you are wearing ballistic plates:

•You are therefore not going to be unrealistic about the weight you carry on normal security patrols. Remember that as the weather gets hotter, you need more water, and the thought of humping this gear (plates?) will deter you and make you lazy. It’s a balance between going light on the one hand, and having enough gear to do the job and operate in a contact situation on the other. How far out are you going from the retreat? Are you out over dawn/dusk on patrol and thus need to take NV gear on / off and stow it, etc?

•For operations that are going to be overnight or for a longer duration, try to plan to be mobile with nothing more than a ‘three day pack’ larger-type patrol pack. This will hopefully allow you to remain alert, while remaining mobile in a contact situation, and thus avoiding the need to drop it to bug out.

•Although you will see modern infantry equipped with large heavy patrol packs, and operating under fire with them, and this is the reality, you still do not need to carry the same weight as they do. You do not have to carry much of the gear that a soldier on deployment may have to carry – heavy radios and similar equipment, mortar rounds etc. So apply the balance to this. Your gear is still going to be a hump, but it doesn’t want to be too much. In fact, much ‘overnight gear’ is in fact bulky, but not that heavy – think sleeping bags and tarps etc.

•Purchase decent gear that is where possible small and light but gets the job done. I talk about specific gear brands for classes on the Combat Patrol Class page. Balance minimalism against practical living in the field. Weather has much to do with this.

•If you can move loads for resupply using vehicles, then do so, as long as it is tactically sound for the operation.

What kind of gear goes in a 3 day patrol pack? This is not an exhaustive list, but some suggestions. This is assuming at least one overnight where you have to sleep out on the ground. Much of this gear is for ‘personal administration’ purposes and for keeping you going in the field. It stands to reason that the shorter, rougher and dirtier your patrol, the less you need of this. Again, you can get away with a lot in the summer, if you have water, that you cannot get away with in the winter months:

◦Spare ammo in mags – perhaps 4-6 magazines.
◾This is to immediately resupply if you have a break contact and use some of your mags.
◾For specific operations i.e. ambush / raid you will need more because you will use more as part of the planned ‘action on the objective.’.

◦Water bladders / hydration carriers / Camelbak – the number defined by season, patrol duration and water availability.
◦Means to purify water resupply into the bladder(s).
◦Rations: if MRE, strip down. Two MREs per person per day are sufficient, stripped down.

◾Morning and evening meal entrees, rest of the time eat snacks.

◦Cooker: see above for type of rations. SOLO stove with pot burns twigs as well as solid fuel tablets if you want, and can be used to heat water for rations, purification and also for hot drinks (morale).

◾Dehydrated rations are lighter but require more water to prepare.
◾For shorter term operations, you can consider leaving cookers and heavy rations behind and eating convenience rations such as meal bars and MREs etc.

◦Suitable trash bag, to bag and carry out ration trash (Ziplock).
◦Waterproof/canoe type bags for inside (and perhaps securely outside i.e. sleeping system) the patrol pack, to keep everything together / separate and dry.
◦Seasonal sleeping bag.
◦Bivvy Bag
◦Tarp / MVT SHIELD – use bungees / paracord /lightweight tent pegs to erect. If shortage of trees, consider shelter half poles.
◦‘Thermarest’ style ‘self inflating’ sleeping mat – 3/4 length is fine. ◾Without which all your body heat will disappear into the earth.

◾Will fold down and stow away nicely.

◦Foot care:

◾Spare socks
◾Foot powder
◾Blister kit

◦Seasonal spare clothing / rain gear (‘snivel gear’).
◦Beanie hat / gloves.
◦In the heat, consider at least a spare t-shirt/combat shirt to change into.
◦Folding saw.
◦Small Medical kit with limited medications – anti- inflammatory etc, for less than trauma situations.
◦Bug / tick spray.
◦Garden trowel to dig cat holes for poop.
◦Baby wipes / hand sanitizer.

◾Wipes better than TP.

◦Lip balm.
◦Vaseline / petroleum jelly or specific anti-monkey-butt glide cream. ◾consider wearing spandex type or well fitting boxer briefs to cut down on chafing. Wear well fitting pants that do not chafe the seam between the thighs.

◾This still won’t stop the chafe between your butt crack in certain environments, this is where the Vaseline comes in (yeah, yeah, chortle chortle)
◾Don’t use the Vaseline on your butt and then your lips……
◾Chaffing will mess up your patrol….’nuff said.

◦Lightweight litter or equivalent – one per patrol.
◦I’m not going to get off into patrol medic /specialization stuff and all that.
◦Hard candy – coughs and morale.
◦Mission specific gear: radios, batteries, wire cutters, bolt croppers, lights, flares, booby traps (don’t ask), binos, spotting scope, thermal device, chicken wire, burlap and camo for OPs…..etc….

During a recent Texas Patrol Class, we conducted a full overnight operation, including a patrol base and the works, before moving off in the early hours and laying the ambush. That is because it was a training class, designed to compress and teach aspects of a full operation. Clearly, if it was just the ambush we could have headed out and simply patrolled to the ORP overnight, and shivered in the ambush until it was sprung/or collapsed. Alternatively, it could have been a long way to the ambush site, requiring a long patrol and perhaps some rest stops along the way, whether just lay ups or full patrol bases. The exercise took place on a ranch in Texas. A real operation ‘off the ranch’ might have involved vehicles moving either covertly on roads or cross country. The ambush could have been in a suburban or urban area, perhaps using buildings,. The patrol base or lay up could have been in a building, in certain circumstances. It’s all about applying the principles, as taught, to the situation. What if we had taken casualties or had exploited the ambush site and had gear to haul out? Maybe we could have had vehicles on call…….get the idea…..?

Okay, as we can see, it starts to get detailed when you are thinking about spending time out in the boonies. So let’s engage the brain again and try to figure out why we are out there and for how long. If you are going out for a short term mission then you will want to spend as little time on the ground as possible which is balanced against the requirement to stay out there by the specifics of the mission that you have planned. If you are heading out to raid the cannibal bikers in the next village, you may head out, for example overnight, and attack at dawn, but you may not really be factoring in much of a planned rest/sleep i.e. patrol base or Lay Up. So you may go relativity light (there’s that misleading ‘light’ word again), loaded with ammo, water and any necessary food, and plan to just rest for an hour or two, having placed security, as necessary. That way, you are doing the whole ‘travel light, freeze at night’ deal. I have memories of having an hour or two to kill in places like the ORP while waiting for an op to kick off, and curling up shivering on top of my gear to get up off the ground, and nodding off for an hour or so. Think of the old jungle technique of sitting back to back with rucks on, taking a rest, etc. Perhaps sitting backs against trees….

You may also be able to incorporate vehicles into the plan, particularly when thinking about ammo resupply and also casualty evacuation. If you can move closer to the objective tactically using vehicles in some manner, then do so, because it will help with your extraction / evacuation.

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Friday, October 4, 2013

Bounding Over-Watch

The Bounding Over-Watch reinforces teamwork while moving toward an objective with limited cover. Essentially it is firing on the move and providing cover fire to help the team advance on the objective. To conduct it successfully a wide shooting range is needed of at least 100 yards. Ideally it is conducted with a four man fire team broken down into two groups, although this can be modified to suit your team or department's needs.

Initially, one of the teams will provide cover fire as the other team moves down range. It is important to maintain muzzle discipline at all times when conducting this drill. That means fingers off the trigger with safeties on, as the shooters on the other team may end up in front of you at times.

One two man team will shoot as the other team moves. Initially this can be done in increments of ten yards to develop a feel for it and to institute a level of safety. When the team moving reaches their destination, they alert the shooters that they are “Clear” and take up the task of providing cover until the other team passes them by ten yards.

The roles then switch back and forth until both teams are within 5 feet of the targets.

There is no firing across the range at any time in the interest of safety. Shooters should only engage targets directly in front of them.

It is equally important to vary range conditions with each session, so as not to build or train for complacency. Improvised pieces of cover can be used, such as pallets turned on their sides. In a real world situation, as officers are moving to a position of cover, the suppression fire is to provide them protection while on the move.

In military situations, this drill is conducted in the reverse as well by moving backward from the 10-yard line to the 100-yard line. This has limited use in police situations as the turning and traveling rapidly to the rear of the range is to simulate an egress or an escape.

If you conduct the rearward drill it is best to peel off to the outside. When moving, turn away from the team providing cover so that you never muzzle them with your weapon. Index your trigger finger, keep the muzzle down and safety on; at all times you want to keep as close to 180 degrees from them as possible.

This drill is the most effective way to practice moving over open ground while seeking the next piece of cover at all times. The Bounding Over-Watch is an essential drill to learn how to fight through an ambush and advance rapidly on an objective with one or more active shooters.

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Monday, September 17, 2012

Small Unit Training Ideas



TRAINING IDEA - Crossing Obsticles
 
* Set up a 1-3 mile patrol with your group where you can plan a route that you must:

(1) Cross a river, using several different methods

(2) Cross a highway or roadway, again using several different methods
(3) Cross a bridge. (highway or railroad)
(4) Cross a wire fence. (all types)
(5) Cross a 'open' field area. 

(6) Move through an area of dense underbrush or trees

* Practice using a improvised "rope bridge" when crossing the river. Getting yourself & your equipment across should be a challange. A 10'-15' wide river would work best.

* Practice moving your unit across roadways. Use a remote less used road if your less experienced & work your unit up to crossing busier roads. 

* Practice crossing bridges. Depending on the A.O., crossing a highway or railroad bridge may be your only choice, but remember that actually crossing a bridge is a last resort. It is too dangerous to do on a regular basis, it acts as a funnel to force you into a certain area where the bad guys can set up an ambush.

* Practice crossing fences. Any type fence you have in your AO. Barb-wire, wooden, electric, cyclone, etc. Learn to cross 'em all. Plan FTX routes so you have to cross different fence typs & different conditions. 

* Also practice crossing 'open grassy fields'. Find an area where you must crawl on your stomachs for at least 100 yds where ya can't be seen. 

Make your FTX's as realistic as possible. Put a level of danger in them. Practice your stealth/movement skills and cross/recon private, posted lands. Do real recon missions on possible future use lands without being detected. 

There is a right and a wrong way when crossing obstacles and the wrong way may cost a life. Get out in the field and practice, practice, practice. 

Another good thing to practice are open field transitions, and of course CQB. If you are wondering what these are go to you tube and watch some videos on them. I will get into open field transitions in a later post.

Saturday, September 8, 2012

Personal Camouflage and Concealment

 
 
Camouflage is anything you use to keep yourself, your equipment and position from looking like what they are. Personal camouflage has certain simple rules that will defeat the most obvious sensor on the battlefield; the human eye. 


Shape. 

Your helmet, load bearing web equipment, rifle and other gear have a clear, often square shape, and there are no squares in nature. Break up straight lines with strips of burlap, camo cloth or netting in shades of brown and green. Elastic bands can be sewn to your uniform or equipment straps to facilitate adding camo strips or vegetation. Camo materials should not be attached to your rifle in areas where they may slip and interfere with your firm grip or the mechanical operation of the weapon. It is better to cover the weapon with paint or camouflage tape. 
 
Shine. 

Most modern military equipment uses plastic or subdued painted metal fasteners and buckles. If the paint has worn off or you are using commercial equipment with shiny buckles, these need to be covered with paint or tape. 

Other shiny surfaces that can reflect light include binoculars, compasses, watch crystals, plastic map covers and eyeglasses. Little can be done about eyeglasses other than using headgear with a low brim or mosquito netting, but other shiny equipment should be stowed away when not needed and used with caution. Shine also includes skin, even at night when it will reflect moonlight and flares. 

Silhouette. 

Similar in many respects to shape, silhouette includes the outline of the human form and the equipment it is carrying. The shape of the head and shoulders of a man are unmistakable and a bare helmet attracts attention. The use of local vegetation as garnishing helps break up your silhouette. Thick handfuls of grass tucked into your shoulder straps are especially useful in breaking up the distinctive "head and shoulders" shape of the human figure and vegetation added to a helmet breaks the smooth curve of the top and the line of the brim. 
Take care not to overdo adding local vegetation. You shouldn't need a machete to hack a path through your camouflage to get at your ammo pouch or other necessary equipment. Also, a large bush or tree is sure to attract attention when it starts to move. 

Silhouette also includes field craft. However well camouflaged you may be, it is little help if you "sky line" yourself by walking along the top of a hill or ridge line, or if you stand against a background of one solid color. 

Smell. 

Even the most urbanized man will develop a good sense of smell after a few days in the open. He will be able to detect engine smells, cooking, body odors and washing. Some smells are hard to minimize. Soaps should be scent-free and activities such as cooking should be confined to daylight hours when other smells are stronger and the air warmer. Rubbish from cooking should be carried away from your operational area and buried only as a second choice. Buried objects are often dug up by animals and can give a good indication of the strength and composition of your patrol or unit as well as its morale. The discipline of refuse removal is important. 

Sound. 

You can make a lot of noise while out on patrol. Your boots can squeak. Your cleaning kit or magazines can rattle in your ammo pouches. Heavy pack frames can creak. 

Fittings on your weapon can rattle. Radios can have background noise. Coughing and talking can carry for long distances, especially at night. You must become familiar with a silent routine in which hand signals replace the spoken word and conversations are conducted in a whisper. 

Proper stowage of your gear, taping of slings and other noisy equipment and a final shakedown before a patrol moves out will reduce noise. If digging a position, place sentries far enough out that they will spot an enemy before he hears the sound of digging. 

Color. 

Though most modern combat uniforms are in a disruptive pattern camouflage, there may be times when this is less helpful. The trouble with camo clothing is that in the wrong environment, like cities, it stands out and says "Hey, look at me!" If fighting in built-up areas, a pattern of greys, browns and dull reds would be more useful than the typical woodland BDU pattern. 

Natural vegetation used to garnish helmets and equipment will fade and change color. Leaves will dry and curl up exposing pale under surfaces. You may have put dark green ferns and leaves into your helmet band while in the woods and then find yourself moving through an area of pale open grassland. Check and change your camouflage regularly. 

The most obvious color that needs camouflaging is that of human skin, and for that you need G.I. camo stick or, preferably, a commercial camo cream. G.I. camo sticks are issued in loam and light green for use in areas with green vegetation. A sand and light green stick is used in areas lacking green vegetation. A loam and white stick is for use in snow covered terrain. If camo sticks or creme are not available use burnt cork, bark or charcoal for the dark color and mud for the light color. 

Dark colors are used to reduce the highlights formed by the nose, cheek bones, chin, ears and forehead. Lighter colors are used in areas of shadow under the eyes, nose and chin. When applying camo to your face it is useful to work with a buddy and help each other. G.I. camo sticks are rough on the skin and difficult to apply. A few drops of baby oil, skin lotion or insect repellent rubbed on the skin first will make it much easier to apply. Skin camo needs to be periodically touched-up as you move and sweat. A simple pattern for the face is to apply a light color first to the entire face and then add dark diagonal stripes. The diagonals cut though and break up the horizontal and vertical lines of the eyes nose and mouth. 

Good camouflage is almost as important as good marksmanship. A well camouflaged man who is a poor shot will probably survive longer than the poorly concealed expert sniper.

Saturday, September 1, 2012

Defeating Shine

Defeating Shine 
 


The shine from binoculars, scopes, infrared viewers, watches, night vision goggles, and even individual sun, wind, dust goggles (SWDGs) can give away your presence, especially in the open expanse of the desert, and draw enemy fire. 

Glint from an officer's binoculars gave away the Confederate attack at Gettysburg, killed the German Army's top sniper in WWII, cost an Israeli general an eye, and allowed a Marine gunnery sergeant to take out the Viet Cong's top sniper. 

Visiting paratroopers from the former Soviet Union said recently that looking for reflections from our optics was a major scouting tactic in the Cold War. And during major U.S. Army exercises, at least one scout helicopter is usually assigned the sole mission of looking for optic reflections from ground forces.

You can shield binoculars by cupping your fingers around the outer lenses. But you can't cup your fingers around a weapon scope or around the SWDGs you're wearing or resting on your helmet. 

A field expedient solution is to make lens covers from a pair of women's brown nylon pantyhose, preferably a pair with the thicker nylon in the upper part. this technique will give you immediate camouflage for your optics while preserving their normal use. Another technique is to take OD green duct tape, and tape across the lenses, leaving only a 1/4 inch slit with which to look through.

FOR BINOCULARS AND SCOPES:

1. Cut off the ends (toes).
2. Stretch fabric over the lenses.
3. Secure with a rubber band and tape.


FOR THE SWDG LENS:

1. Lay the lens on the thicker nylon.
2. Outline shape with a pen and cut out.
3. Stretch fabric over the lens as you return it to the frame, leaving a little overhang.
4. When lens is back in place, trim excess nylon from inside the goggles. 


Reference: INFANTRY magazine, March-April, 1995. SWAP SHOP: OPTICAL CAMOUFLAGE
By Mike Sparks, USARNG, Redford, NC

Friday, August 17, 2012

Building a Community for SHTF?

This is a great article about how and why building a community for SHTF is important, and what some of the benefits are of doing this. I did not write this article, credit is given at the end of the article for the author. I am very glad to have other informed patriots that have good writing skills around to help get the word out and to provide different forms of information and training, to assist us and our fellow patriots in these troubling times.



You’re living in your suburban home. CNN has just said that the stock market is dropping for the ninth day in a row and people are now racing to their banks to empty their accounts. Couple this with an unstable euro, an unstable Middle East, and a worldwide economic recession and you get the start of the shit hitting the fan. How does your neighborhood react to this? Who in your neighborhood do you trust?

Now take that a step further and imagine a state of civil unrest. Homes nearby are being looted and undesirables are now common in your neighborhood. You have a weapon, but the occupants of your home include you, your wife, and your two small children. You have a front door, a backdoor, and the garage door. How do you cover all three much less the first floor windows?

What I’ve described above is the situation you will be faced with when the SHTF. So, do you need to build a community of liked-minded folks when the shit hits the fan? I believe there are 10 reasons why building a community is key when it all goes down.

Strength in Numbers

Being in a suburban area, I tend to worry about what will happen if looters run amok. I imagine when the SHTF, criminals will likely run in gangs. Those gangs will target individual homes for looting and potentially seek to oust the folks living there. They would target homes with a small number of occupants to make their raids that much easier.
So, to avoid being in their crosshairs, it would be optimal to be viewed as a large group. These criminals will have quite a few homes to choose from when things get tough and there is no sense in being an easy target. Remember, giving the perception of a large force is enough to deter those with bad intentions.

More Hands, More Work Done

Continuing with the theme of a group, the more folks in that group, the more workers you have. Those additional sets of hands will be able to help garden, cook, pack supplies, gather water, and hunt for food. While you will have to feed and care for those extra bodies, the work you get from them should more than make up for it.
I would much rather have 5 people foraging for food and supplies versus one, as time will be of the essence.

Pre-planning

Knowing you’ll have a community of preppers allows you to be proactive with planning now. You can request your neighbors start preparing by gathering supplies, preparing their homes and getting their financials in order. You can even go as far as planning the homes you will use for what purpose. By having those families focus on particular areas of prepping, you can be sure you will be best prepared when the trigger event happens.
At the very least, having your neighbors prepared will prevent them from being a liability when things go south. The last thing you need is a needy “friend” eating into your family’s supplies.

Multiple Locations

Having multiple homes in a community provides several advantages. Besides the tactical advantage of defending yourself, you acquire additional space for supplies, including areas to prep them.
Additionally, you provide the sense of normalcy for the folks in the community. Utilizing one house as a mess hall could be a possibility. Having a house serve as a medical facility is another. You would almost be able to build a town within the community. You cannot underestimate the importance of this helping with the psychology of the group trying to survive.

Additional Resource Network

Your neighbors will have different supplies, different tools, and especially different skills. That alone is a huge asset when attempting to survive in uncertain times. However, the resources we don’t think about are the various contacts they may have.  They may have an uncle who owns 10 shotguns. A cousin that has an RV for sale. A friend with access to critical medical supplies.
Each neighbor will have their own network of contacts that may come in handy. Those contacts become even more valuable when things get very tough. You may even choose to join a larger group that your neighbors will have paved the way for by providing that connection.  We can be sure that we will need to be creative during difficult times.

More Supplies

You can never have enough supplies when chaos ensues.  Your neighbor may have several bundles of firewood he’s been collecting. Another may have a portable generator and a water filtration system. Another may have access to items very useful for bartering. Each one may have specialized tools to do things you do not.
With each person you bring into to the group, you add to your potential assets. While they will come with their own liabilities (need for food, shelter, etc), the assets and skills they bring should tip the scales in your favor.

Never Stop Working

When you are part of a group, you’re able to work in shifts. You are also able to continue working if one of the group gets ill. This is key when you are pressed for time in preparing supplies.
As mentioned earlier, you’ll also have people that excel in certain areas. This will allow you to accomplish things efficiently and effectively.  For example, my neighbor happens to be very good with electrical issues. If we needed to fashion something electrical, I would be very hard-pressed to come up with something effective. The time I spend working on that electrical solution would be time away from building defense capabilities, which are my strengths.  Not to mention, it would take me significantly longer.

Companionship

When the SHTF, people will have a hard time adjusting. We will be going from a life where we have access to almost everything, to a life where getting the basic needs will be a challenge. While having our families will be a crutch that we rely on, having others to share the hardship with will certainly be a comfort.
As a man I know that hanging out with my male buddies is something I look forward to. Being able to vent to the other dads in the community and husbands will be a huge release (and take a bit of the burden off my wife). Don’t ignore the importance of human companionship when facing tough times.

Never a Bad Thing… More Guards

Obviously, the additional folks will help defend the community. Again, the different skill sets will come into play here. Some neighbors may have experience in the military which will come in handy when defending your position.
I hear many preppers say they have so many weapons in their home that would be difficult for any looters or criminals to penetrate. However, at most you will be able to fire two guns (as you have two hands). I don’t know many people that could hit a target with two guns in your left and right hand.
Having and training additional marksmen would put you at a huge advantage. Think about it, as a criminal would you want to face an armed group or dad trying to defend his wife and two kids?

Scouts / Reconnaissance 

Having the ability to leave your compound without fear of losing it, is a distinct advantage. There will be times when you need to go out and either hunt for food, do some reconnaissance, or simply search for supplies.  Having able-bodied men guarding your community allows you (and others) to venture out to find information and plan further.
Remember, there will be no turning on CNN to find out what’s going on down the street.  You will need to be able to gather intelligence military style.

Conclusion

Clearly, having more mouths to feed and more variables in the equation will be a challenge.  However, a unified front when the desperate folks come calling is clearly the best long term approach.

This article has been contributed by Survivor Mike of The Home for Survival.

Saturday, August 11, 2012

Patrolling 101

PATROLLING 101
 


PLANNING PHASE

A detailed map should be made; covering the route, including terrain features selected for orientation
The use of difficult terrain must be considered in route planning. Impassable terrain is very rare
An "offset" in the route should be planned when applicable. An offset is a planned magnetic deviation to the right or left of the straight line to an objective. It should be used to verify the location right or left of the objective. Each mil offset will move a person one meter to the right or left for each 1000 meters traveled

When the patrol is to infiltrate a hostile area, an alternate rendezvous must be selected

When selecting your weapons, you should try to select ones that use the same ammo and or magazines to facilitate cross use between team members

All weapons must be cleaned, operationally checked, and test fired before departure. The weapon must not be cleaned after test firing, due to the possibility of putting the weapon back together wrong, or something else being wrong. Individual weapon cleaning equipment should be carried on all patrols 

Gloves should be included in your personal kit to protect your hands, anyone that has been in combat can attest to the fact of how valuable gloves are. I personally suggest that they be worn at all times when on patrol

At least two flashlights and two each of such critical items as binoculars, wire cutters, or any other items you feel your patrol may need, must be carried 

Ponchos can be used to make litters, construct rafts, conceal lights, and as shelters. Also each man should carry two canteens or a large water bladder on long patrols

Every member of the patrol should carry an extra pair of socks, socks are one of the most valuable and important items in the foot soldiers kit 

A rope is a necessity and can be used for many things including but not limited to, binding prisoners, climbing or descending obstacles, securing your gear, setting up camp, and crossing streams
Duct tape is also very useful and can be used to secure rifle swivels, slings, and other items which might rattle. It should be used also to tie back loose clothing

Personal camouflage is a very important aspect of patrolling. Ensure when applying cammo face paint to use darker colors on the high areas, and lighter colors on the recessed areas. Ensure that you cover every inch of exposed skin, whether it be the back of the neck, or behind the ear, have a buddy go over your job and double check it. 

At least one sharp knife should be carried by every member, one being a folder/pocket knife, and one should be a combat/survival knife

Security must be provided by assigning every man an area of responsibility, when on the move, and during breaks/remain over night location (RON). Each member should be assigned a different, but overlapping sector of fire while on the move, or in a fixed position

At least two members should be designated as pacers, which means they count their steps, then the average of their individual counts should be used

Maps must be folded where the section being used is visible, before departing so they can be more easily handled when checking. Maps must not be marked, unless laminated and a grease pencil is used

Compasses should be preset before departing your staging area or home base. More than one should be preset for each setting required, and every member of the patrol should have one, and be proficient in the proper use of the compass

A list of questions and answers should be designated prior to leaving on patrol to be used as "challenge and pass" words. Which are used to challenge anyone approaching the patrol, or that the patrol approaches. When this situation occurs the first person issues the challenge word, or phrase, then the person being challenged answers with the pass phrase, or word

Leaders need to be involved in recon patrols so that they can get a real world feel of the areas patrolled

All signals whether they be visual, or audible to be used should be simple, prearranged and rehearsed prior to departing on patrol

Time for patrol members to obtain their night vision must be planned. This is to allow personnel to acclimate their night vision as it starts getting dark. This should entail about 45 minutes prior to and 45 minutes after darkness has fallen to allow for proper night vision acclimation. You want to halt the patrol and allow no movement during this time if at all practical.

The patrol should be inspected carefully before any dry run through, and before departure. During this inspection make each member jump up and down to listen for any noise being made, then fix with 550 cord, or duct tape. Men should be questioned to check their knowledge and understanding of the mission

All inhabited areas should be avoided, unless these areas are the point of the patrol 

Plan to utilize ridge lines for movement if in mountainous terrain, in that you do not ever under any circumstance travel on a ridge, plan your route to travel about 1/3 of the way down the ridge, or below the crest enough to not be silhouetted by the crest. The skyline should be avoided 

Luminous tape, or "snake eyes" should be worn on the back of the collar, and greatly aids in control and movement on dark nights. The collar should be turned down if close to enemy

All radios and other communication equipment should be checked before departing, and ensure that everyone knows the comm plan, including which channels to use and proper radio protocol

It is too late to consider planning and preparation when the patrol is in no man's land, so make sure you plan for every eventuality, because Mr. Murphy is out there and will come get you when you least expect it

ON PATROL
 
On small patrols, the count should be sent up automatically after each halt or passage of a danger area. In large patrols, a chain of command should be used to account for men

Navigation should be checked frequently. The patrol commander is responsible for this, but every member should offer backup if necessary
 
On long patrols, the point man and compass men should be changed occasionally, because these positions are very mentally demanding and you want your patrol members to be fresh, and ready to go at a moments notice

Weapons are always carried at a ready position. The patrol must be able to return fire instantly and effectively. They must have their zones of fire and roles within the team down pat

Enemy wire should be cut only when necessary. A reconnaissance should be made first

Take advantage of any noises such as wind, vehicles, planes, and combat sounds to cover any movement or action that you need to make that makes noise

There should be no movement on roads and trails unless absolutely necessary, and even then to get out of these areas as soon as you possibly can

Movement can be aided in daylight, especially in dense terrain, by using night compass settings

Do not move across the enemy's front

Over short distances such as the width of a road, the compass can be used for signalling at night. a piece of luminous tape can also be used, but ensure that your signalling cannot be seen from any other direction than your own team

Crossing roads in enemy territory is a matter of common sense. Each situation may dictate a different method. Established procedure will not be violated if a proper reconnaissance is conducted before crossing an obstacle. Adequate security should be established and movement should be silent and quick to avoid detection. A main point of consideration in any road crossing is control of the patrol and their actions. Crosses should be done at a curve, or other area that does not offer a long distance viewing. 

Some of the accepted methods for crossing roads are:

(1) Patrol can form a skirmish line and move quickly and quietly across the road
(2) The entire patrol can form a file, following the footsteps of the members in front of them, in order to minimize footprints, and cover up the patrol numbers
(3) Members cross the road a few at a time until the whole patrol is across the road


When necessary to leave a wounded person to be picked up on the return trip, another person should be left with them. 
Walking wounded can return on their own to friendly areas, or can remain with the team if needed. When the enemy is near, the wounded should be removed from the immediate area before applying first aid
Enemy positions or obstacles should be by-passed, unless they are the point of the patrol, or if engaging them is needed

The patrol's location should be known at all times, by all members of the patrol. This is particularly important when there is a change of direction or the patrol is transported by air or water. A relatively slight error can cause a missed objective

Security must not be jeopardized by letting ear flaps and hoods interfere with the hearing ability of the patrol

Talking should be kept to a minimum. Arm and hand signals should be used to the maximum, and should be one of the items members are tested on prior to leaving on patrol

When enemy positions are being reconnoitered, a covering force must be kept within supporting distance of the reconnaissance element to facilitate cover fire if necessary

Trash must never be thrown on the ground while on patrol. It should be buried and camouflaged to prevent detection by the enemy, as with everything while on patrol including feces and pee as well as any food 

When friendly agents such as partisans are contacted, the entire patrol must not be taken to make contact with them. One or two people should make the contact and the others should provide cover

A unique and disposable patrol password should be used forward of friendly positions, this is different than the challenge/pass that I covered earlier, this is a challenge and a pass phrase that is established once out on patrol and is only known to the members of the patrol

At halts and during movement, odd numbered people observe to the left, and even numbered people to the right, or visa versa, just ensure your guys know where they are covering

When people have difficulty staying awake on security and at halts, the number of halts should be minimized, and the people should assume a kneeling rather than prone position

Personnel should be allowed to sleep on long patrols when possible, but proper security should be maintained

To aid in navigation stars should be used but it should be remembered that they move. The patrol's location should be confirmed on a compass

Smoking or chewing must not be permitted, because they make way too much smell, and can be noticed quite a ways off

The method of finding the North Star (if in the Northern Hemisphere) and the Southern Cross (if in the Southern Hemisphere) must be known and also the watch and sun method of finding North, and South

During halts the communicator should position himself to the left of the patrol commander in order that the handset can be held in the patrol commander's left hand

So that is a run down of a bunch of good information to use to plan your patrols, in no means is it a complete list. There are many more items that should be trained on and employed in a patrol, but this will get you headed in the right direction hopefully.
 

Tuesday, July 31, 2012

More E&E


 Escape and Evade #2


To find you they have to use their senses. But you become one with your environment--- invisible and inaudible, so their senses won't work. Confuse them and they can't think. Attack them, Harass them, trap them, destroy their minds, then their hearts, and finally some of their tired, beaten bodies, and the only thing that WILL work is their emotions. Then, You own them. 


Stealth is your great ally. Speed is only used for emergencies. Many people think that the idea in escaping and evading is merely to put distance between you and your pursuers. That's wrong--- with one exception. In this game of life and death, stealth, and the ability to scheme are relative. It's them against you. In the beginning of the chase, flat out speed often works to your advantage, because it forces them into hot pursuit immediately, so they never get a chance to organize.


Even if you are running scared, so that the more lead time you have the better you like it, the answer may not be for you to run faster, but to make them run slower. Take at least one member of their party out and the rest will slow down to a crawl. When they start out after you with superior numbers, better weapons and dogs, they will press on and enjoy the chase. As soon as one of them dies, all will scare, and start thinking maybe this isn't fun after all. 


DON'T PANIC; Stay cool! If you Panic you loose the ability to scheme and plan. Then you are dead meat. You have to know the power of the enemy and plan for every possibility. Don't just move. Think. Scheme. You must be able to PRECISELY assess the situation and then Plan and scheme around the facts. 


Never make a maneuver that requires a strength you don't have or a weapon you don't own. On the contrary, Force THEM into over-extending, hurrying, and running scared. Why Tangle with them when they are fresh, confident and ready to fight. Wait. Sooner, or later, they will make a mistake. 


The secondary factor is your physical condition and how well you maintain yourself as you escape.
Finally, distance is helpful, but remember--- ONLY HELPFUL. 


Hiding in Water
 
DO NOT attempt to hide in Water. Every War movie from Rambo on back, puts the hero into the drink. He breathes through a reed while they pass, and then comes out behind them. That's show biz; Here's real life: 


You go into the water. If they have dogs, the doggie will turn and say, "this is where he went into the drink because I can't smell him anymore." (Even if you have bathed 100%, you develop Maggot breath in the woods, and no dog could miss it.)
Then the Handler will fan left or right and find a place for the dog to pick up your trail on one side of the bank or the other. If they find no trail, they know you continued to bathe. They will find you. "But," you say, "you're hidden under a bunch of sacred lilies, Which they don't dare to disturb, so they can't see you." (yeah, right.) 


So--they will just wait you out. Water takes away your body heat at a phenomenal rate, about 7 times faster than air. Your natural body temperature is about 98.6 degrees. Even if the water is a comfy 74, in time you will suffer from hypothermia. They will wait, and you will freeze. Even if they didn't have time to wait (but they certainly will...you are their priority), detection is a big problem. You have to get deep enough so they can't see you through the water. You also have to breathe. Now, we already know that you wouldn't be in the water if you didn't believe in fiction, so you just happen to have with you a special camouflaged hose six feet long. 


At first you breath fine. But then it becomes labored. Why? You exhale carbon dioxide, which does not clear the hose, so you breathe back in your own carbon dioxide, and re-use the unexpended oxygen... you run out of air. You end up cold and sucking gas as you bubble to the top. Yes, water hideouts are great, but only in the movies... 


Finally, there's the one about running in the creek. Then a scent dog can't track you and you get away. No,no. First, you run a tremendous risk of injury travelling in creeks because all the rocks on the bottom are slippery. You'll think somebody designed them just for breaking ankles. Second, you move more slowly in water than you do on land. Anybody can walk faster on the bank than you can run in the water... And you will make God's own noise while running. Hypothermia is, again, a problem, and at very least you lose calories, and therefore stamina. The creek getaway is an armchair dream; it won't work either.
Hiding In Trees
 
If you go up a tree, the enemy will make a monkey out of you. As you sit at home and think about it, treetops are alluring. Here's the scenario: With a slingshot you shoot a shot weighted fish line over a high limb. The fish line is tied to a parachute cord (550 lbs test) and you pull it over. With your foot in the loop on one side of the line, you Hand-over-hand up the other until you're into the tree tops. Then you connect tree to tree, and you befuddle the whole Posse. Bull; it really goes like this: You finally get up in the trees and, miracle-- the branches are thick enough to connect. It takes a long time to pull this off so you lose lead time, and it is tiring. Also you could have fallen on your Butt and broken something, but you made it! Now, you're ten-twenty trees away, and they arrive.

The dogs either bark treed or stop and look up. So the posse fans out and goes heads up also. You don't dare move. If you happen to have a gun and shoot, you'll kill one, and the other 19 will ventilate you. You are cornered.

They WILL find you, day or night, because they know you can't move. If you do.. they will probably kill you (weapons or the fall). Yes, the tree plan sucketh. Ask any dead bear or coon that has ever been treed---DONT TAKE TO THE TREES.



Food
 
You can't evade if you don't preserve yourself. If you let your diet go or get a case of food poisoning, you're history. You have to eat. No 7-11's in the woods, so you will have to go native, and eat what's available. 


Most often in an E&E situation you must feed yourself on the run. Snake, birds and rodents are great, But it takes a ton of lead time to catch them. You are better off with ants, Termites and grub worms, because these are plentiful and take very little stopping time to catch and prepare. 


Even grasshoppers take some time and energy to catch. Ants, termites and grub worms are the fast food of the jungle. Just think of this as the escapee's Kentucky Colonel. You can even sing, "We do termites right." 


Turn over a rock and catch a bunch of ants on a leaf or piece of paper. Scoop them into a cup, add water, heat 'n serve. It will taste sweet. Break off a bottom chunk of wood to find termites, and flick these into the same cup. Incidentally, replace the log so that trackers won't know what you're eating. Add water, boil; enjoy. 


Grub worms go down like a large pill. Break off the head and swallow the body with a swig of water. These are best because the fat content provides you with energy. 


With enough lead time developed to enable you to build a small fire, you can upgrade your menu. Rodents, birds, squirrels, etc, make great meals. A fat rat isn't much less than a skinny rabbit. I am not in favor of snakes because the risk isn't worth the low fat diet they provide. 


Birds can be snared alright, but they take a long time to prepare, and you have to boil any carrion-eater because they are full of parasites. Fowl are wonderful to eat, but they make a racket you would not believe when snared.
Plants are another chapter entirely, but as a rule grasses are edible unless they have saw toothed edges; this will tear up your digestive system. Avoid eating any plant with a mily sap, except dandelions, which are fine to eat cooked or raw. 



Evasion - Celestial Navigation
 
Many of the things you will need to know are covered in Site Selection and Patrolling. Remember these things: 


Do not cross open areas
Don't walk across the tops of hills, walk around them. Freeze if you see or hear an aircraft.
Cross roads in curves, not on straight-aways.
Parallel streams, rivers and roads if necessary, but be very cautious when doing so
Avoid all inhabited areas (traditional method).
Travel at night, sleep during the day. 


Sleep in thick inaccessible wooded areas. Crawl under bushes to get into the center of thickly wooded areas. If traveling through populated areas you must adopt the customs of the people.


Don't linger in one area. It arouses suspicion and authorities may be called to investigate. 


Alternate Method - Steal clothing from houses when no one is home. Try not to let them know what you took.
Keep a clean, neat set of clothes rolled up and protected. Change into these when you come to a populated area. Keep your sleeves rolled down and wear gloves when traveling through woods and fields. It is not hard to keep from getting cuts and scrapes when you are out for a day or two camping. It is much harder when you have to traverse hundreds of miles. After a few days you will be covered with scratches, insect bites, and torn, soiled, clothing. 


It is very hard to look like anything but a vagrant but that is what you must do. The authorities will be looking for someone who looks like they have been traveling on foot. You want to look clean cut if you are in a town, like a farmer if you are in the country, or a factory worker if you are near shipyards, factories, etc. 


The alternate method allows moving from one inhabited area to another. If you have the balls to pull this off it could be much simpler than trying to avoid the enemy in the woods. You can't go around asking directions in a foreign tongue if you don't want to be noticed. You must find a place where you can blend in and observe the actions of others. If you are sitting outside, it helps to have a newspaper or book to pretend to look at. Get one from the trash. be very careful when trying to steal. If you are caught it will mean more than a jail term. If you are caught by a homeowner or proprietor, don't just run. Try pleading your situation to them. If you are a foreigner fleeing from an occupying army or unpopular govt troops you may find sympathy. In Central America, you will be viewed as a rich Yankee and shot for your shoes! It all depends on the situation. Rural farming people are distrustful of outsiders in any country. If you can win them over, they are also more friendly. They work at farming, animal husbandry, etc. and don't depend on nor expect the kindness of others. Poor urban dwellers will probably rob you or turn you in for a reward. Use your knowledge of the people to survive. You can see why there is less danger if you choose to make your own way through the wilderness. But it has it's own difficulties, shelter, clothing, food and other necessities are very difficult to come by with a knife, compass, and the clothes on your back. 


If you are armed you may be able to take a road checkpoint, or other unaware small party of soldiers/civilians. Take their clothes, vehicle, food, weapons and simply haul ass as far as you can. Then strike out over the country again.
If you come to a road check point it may be a good idea to watch them for a while. Sit back in the woods and see what they do. 


Celestial Navigation 
 
Now is the time to learn to do this. Don't wait until it is necessary to learn basic constellations.
In the northern hemisphere you will need to find only one star. The hardest thing for some people is to forget myths they have learned over the years about certain stars and constellations. The ones we will discuss are the North Star, Big Dipper, Little Dipper, Cassiopeia, and the Southern Cross. Many people if asked to find ANY constellation will point to the Pleides and call it the little dipper. If you don't know the difference, get a star chart and find these constellations.

The North Star is important because it never moves. It is always in the same place -- the north sky. It is the very end of the handle of the little dipper. You can find it this way, or if the dipper is below the horizon, locate it by using the big dipper. Measure the distance between the two stars that form the end of the 'pan' Now draw a straight line through those two stars. Measure along that line 5 times the thickness of the pan. That is where the North or Pole star is located. To check your work, if you are close to 30 degrees latitude, the north star should be three hand widths above the horizon. The farther north you go, the higher it will be in the sky. On the north pole, it would be almost over head. Near the equator it is invisible, and it's location must be approximated by looking for the big dipper or Cassiopeia.

In the southern hemisphere, you can find due south by looking for the southern cross. It rotates around the south pole. If you draw a line from the top of the cross straight through the bottom and on across the sky, the line will pass through a due south point. Remember this, if you are about -30 degrees latitude, the imaginary 'South Star' will about 3 hand widths above the horizon. There is no southern pole star.

Sun Navigation 
 
Take a stick and push it into the ground straight up. Place small rock on the tip of the shadow that is cast. Wait about 20 minutes and place another small rock on the tip of the 'new' shadow. Now draw a straight line between the two rocks. This line points east - west. Stand with your left toe on the first rock and your right toe on the second. You are facing north. Think of it this way -- if the sun moves from east to west, then the shadow moves from west to east, right?

Take a small stick, pencil or something in the fold between your thumb and hand. Hold your palm up and flat. Tilt the stick about 15 degrees toward the center of your hand. Face due east. Look at the point on your hand where the shadow falls. Divide the hand into 12 hours, starting at the wrist and moving clockwise around to your index finger, 12:00 noon being about where your little finger meets your hand.

The place where the shadow falls is the time of day.

Escape and Evasion

Short Term Escape & Evasion

You are on the run behind enemy lines with just the contents of your escape tin and the clothes you stand in, what should you do?

British fighter and helicopter pilots, Special Forces operatives and other specialists who are likely to be shot down or ambushed deep behind enemy lines receive excellent training in Escape and Evasion (E&E) procedures. Indeed this training is so good that selected operatives, soldiers and airmen from friendly nations are also often to be found on these courses.

However, it is not just the fast jet jockey and winged dagger trooper who could find themselves in the role of unwelcome guest behind enemy lines, being hotly pursued by a hunter killer force. Once the shooting starts, at any time it could happen to YOU.

1] Your unit has been decimated after being surrounded by the enemy, but you have managed to escape.

2] Your defensive position has been overrun by the enemy but you have survived and must get away before they start mopping-up.

3] Your patrol becomes lost behind enemy lines.

4] You have accidentally strayed through the enemy front line.

5] You have broken out from a POW holding area behind the battlefield

6] You have managed to escape from a POW camp further into occupied territory.

7] You are on a peace-keeping mission when your unit is taken hostage or ambushed and all are captured except yourself.

The list is endless, but ask yourself honestly these two questions. If I found myself in any of the above situations, would I know exactly what my very first move should be? And then, as the minutes tick by, what should I do next?

Now you are probably thinking that you should start water gathering, building a shelter and instituting all the other 'surviving in the wilds' skills. Wrong! Long term evaders such as downed pilots, or escapees from permanent POW camps deep inside enemy territory, may need to travel for weeks or even months before reaching friendly territory, so 'wild' survival skills are very important For them. However, only a very few soldiers ever become long term evaders.

Most Escape and Evasion (E&E) in any conflict is short term, lasting anything from about one hour up to 48 hours.

What is most important in short term evasion is to understand the few basic rules of E&E based around anti-capture and anti tracking techniques. Without this knowledge, the chances are that you will be shot, taken prisoner or recaptured very quickly.

If you don't understand the fundamental anti-tracking skills, the chances are that you will not be able to use your survival skills without tipping off the enemy. So it is important that you learn the basic ground rules of short term escape and evasion first.

The Escape Phase

Rule 1 - Escape Quickly

1st Rule - Escape Quickly

This is the first and most important rule of E&E and can be applied to many different situations. In this case, Escape Rule 1 refers to the period immediately after capture by the enemy. You must escape at the first opportunity because:

a] The longer you remain in captivity, the more thoroughly you will be searched
b] The longer you remain a prisoner, the further you will be sent behind enemy lines.
c] Your captors will very probably be front line combat troops. These soldiers will likely have neither the interest, the time, nor the training in handling POWs. The longer you remain in captivity, the greater the chance of being sent to a secure POW camp with guards who have been specially trained in preventing escapes.
d] Once incarcerated in a purpose built POW camp, the rules of E&E will change drastically (to be covered in a future article).

2nd Rule - Don't Talk

Being captured by an enemy is a severe psychological shock, even for experienced soldiers. Only those who have experience of such an event can appreciate the desire to talk to captors, sometimes without being able to stop. You must steel yourself from the very first moment of captivity to say as little as possible. Under the Geneva Convention you are expected to give your name, rank, number and date of birth (this allows the Red Cross to hopefully keep track of your movements and health condition as well as to notify your next of kin that you have survived) but resist the desire to say anything else.

3rd Rule - Be The Grey Man

After capture, most soldiers adopt one of two attitudes. They either try to appeal to their captors by smiles and other friendly gestures, or they show defiance by scowling, cursing or exhibiting signs of aggression. Do neither!

You must attract as little attention from your captors or jailers as possible. This will prevent you from being singled out for interrogation, when you will be under closer guard, and will greatly help your chances of escape.

To play the grey man, stand or sit motionless with head slightly bowed. Avoid eye contact, but if forced to look at the enemy, focus on your opponent's forehead and show no emotion. Speak only if spoken to.

The Evasion Phase

This most important Escape Rule also applies to the Evasion Phase. You may have just escaped from POW custody, be the surviving member of an ambushed patrol or have been overlooked as enemy assault troops overran your position.

In any of these situations, you could be captured at any moment. You must now travel as far and as fast as you can. The further you escape from your last point of contact with the enemy, the wider the arc or area the hunter-killer force will need to search for you and the greater the area that tracker dogs may have to cover to pick up your scent.

Rule 2 - Evade In Pairs

The larger the evading group is, the easier it will be to track down. If possible, try and break down into pairs as this could split up the team tracking you or even leave them all tracking just one spoor. In most situations, two heads are better than one and when rest becomes a necessity, one can remain on guard while the other sleeps.

Rule 3 -Assume You Are Being Hunted

An evader has a very limited view of events around him and it's very easy to assume that he has given the enemy the slip. Often this is a mistaken view. Besides which, always assuming you are being hunted focuses the mind and this should lead to you making less mistakes.

Rule 4 - Carry A Compass

The sensible soldier will always carry a mini-compass in his Survival Tin plus one hidden in his clothing. This is one of the most treasured E&E possessions. To allow for all eventualities though, learn to make an emergency compass by magnetizing a needle and sitting it on a free floating leaf on water. Practice now as you won't get time when you are an evader.

Rule 5 - Make Or Get A Map

Maps are important. Before a mission make a simple map on a sheet of paper from your waterproof notepad. Show just the basic routes, roads, rivers and major topographical features, then sew it into your uniform.

If captured, while awaiting escape, make a rudimentary map by drawing on the inside of your clothing as this will greatly aid your navigation plans. Once on the run, acquire a better one- search bodies and deserted buildings and, particularly in an urban environment, look inside vehicles or even check out phone boxes

Rule 6 - Ignore The Hay Barn

Don't assume the 'Hay Barn' mentality. In other words, never hide in obvious places. The barn on the hill will look tempting refuge with hide, but this is also the first place the hunter force will search.

Rule 7 - Become a Magpie

Never pass-by anything that could be of use. a discarded bin liner or even a plastic fertilizer bag can make an emergency waterproof over garment.An abandoned steel helmet, not too common in these days of composites, makes a good cooking pot but look out for any metal container that will do this job and also transport drinking water.

Rule 8 - Camouflage Your Tracks

You must camouflage signs that you have passed, and especially your footprints, from man trackers. This is because the most common form of track to find and easiest to follow is the markings you leave on the ground-known as ground spoor. an even better find for an experienced tracker is a full boot print (a confirmed spoor) from which he will be able to tell how fast you are moving, how tired you are and much more information on you.

With a consecutive pair of prints he can tell how fast you are traveling, what distance you are covering and even if you are carrying a load. Despite your boot probably having the same tread pattern as the rest of the guys in your unit, individual wear marks and tread damage make your boots as individual as your fingerprints. No wonder trackers call full bootprints a confirmed spoor.

Consequently, avoid walking on soft muddy ground. Instead try to find hard, rocky surfaces. Remember, though, not to disturb loose rocks as these would give a tracker recognizable, though less useful, ground spoor.

Of course there will be times when you have no choice but to walk on soft or muddy ground, so remember the following techniques. They may only temporarily confuse trackers, but they may gain you valuable time.

a) Often there are harder ridges on either side of well used, soft, muddy paths. Walk legs astride on these ridges.
b) Step carefully into existing footprints.
c) Walk backwards or on tiptoe.
d) Walk in a stream. Remember not to leave scuff marks or other ground spoor on the bank as you enter or leave the stream.

Rule 9 -Don 't Leave Aerial Spoor

Spoor above the ground or overhead may not be as easy to spot as ground spoor, but a good tracker will find it nevertheless.

a) Don't break branches in your way - gently bend them aside.
b) If you can't bend it, go under, over or around it.
c) If you snag or tear clothing, don't be in such a hurry. Check to see that you have not left a small piece of cloth or telltale fibers behind you.

Rule 10 - Don't Leave Scent

Tracker dogs follow the microscopic body scent particles that continually fall from your body and settle on or just above the ground.Their remarkably sensitive noses will follow your previous route as accurately as if you could draw the dog a map. Even so, there are ways to slow down,confuse and even defeat tracker dogs.

a) Use a vehicle or even a bicycle. This will not only break the scent chain, but will put you further ahead of the pack much quicker and with less fatigue.
b) On foot, follow an erratic path through tangled undergrowth. This usually tangles the running lead of the dog and its handler, slowing them down.
c) Use well traveled animal or human trackways. Even better, follow an erratic path through a farmyard, as a large collection of new scent may temporarily confuse the dog and hinder progress.
d) When you reach water, don't just cross it. Walk in running water for a short distance before exiting on a part of the bank where your spoor will not show.
e) If you can only find narrow waterways such as ditches, with still water in them, walk in them but cross diagonally, doubling back on yourself at least once to confuse the dog.
f) If practical, wash regularly, but never use anything scented.
g) If you cannot wash, roll around over the ground you are traversing, to add country scents to your own. However, remember that a man who has rolled in a dung heap smells just like a man who has rolled in a dung heap, to a well trained tracker dog with a good nose.
h) Don't allow yourself to come in contact with strongly smelling substances such as smoke or animal droppings. If an article of clothing becomes contaminated and you have to discard it, make sure you bury it, or better still hide it under rocks in a stream. Now wash hair and skin. if also contaminated.
i) Try to outrun the dogs. A tracker dog has to move comparatively slowly so, as stated before, escape as quickly as possible.

Rule 11 - Camouflage Your Identity

It should almost go without saying, that you practice the basic rules of camouflage and concealment when resting, laying-up, approaching a dangerous area, etc. You should also practice camouflage and deception when traveling.

a) Avoid busy or populated areas and keep your distance from any civilians you see.
b) Don't act suspiciously or appear to be nervous as this wilt attract attention.
c) Never walk in an upright, military fashion-adopt a tired slouch.
d) Try to at least keep the appearance of being clean and keep shaving if you can.
e) If traveling in countryside, carry a spade or some other farming implement.
f) Keep your uniform on underneath any civilian clothing as otherwise you could be shot for being a spy.
g) Keep your watch in your pocket.
h) If approached by the locals, unless you speak and look like a native of the area, pretend to be deaf and dumb or perhaps even half-witted. The latter often works.

Rule 12 - Disguise Your Hide.

Sooner or later you will need to lay-up or rest. Again, leave no traces of your presence.

It is a good idea to rest for 5-10 minutes in every hour that you travel. Don't just stop anywhere though. Choose an area of good cover and try to leave no trace of your LUP (Laying Up Point).

A longer LUP occurs when you sleep. lie facing the ground, and if you have a ground sheet or something similar, cover yourself with it. This should concentrate your scent in one place. Before you leave, cover your sleeping area with soil and natural debris to mask the scent.

Always bury any food waste, camp fire debris, feces, urine or anything connected with your stay. Try not to contaminate your skin with waste material. Finally, cover disturbed soil with natural debris. Waste on the surface will attract flies in warm weather and will be easily spotted by human trackers, and a dog's nose will pick up the scent a long way off.

Rule 13 - Disguise Your Fire

Opinions vary as to exactly when you are safe enough to light a fire. However, sometimes it is crucial to purify food or water by cooking or boiling,to provide warmth to prevent hypothermia.

If you have to light a fire, ideally you should dig a fire pit deep enough to hide the flames. Try not to make the fire too big and ensure that flames to not show above ground. Use only small pieces of fuel.

Dig a separate air shaft at an angle to the pit as this will make the fire burn quicker and prevent excessive smoke. If the ground is too hard to dig, is too waterlogged, or a fire pit is impractical for some other reason, light the fire under a canopy of leafy foliage to disperse smoke. Alternatively, light a surface fire against a high wall.

Above all else, when Escaping and Evading, DO IT QUICKLY and DO IT CAREFULLY

Q (Taken from Combat And Survival Magazine Volume 10 Issue 4 July 1998, an excellent magazine written mostly for the British Army. However, many of it's articles are relevant to our present and future predicaments)