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Saturday, August 11, 2012

Patrolling 101

PATROLLING 101
 


PLANNING PHASE

A detailed map should be made; covering the route, including terrain features selected for orientation
The use of difficult terrain must be considered in route planning. Impassable terrain is very rare
An "offset" in the route should be planned when applicable. An offset is a planned magnetic deviation to the right or left of the straight line to an objective. It should be used to verify the location right or left of the objective. Each mil offset will move a person one meter to the right or left for each 1000 meters traveled

When the patrol is to infiltrate a hostile area, an alternate rendezvous must be selected

When selecting your weapons, you should try to select ones that use the same ammo and or magazines to facilitate cross use between team members

All weapons must be cleaned, operationally checked, and test fired before departure. The weapon must not be cleaned after test firing, due to the possibility of putting the weapon back together wrong, or something else being wrong. Individual weapon cleaning equipment should be carried on all patrols 

Gloves should be included in your personal kit to protect your hands, anyone that has been in combat can attest to the fact of how valuable gloves are. I personally suggest that they be worn at all times when on patrol

At least two flashlights and two each of such critical items as binoculars, wire cutters, or any other items you feel your patrol may need, must be carried 

Ponchos can be used to make litters, construct rafts, conceal lights, and as shelters. Also each man should carry two canteens or a large water bladder on long patrols

Every member of the patrol should carry an extra pair of socks, socks are one of the most valuable and important items in the foot soldiers kit 

A rope is a necessity and can be used for many things including but not limited to, binding prisoners, climbing or descending obstacles, securing your gear, setting up camp, and crossing streams
Duct tape is also very useful and can be used to secure rifle swivels, slings, and other items which might rattle. It should be used also to tie back loose clothing

Personal camouflage is a very important aspect of patrolling. Ensure when applying cammo face paint to use darker colors on the high areas, and lighter colors on the recessed areas. Ensure that you cover every inch of exposed skin, whether it be the back of the neck, or behind the ear, have a buddy go over your job and double check it. 

At least one sharp knife should be carried by every member, one being a folder/pocket knife, and one should be a combat/survival knife

Security must be provided by assigning every man an area of responsibility, when on the move, and during breaks/remain over night location (RON). Each member should be assigned a different, but overlapping sector of fire while on the move, or in a fixed position

At least two members should be designated as pacers, which means they count their steps, then the average of their individual counts should be used

Maps must be folded where the section being used is visible, before departing so they can be more easily handled when checking. Maps must not be marked, unless laminated and a grease pencil is used

Compasses should be preset before departing your staging area or home base. More than one should be preset for each setting required, and every member of the patrol should have one, and be proficient in the proper use of the compass

A list of questions and answers should be designated prior to leaving on patrol to be used as "challenge and pass" words. Which are used to challenge anyone approaching the patrol, or that the patrol approaches. When this situation occurs the first person issues the challenge word, or phrase, then the person being challenged answers with the pass phrase, or word

Leaders need to be involved in recon patrols so that they can get a real world feel of the areas patrolled

All signals whether they be visual, or audible to be used should be simple, prearranged and rehearsed prior to departing on patrol

Time for patrol members to obtain their night vision must be planned. This is to allow personnel to acclimate their night vision as it starts getting dark. This should entail about 45 minutes prior to and 45 minutes after darkness has fallen to allow for proper night vision acclimation. You want to halt the patrol and allow no movement during this time if at all practical.

The patrol should be inspected carefully before any dry run through, and before departure. During this inspection make each member jump up and down to listen for any noise being made, then fix with 550 cord, or duct tape. Men should be questioned to check their knowledge and understanding of the mission

All inhabited areas should be avoided, unless these areas are the point of the patrol 

Plan to utilize ridge lines for movement if in mountainous terrain, in that you do not ever under any circumstance travel on a ridge, plan your route to travel about 1/3 of the way down the ridge, or below the crest enough to not be silhouetted by the crest. The skyline should be avoided 

Luminous tape, or "snake eyes" should be worn on the back of the collar, and greatly aids in control and movement on dark nights. The collar should be turned down if close to enemy

All radios and other communication equipment should be checked before departing, and ensure that everyone knows the comm plan, including which channels to use and proper radio protocol

It is too late to consider planning and preparation when the patrol is in no man's land, so make sure you plan for every eventuality, because Mr. Murphy is out there and will come get you when you least expect it

ON PATROL
 
On small patrols, the count should be sent up automatically after each halt or passage of a danger area. In large patrols, a chain of command should be used to account for men

Navigation should be checked frequently. The patrol commander is responsible for this, but every member should offer backup if necessary
 
On long patrols, the point man and compass men should be changed occasionally, because these positions are very mentally demanding and you want your patrol members to be fresh, and ready to go at a moments notice

Weapons are always carried at a ready position. The patrol must be able to return fire instantly and effectively. They must have their zones of fire and roles within the team down pat

Enemy wire should be cut only when necessary. A reconnaissance should be made first

Take advantage of any noises such as wind, vehicles, planes, and combat sounds to cover any movement or action that you need to make that makes noise

There should be no movement on roads and trails unless absolutely necessary, and even then to get out of these areas as soon as you possibly can

Movement can be aided in daylight, especially in dense terrain, by using night compass settings

Do not move across the enemy's front

Over short distances such as the width of a road, the compass can be used for signalling at night. a piece of luminous tape can also be used, but ensure that your signalling cannot be seen from any other direction than your own team

Crossing roads in enemy territory is a matter of common sense. Each situation may dictate a different method. Established procedure will not be violated if a proper reconnaissance is conducted before crossing an obstacle. Adequate security should be established and movement should be silent and quick to avoid detection. A main point of consideration in any road crossing is control of the patrol and their actions. Crosses should be done at a curve, or other area that does not offer a long distance viewing. 

Some of the accepted methods for crossing roads are:

(1) Patrol can form a skirmish line and move quickly and quietly across the road
(2) The entire patrol can form a file, following the footsteps of the members in front of them, in order to minimize footprints, and cover up the patrol numbers
(3) Members cross the road a few at a time until the whole patrol is across the road


When necessary to leave a wounded person to be picked up on the return trip, another person should be left with them. 
Walking wounded can return on their own to friendly areas, or can remain with the team if needed. When the enemy is near, the wounded should be removed from the immediate area before applying first aid
Enemy positions or obstacles should be by-passed, unless they are the point of the patrol, or if engaging them is needed

The patrol's location should be known at all times, by all members of the patrol. This is particularly important when there is a change of direction or the patrol is transported by air or water. A relatively slight error can cause a missed objective

Security must not be jeopardized by letting ear flaps and hoods interfere with the hearing ability of the patrol

Talking should be kept to a minimum. Arm and hand signals should be used to the maximum, and should be one of the items members are tested on prior to leaving on patrol

When enemy positions are being reconnoitered, a covering force must be kept within supporting distance of the reconnaissance element to facilitate cover fire if necessary

Trash must never be thrown on the ground while on patrol. It should be buried and camouflaged to prevent detection by the enemy, as with everything while on patrol including feces and pee as well as any food 

When friendly agents such as partisans are contacted, the entire patrol must not be taken to make contact with them. One or two people should make the contact and the others should provide cover

A unique and disposable patrol password should be used forward of friendly positions, this is different than the challenge/pass that I covered earlier, this is a challenge and a pass phrase that is established once out on patrol and is only known to the members of the patrol

At halts and during movement, odd numbered people observe to the left, and even numbered people to the right, or visa versa, just ensure your guys know where they are covering

When people have difficulty staying awake on security and at halts, the number of halts should be minimized, and the people should assume a kneeling rather than prone position

Personnel should be allowed to sleep on long patrols when possible, but proper security should be maintained

To aid in navigation stars should be used but it should be remembered that they move. The patrol's location should be confirmed on a compass

Smoking or chewing must not be permitted, because they make way too much smell, and can be noticed quite a ways off

The method of finding the North Star (if in the Northern Hemisphere) and the Southern Cross (if in the Southern Hemisphere) must be known and also the watch and sun method of finding North, and South

During halts the communicator should position himself to the left of the patrol commander in order that the handset can be held in the patrol commander's left hand

So that is a run down of a bunch of good information to use to plan your patrols, in no means is it a complete list. There are many more items that should be trained on and employed in a patrol, but this will get you headed in the right direction hopefully.
 

Friday, August 10, 2012

T-REX 2012 (TEOTWAWKI Readiness Exercise)

Are You Really Ready?

Radio Free Redoubt is facilitating the first ever large-scale, scenario-based TEOTWAWKI-Readiness Exercise. 

Do you have a SHTF (Stuff Hits The Fan) plan for yourself, your family, a small group of friends?

Have you practiced? 

Do you have a retreat group that would congregate together at a pre-designated retreat location with a retreat activation plan? 

Do you have the communications capabilities to receive updates and intelligence from Hams, Relays, and other Redoubters and preppers? … information that could save lives?

Thousands of people just like you, across the nation (and beyond), will be:

- Practicing their TEOTWAWKI/SHTF Plan on the same days as you!
- Activating their retreats, implementing their personal/family/group emergency plans
- Bugging Out, Bugging In, and turning off all outside services and infrastructure:
o No Cell Phones
o No Internet
o No Electricity/water/gas/grocery or hardware stores/fuel stations/etc.

- Activating their security plans (at least the portions that are viable during a non-real-world emergency, ‘exercise’)

- Implementing their group emergency communications plans, reaching out and/or listening for intelligence and news from across the network of AmRRON operators and Redoubters/Preppers

- Evaluating their preparations and identifying strengths and weaknesses

- Journaling their experiences and documenting recommended improvements/changes

- Providing After Action Reports (AARs) of the various experiences to be shared with others so likeminded preppers and Redoubters can learn from each other.

- Finding out what will work? What won’t? What did you overlook, and NOT think of?

Put it on your calendar and join thousands of others like yourself in T-REX. This exercise does not require you to interact or communicate with anyone else. You can do this on your own, but you don’t have to!

Go to www.RadioFreeRedoubt.com to learn more

Tuesday, August 7, 2012

Guide to the Recon Patrol

This is a GREAT article I found, and thought readers of this blog would really enjoy.
I did not write it, nor do I claim any of it as mine, the source is listed below.

A Practical Guide to the Recon Patrol,
by TMC from The Survival Blog.com

Okay, the stuff has hit the fan, you have made it to your retreat, and you are geared up, stocked up and ready to survive. Inner security has been established, with LP/OPs located at likely avenues of approach. You at some point will start to wonder what else is out there, how far away it is, and what it means for your group. You might want to start implementing the recon patrol.

While I could write what may very well be a small manual on the subject, I will just put out the basics that will point you in the right direction to successfully run a patrol. As most retreats will not be in the desert, I am using the normal type terrain expected in a well selected retreat. Your mileage may vary. I will also not go into detail on certain subjects that can easily be researched. If I did, I would surely exceed any limit on how large a document on the subject should be. Rather I will concentrate on things learned in the field, not in any manual.

What exactly is a recon patrol? Field reconnaissance is the gathering of information of your surroundings in a stealthy manner. You will use this information to determine the safety of your current position and it will most likely be a determining factor for your daily operations planning. Information gathered can give you an idea of opposing force (OPFOR) strength, intentions, direction they are traveling and the likelihood of them coming in contact with your base element. While much of the doctrine is the same a standard patrol, the recon patrol is a bit different than a regular patrol. The recon patrol is to gather information on your surroundings without making contact with other elements.

That being said, I have on occasion been ordered to use harassing techniques to slow down or try to change the course of an element, which I will touch upon later.

Patrol Size

The size of a recon patrol is going to be smaller than the standard squad patrol. You are trying to be invisible and the more boots you have on the ground the more noise you will make. In my experience, a four person team is the size limit which I would recommend. Three is the optimal number, and two being the least that should go out. This is in comparison with the standard squad patrol size of nine (if you are lucky enough to have that many in your squad. [Even active duty military units are often short of manpower versus their authorized strength under their table of organization.]).

Patrol Equipment

Travel light, flee the fight. Unless you come across a solo element, you will most likely be outnumbered and if compromised you will need to hastily retreat. The preferred engagement ratio is 3:1, so bear that in mind.

Weapons

Take light carbines such as the M4 or Mini-14. I choose the AK-47 for myself as I believe it has a lot to offer for this type of mission. Should you get compromised, you will need to lay down a furious wall of fire to make the enemy think they just encountered a platoon or a least squad sized element so semi-auto is in my opinion a bare minimum. Larger weapons such as the M1 Garand or long barreled assault rifles will slow you down as they are heavy and cumbersome, but if that is what you have you will have to make do.

Even though I sometimes carried a sidearm, it would be better just to take a couple of extra mags for your primary. This is much better added value weight. You should pack two reloads for your combat load just in case you keep getting paralleled by OPFOR and have time to refresh magazines. The “light” part seems to be getting to be a stretch with this type prep, which is why I stress lighter ammo such as 5.56 or 7.62x39. The 7.62 NATO ammo gets pretty heavy with this type of packing and does not add much value in a reconnaissance mission.

If you do have a mule in your team (a human one) and he has skills with a sniper rifle, you may want to consider taking it along in an appropriate style carrier as a target of opportunity may come up that may be just way too good to pass up. This does violate the "no contact" premise of the recon patrol, but proper escape route planning can be implemented to help with this scenario. Just a thought and should only be done by experienced personnel.

Optics

Optics such as binoculars or [spotting] scope are pretty much necessities. The further that you can stand off and observe your objective the better off you are. Binoculars with some type of "flash kill" device are recommended. Also make these quality optics that you are comfortable using. I don’t mean you have to buy a $1,000 pair of Steiner's. For under $40 at Walmart you can get Bushnell’s 10x42 hunting binoculars that are clear as a bell and very rugged. You can use a sheer sniper veil over them as a kill flash. Rifle scopes are okay, but require that you expose yourself a little more than with binoculars. Generally, you also have a better field of view with binoculars. In my opinion binoculars are a better choice.

Food

You need to travel light, so try to keep this to a minimum. A recon patrol should be fairly short, a day or two probably at most. If it is going to be extended,then pack 2-1/2 times the food you think you will need. Utilizing light foods like jerky that you can carry a lot of will go a long way. I learned that one the hard way. When a two day patrol turns into six days that extra little bit of "Pogey bait" is worth it and can be rationed. Also learn what is edible in your surroundings as this can help sustain your mission without being a burden on your supplies.

Take foods that need little or no preparation. Jerky, trail mix, MREs and foods of that nature are recommended. Try to avoid foods that are particularly aromatic, such as curry, onion, garlic, etc. I can’t tell you how many times I have found an OPFOR element’s area of operations (AO) just by smell. While in Korea, I could find Korean [troop] elements by their body odor due to their diet of kimchi sometimes up to 400 meters away, depending on the wind and how long they had been out.

This odor discipline also includes cigarettes, No smoking! Obviously colognes and other “smelly goods” have no place on a recon patrol.

Communications

Radios should be carried but utilized only when absolutely necessary. Chances are your patrol might take you out of radio communication reception distance especially if you don’t have high power equipment. This is risky, but sometimes necessary. You need to know the operating limitations of your comms equipment and operate accordingly. Designate times and places to transmit from if you cannot [continuous] maintain radio contact during the patrol.

Uniforms

Camouflage should go without saying. The type will obviously be determinate on your terrain and season. Burlap with proper color spray paint is a great way to make cheap [outline] breakup for weapons. It can be manipulated to just about any terrain out there. You can use [burlap strips] to throw off scent-detecting animals such as dogs by using fox urine or other types of masking scents. A very useful item indeed. Helmets and body armor are optional, but I do not recommend them on a recon patrol. The body armor is heavy and can impede your quick getaway. It merits are known factors in the safety of soldiers, but in this mission you need to be able to flat out run if compromised. The ballistic helmet is also heavy, but its main downfall is the fact that it masks your environment. It can impair your vision and it mostly covers your ears and keeps you from hearing sounds that may be the enemy. A Boonie cap is the first choice, patrol cap is second for traditional headgear.

Plan the Route

Route planning is essential. Pick a route that will minimize danger area crossings and contact with high traffic areas. Do not use roads, rivers, trails or any other obvious routes of travel. You may skirt these areas to view them. Never plan a straight route. Use various patterns of travel such as zigzagging or button hooking. This keeps the enemy off guard as to where you came from. Also, should you think you are being trailed, do a wide 360 until you come back on your own tracks. If you encounter more tracks than yours, then you are being followed. React according to your [contact] SOPs. Learn to use a compass and map. While GPS systems can be useful tools, they are not always reliable and in a Grid Down situation may not even function. Know this: the US Department of Defense owns all the GPS satellites and merely provides data to GPS companies like Garmin so their GPS devices will work. Should the government choose to, they can encrypt them at will and leave your commercial GPS worthless.

Learning how to use a compass and map can be a fun experience for everyone. It can give kids and adults alike a great sense of accomplishment and help get you or keep you in shape. Map and compass skills can trump a GPS any day, and on many occasions I have been right on the mark while the guy using the GPS has been wandering around waiting for the satellites to give him a decent grid. Rely on basic navigation skills. Technology is a crutch for the weak.

 Plan Actions

Make sure to plan out the time you are leaving, time to be on the objective, time you will transmit information if necessary, and time you expect to be back. Plan for contingencies, such as what to do if you make contact, where to meet if you get separated, and what frequencies to be on at what time of the day. Most of these will be dictated by your groups prior established SOPs. Follow them.

 Preparing for the Patrol

If you follow proper procedure when you leave the base of ops you will conduct "stop, look, listen, and smell" (SLLS). This is to get you oriented to your environment. However, I have found that a short 10 minute halt like this is not nearly as effective as having the recon team acclimate [to the natural environment] over a day or so without distractions such as television, radio, or any other man-made devices that are not essential to ops. In a grid down situation this will most likely not be a problem.

Your sense of smell, hearing, and vision get better the longer you are out. If possible, do this and you will be much more inclined to pick up on enemy positions and movement long before they pick you up. Make sure all equipment gets inspected, including weapons and optics. Make sure all equipment is quiet and free of protruding gear or things that will snag on foliage. This includes weapons that have a multitude of “Mall Ninja” gear hanging off of them. While it may be value added in a MOUT situation, it is just more junk to hang up on vegetation and obstacles. Have each patrol member jump up and down and run in place with their gear on to identify anything noisy and use 100 m.p.h. [olive drab duck] tape or 550 [parachute] cord to lash it down.

Make sure food and water are easily accessible as you may be eating on the fly. Check for proper and complete camouflage. Get ready to roll, get your mind right. On the Patrol Use your wits. Be aware of your environment, and anything that may not be right. Learn to use nature to warn you of potential danger. Have you ever been close to a squirrel’s nest in the woods? He will let you know you are too close by making a lot of noise. This type of natural warning device can serve you as well as hinder you. Be mindful of nature and learn to move in the woods as part of your surroundings rather than against it. This takes time, is a learned behavior, but can be done by just about anyone.

Avoid sandy terrain where you will leave an obvious trail. Use rocks and other terrain to move while minimizing [leaving] sign and making noise. Be mindful of how loud your footsteps are. That is a common mistake I see soldiers make all the time. They don’t listen to how much noise they are making. Learn to roll your feet. This can be practiced around the house while doing chores. Just learn to walk quietly.

On the Objective

If you are doing an area recon, which is a specific area you want to check out, make sure you spend the time you need on the objective to properly gather intelligence. Walk a zigzag pattern to cover as much terrain as possible. If you are doing a point recon, which is a recon of a specific target such as a house or a point on a road, lay your team in collect as much info as you can. Include info you would normally not consider important as later on down the road you may find it useful. Remember, you can never collect too much intel, but you can collect not enough. You can sort through what is important later on when you have time to analyze the intel.

While glassing your objective, make sure only one member of each buddy team is using binoculars, while the other keeps an eye out for anyone who may be using a clandestine approach to your location. Use a notebook to write down everything you see.

Departure

When the allotted time on the objective is complete, always leave the objective in a different direction [than from which you approached]. Pick up any trash or tell tale sign of you being there. Brush over where you were laying, cover any foliage cuts you might have made. Try to leave no sign at all that you were ever there. Maintain noise discipline on the way back just like you did on the way in. You are in just as much danger going home as you were going out. Don’t get complacent. Well, there you have it. You can research the patrol by using military manuals and implement what I have written here for a successful mission. This will give you a heads up on what’s out there and give you an advantage over any element that may be inbound on your location.

Knowledge is power, and if you have solid intel on your enemy and surroundings, then you have the tactical advantage. I hope this is of use to you.

Hope you enjoyed this article, and now have a couple more tools for your tool box.

Monday, August 6, 2012

Covert Phone Techniques

 Here is some good information for those of you that feel you need to practice techniques for security on the phone.

A good thing to have is a list of the location and telephone number of as many payphones as you can find. In your town and far away. The reason for this is it provides you a tool to use for people to contact you or for you to contact them.

Think back to the scene in Dirty Harry where the killer made Clint Eastwood run all over the city answering payphones. It allowed him to observe Clint Eastwood and contact him with further instructions without Clint Eastwood knowing when, where or who. Lets say you have a person who wants into a safe house, your group or whatever. If you meet him in the park they can have the place bugged, video tapped and set up to snatch you before you realize the little old cripple was an FBI guy waiting for you. Instead you have the person go to the phone at Main and Wood in Jerkwater, USA at 0913 where you call him and tell him to go to the payphone at Dingle and Berry in Anywhere, USA. 10 miles away.

You can continue this as needed since you have an extensive list (remember to cross out ones you've used). While he is there YOU can eavesdrop on HIM. Does he pick up a cell phone and call someone? Does he talk with someone there? If so dump him or whatever comes to mind. If you want leave a bag of clothes there and tell him to strip completely naked there and switch into those clothes.

This will allow larger "bugs" or surveillance gear to be removed and assess him. If you are going to stick your neck out, make sure you know you can trust him. He won't know if you are near him or not. If he is serious he will follow orders.

The prepaid Cell Phone I think next to a gun, knife and other assorted pocket items, the prepaid cell phone is one of the most necessary E&E survival tools we can have.

Figure when they come for you, your phone has been a government tool for some time as well as your cell phone and everyone you contact with them. If you've really pissed them off, friends and family members have had their phones tapped.

Also your land line and cellphone (as well as credit cards, bank account) exist only at the mercy of the government. Piss them off and your accumulated dollars and phone service vanish instantly. POOF!!! Walmart sells prepaid cellphones as well as probably most other medium or larger department stores.  ALSO REMEMBER TO PAY CASH!!!!

You can buy the phones for $20 and cards for the same, more or less depending on minutes. You could keep a spare one in your SHTF, or bugout bag. You will have to buy a card every so often to keep it active.

This is cheap insurance if your cell phone dies for any reason. Keep in mind OPSEC when you use any phone. Malls, gas stations and other places are full of cameras. I would recommend finding a phone that does not need another phone to activate it from. Verizon and a dozen other companies make them so I'm sure there are others. You could buy a dozen prepaid cell phones and cards today and put them away for that "rainy day". As long as you don't activate (and get a phone number) they will remain good. Having several of the same brand will allow you to use the same batteries and chargers.

Once you have this phone, you absolutely do not use it for regular calls, if you do count it as compromised. It needs to remain sterile today, for tomorrow. You can add your friends numbers into it or carry a card with important numbers.

If you lose your cell phone you give up your contacts. Better would be to memorize them but under stress you won't recall numbers you don't call (such as their sterile prepaid phone). If you do keep numbers in your phone, use codes for the people, for instance XXXXX could be "old geezer". His number could also be changed a few digits to keep it secure. For instance. If his number is 123-456-7890 and you were born on 12/15, subtract 15 from the 456 to give you 123-441-7890.

Whatever you do make sure you remember it. This is not foolproof but will give you time if your phone is taken. A cell phone will transmit around the world as long as cell phones work and you have a tower. No radio can compare to them that we have easy access too.

Tuesday, July 31, 2012

More E&E


 Escape and Evade #2


To find you they have to use their senses. But you become one with your environment--- invisible and inaudible, so their senses won't work. Confuse them and they can't think. Attack them, Harass them, trap them, destroy their minds, then their hearts, and finally some of their tired, beaten bodies, and the only thing that WILL work is their emotions. Then, You own them. 


Stealth is your great ally. Speed is only used for emergencies. Many people think that the idea in escaping and evading is merely to put distance between you and your pursuers. That's wrong--- with one exception. In this game of life and death, stealth, and the ability to scheme are relative. It's them against you. In the beginning of the chase, flat out speed often works to your advantage, because it forces them into hot pursuit immediately, so they never get a chance to organize.


Even if you are running scared, so that the more lead time you have the better you like it, the answer may not be for you to run faster, but to make them run slower. Take at least one member of their party out and the rest will slow down to a crawl. When they start out after you with superior numbers, better weapons and dogs, they will press on and enjoy the chase. As soon as one of them dies, all will scare, and start thinking maybe this isn't fun after all. 


DON'T PANIC; Stay cool! If you Panic you loose the ability to scheme and plan. Then you are dead meat. You have to know the power of the enemy and plan for every possibility. Don't just move. Think. Scheme. You must be able to PRECISELY assess the situation and then Plan and scheme around the facts. 


Never make a maneuver that requires a strength you don't have or a weapon you don't own. On the contrary, Force THEM into over-extending, hurrying, and running scared. Why Tangle with them when they are fresh, confident and ready to fight. Wait. Sooner, or later, they will make a mistake. 


The secondary factor is your physical condition and how well you maintain yourself as you escape.
Finally, distance is helpful, but remember--- ONLY HELPFUL. 


Hiding in Water
 
DO NOT attempt to hide in Water. Every War movie from Rambo on back, puts the hero into the drink. He breathes through a reed while they pass, and then comes out behind them. That's show biz; Here's real life: 


You go into the water. If they have dogs, the doggie will turn and say, "this is where he went into the drink because I can't smell him anymore." (Even if you have bathed 100%, you develop Maggot breath in the woods, and no dog could miss it.)
Then the Handler will fan left or right and find a place for the dog to pick up your trail on one side of the bank or the other. If they find no trail, they know you continued to bathe. They will find you. "But," you say, "you're hidden under a bunch of sacred lilies, Which they don't dare to disturb, so they can't see you." (yeah, right.) 


So--they will just wait you out. Water takes away your body heat at a phenomenal rate, about 7 times faster than air. Your natural body temperature is about 98.6 degrees. Even if the water is a comfy 74, in time you will suffer from hypothermia. They will wait, and you will freeze. Even if they didn't have time to wait (but they certainly will...you are their priority), detection is a big problem. You have to get deep enough so they can't see you through the water. You also have to breathe. Now, we already know that you wouldn't be in the water if you didn't believe in fiction, so you just happen to have with you a special camouflaged hose six feet long. 


At first you breath fine. But then it becomes labored. Why? You exhale carbon dioxide, which does not clear the hose, so you breathe back in your own carbon dioxide, and re-use the unexpended oxygen... you run out of air. You end up cold and sucking gas as you bubble to the top. Yes, water hideouts are great, but only in the movies... 


Finally, there's the one about running in the creek. Then a scent dog can't track you and you get away. No,no. First, you run a tremendous risk of injury travelling in creeks because all the rocks on the bottom are slippery. You'll think somebody designed them just for breaking ankles. Second, you move more slowly in water than you do on land. Anybody can walk faster on the bank than you can run in the water... And you will make God's own noise while running. Hypothermia is, again, a problem, and at very least you lose calories, and therefore stamina. The creek getaway is an armchair dream; it won't work either.
Hiding In Trees
 
If you go up a tree, the enemy will make a monkey out of you. As you sit at home and think about it, treetops are alluring. Here's the scenario: With a slingshot you shoot a shot weighted fish line over a high limb. The fish line is tied to a parachute cord (550 lbs test) and you pull it over. With your foot in the loop on one side of the line, you Hand-over-hand up the other until you're into the tree tops. Then you connect tree to tree, and you befuddle the whole Posse. Bull; it really goes like this: You finally get up in the trees and, miracle-- the branches are thick enough to connect. It takes a long time to pull this off so you lose lead time, and it is tiring. Also you could have fallen on your Butt and broken something, but you made it! Now, you're ten-twenty trees away, and they arrive.

The dogs either bark treed or stop and look up. So the posse fans out and goes heads up also. You don't dare move. If you happen to have a gun and shoot, you'll kill one, and the other 19 will ventilate you. You are cornered.

They WILL find you, day or night, because they know you can't move. If you do.. they will probably kill you (weapons or the fall). Yes, the tree plan sucketh. Ask any dead bear or coon that has ever been treed---DONT TAKE TO THE TREES.



Food
 
You can't evade if you don't preserve yourself. If you let your diet go or get a case of food poisoning, you're history. You have to eat. No 7-11's in the woods, so you will have to go native, and eat what's available. 


Most often in an E&E situation you must feed yourself on the run. Snake, birds and rodents are great, But it takes a ton of lead time to catch them. You are better off with ants, Termites and grub worms, because these are plentiful and take very little stopping time to catch and prepare. 


Even grasshoppers take some time and energy to catch. Ants, termites and grub worms are the fast food of the jungle. Just think of this as the escapee's Kentucky Colonel. You can even sing, "We do termites right." 


Turn over a rock and catch a bunch of ants on a leaf or piece of paper. Scoop them into a cup, add water, heat 'n serve. It will taste sweet. Break off a bottom chunk of wood to find termites, and flick these into the same cup. Incidentally, replace the log so that trackers won't know what you're eating. Add water, boil; enjoy. 


Grub worms go down like a large pill. Break off the head and swallow the body with a swig of water. These are best because the fat content provides you with energy. 


With enough lead time developed to enable you to build a small fire, you can upgrade your menu. Rodents, birds, squirrels, etc, make great meals. A fat rat isn't much less than a skinny rabbit. I am not in favor of snakes because the risk isn't worth the low fat diet they provide. 


Birds can be snared alright, but they take a long time to prepare, and you have to boil any carrion-eater because they are full of parasites. Fowl are wonderful to eat, but they make a racket you would not believe when snared.
Plants are another chapter entirely, but as a rule grasses are edible unless they have saw toothed edges; this will tear up your digestive system. Avoid eating any plant with a mily sap, except dandelions, which are fine to eat cooked or raw. 



Evasion - Celestial Navigation
 
Many of the things you will need to know are covered in Site Selection and Patrolling. Remember these things: 


Do not cross open areas
Don't walk across the tops of hills, walk around them. Freeze if you see or hear an aircraft.
Cross roads in curves, not on straight-aways.
Parallel streams, rivers and roads if necessary, but be very cautious when doing so
Avoid all inhabited areas (traditional method).
Travel at night, sleep during the day. 


Sleep in thick inaccessible wooded areas. Crawl under bushes to get into the center of thickly wooded areas. If traveling through populated areas you must adopt the customs of the people.


Don't linger in one area. It arouses suspicion and authorities may be called to investigate. 


Alternate Method - Steal clothing from houses when no one is home. Try not to let them know what you took.
Keep a clean, neat set of clothes rolled up and protected. Change into these when you come to a populated area. Keep your sleeves rolled down and wear gloves when traveling through woods and fields. It is not hard to keep from getting cuts and scrapes when you are out for a day or two camping. It is much harder when you have to traverse hundreds of miles. After a few days you will be covered with scratches, insect bites, and torn, soiled, clothing. 


It is very hard to look like anything but a vagrant but that is what you must do. The authorities will be looking for someone who looks like they have been traveling on foot. You want to look clean cut if you are in a town, like a farmer if you are in the country, or a factory worker if you are near shipyards, factories, etc. 


The alternate method allows moving from one inhabited area to another. If you have the balls to pull this off it could be much simpler than trying to avoid the enemy in the woods. You can't go around asking directions in a foreign tongue if you don't want to be noticed. You must find a place where you can blend in and observe the actions of others. If you are sitting outside, it helps to have a newspaper or book to pretend to look at. Get one from the trash. be very careful when trying to steal. If you are caught it will mean more than a jail term. If you are caught by a homeowner or proprietor, don't just run. Try pleading your situation to them. If you are a foreigner fleeing from an occupying army or unpopular govt troops you may find sympathy. In Central America, you will be viewed as a rich Yankee and shot for your shoes! It all depends on the situation. Rural farming people are distrustful of outsiders in any country. If you can win them over, they are also more friendly. They work at farming, animal husbandry, etc. and don't depend on nor expect the kindness of others. Poor urban dwellers will probably rob you or turn you in for a reward. Use your knowledge of the people to survive. You can see why there is less danger if you choose to make your own way through the wilderness. But it has it's own difficulties, shelter, clothing, food and other necessities are very difficult to come by with a knife, compass, and the clothes on your back. 


If you are armed you may be able to take a road checkpoint, or other unaware small party of soldiers/civilians. Take their clothes, vehicle, food, weapons and simply haul ass as far as you can. Then strike out over the country again.
If you come to a road check point it may be a good idea to watch them for a while. Sit back in the woods and see what they do. 


Celestial Navigation 
 
Now is the time to learn to do this. Don't wait until it is necessary to learn basic constellations.
In the northern hemisphere you will need to find only one star. The hardest thing for some people is to forget myths they have learned over the years about certain stars and constellations. The ones we will discuss are the North Star, Big Dipper, Little Dipper, Cassiopeia, and the Southern Cross. Many people if asked to find ANY constellation will point to the Pleides and call it the little dipper. If you don't know the difference, get a star chart and find these constellations.

The North Star is important because it never moves. It is always in the same place -- the north sky. It is the very end of the handle of the little dipper. You can find it this way, or if the dipper is below the horizon, locate it by using the big dipper. Measure the distance between the two stars that form the end of the 'pan' Now draw a straight line through those two stars. Measure along that line 5 times the thickness of the pan. That is where the North or Pole star is located. To check your work, if you are close to 30 degrees latitude, the north star should be three hand widths above the horizon. The farther north you go, the higher it will be in the sky. On the north pole, it would be almost over head. Near the equator it is invisible, and it's location must be approximated by looking for the big dipper or Cassiopeia.

In the southern hemisphere, you can find due south by looking for the southern cross. It rotates around the south pole. If you draw a line from the top of the cross straight through the bottom and on across the sky, the line will pass through a due south point. Remember this, if you are about -30 degrees latitude, the imaginary 'South Star' will about 3 hand widths above the horizon. There is no southern pole star.

Sun Navigation 
 
Take a stick and push it into the ground straight up. Place small rock on the tip of the shadow that is cast. Wait about 20 minutes and place another small rock on the tip of the 'new' shadow. Now draw a straight line between the two rocks. This line points east - west. Stand with your left toe on the first rock and your right toe on the second. You are facing north. Think of it this way -- if the sun moves from east to west, then the shadow moves from west to east, right?

Take a small stick, pencil or something in the fold between your thumb and hand. Hold your palm up and flat. Tilt the stick about 15 degrees toward the center of your hand. Face due east. Look at the point on your hand where the shadow falls. Divide the hand into 12 hours, starting at the wrist and moving clockwise around to your index finger, 12:00 noon being about where your little finger meets your hand.

The place where the shadow falls is the time of day.

Escape and Evasion

Short Term Escape & Evasion

You are on the run behind enemy lines with just the contents of your escape tin and the clothes you stand in, what should you do?

British fighter and helicopter pilots, Special Forces operatives and other specialists who are likely to be shot down or ambushed deep behind enemy lines receive excellent training in Escape and Evasion (E&E) procedures. Indeed this training is so good that selected operatives, soldiers and airmen from friendly nations are also often to be found on these courses.

However, it is not just the fast jet jockey and winged dagger trooper who could find themselves in the role of unwelcome guest behind enemy lines, being hotly pursued by a hunter killer force. Once the shooting starts, at any time it could happen to YOU.

1] Your unit has been decimated after being surrounded by the enemy, but you have managed to escape.

2] Your defensive position has been overrun by the enemy but you have survived and must get away before they start mopping-up.

3] Your patrol becomes lost behind enemy lines.

4] You have accidentally strayed through the enemy front line.

5] You have broken out from a POW holding area behind the battlefield

6] You have managed to escape from a POW camp further into occupied territory.

7] You are on a peace-keeping mission when your unit is taken hostage or ambushed and all are captured except yourself.

The list is endless, but ask yourself honestly these two questions. If I found myself in any of the above situations, would I know exactly what my very first move should be? And then, as the minutes tick by, what should I do next?

Now you are probably thinking that you should start water gathering, building a shelter and instituting all the other 'surviving in the wilds' skills. Wrong! Long term evaders such as downed pilots, or escapees from permanent POW camps deep inside enemy territory, may need to travel for weeks or even months before reaching friendly territory, so 'wild' survival skills are very important For them. However, only a very few soldiers ever become long term evaders.

Most Escape and Evasion (E&E) in any conflict is short term, lasting anything from about one hour up to 48 hours.

What is most important in short term evasion is to understand the few basic rules of E&E based around anti-capture and anti tracking techniques. Without this knowledge, the chances are that you will be shot, taken prisoner or recaptured very quickly.

If you don't understand the fundamental anti-tracking skills, the chances are that you will not be able to use your survival skills without tipping off the enemy. So it is important that you learn the basic ground rules of short term escape and evasion first.

The Escape Phase

Rule 1 - Escape Quickly

1st Rule - Escape Quickly

This is the first and most important rule of E&E and can be applied to many different situations. In this case, Escape Rule 1 refers to the period immediately after capture by the enemy. You must escape at the first opportunity because:

a] The longer you remain in captivity, the more thoroughly you will be searched
b] The longer you remain a prisoner, the further you will be sent behind enemy lines.
c] Your captors will very probably be front line combat troops. These soldiers will likely have neither the interest, the time, nor the training in handling POWs. The longer you remain in captivity, the greater the chance of being sent to a secure POW camp with guards who have been specially trained in preventing escapes.
d] Once incarcerated in a purpose built POW camp, the rules of E&E will change drastically (to be covered in a future article).

2nd Rule - Don't Talk

Being captured by an enemy is a severe psychological shock, even for experienced soldiers. Only those who have experience of such an event can appreciate the desire to talk to captors, sometimes without being able to stop. You must steel yourself from the very first moment of captivity to say as little as possible. Under the Geneva Convention you are expected to give your name, rank, number and date of birth (this allows the Red Cross to hopefully keep track of your movements and health condition as well as to notify your next of kin that you have survived) but resist the desire to say anything else.

3rd Rule - Be The Grey Man

After capture, most soldiers adopt one of two attitudes. They either try to appeal to their captors by smiles and other friendly gestures, or they show defiance by scowling, cursing or exhibiting signs of aggression. Do neither!

You must attract as little attention from your captors or jailers as possible. This will prevent you from being singled out for interrogation, when you will be under closer guard, and will greatly help your chances of escape.

To play the grey man, stand or sit motionless with head slightly bowed. Avoid eye contact, but if forced to look at the enemy, focus on your opponent's forehead and show no emotion. Speak only if spoken to.

The Evasion Phase

This most important Escape Rule also applies to the Evasion Phase. You may have just escaped from POW custody, be the surviving member of an ambushed patrol or have been overlooked as enemy assault troops overran your position.

In any of these situations, you could be captured at any moment. You must now travel as far and as fast as you can. The further you escape from your last point of contact with the enemy, the wider the arc or area the hunter-killer force will need to search for you and the greater the area that tracker dogs may have to cover to pick up your scent.

Rule 2 - Evade In Pairs

The larger the evading group is, the easier it will be to track down. If possible, try and break down into pairs as this could split up the team tracking you or even leave them all tracking just one spoor. In most situations, two heads are better than one and when rest becomes a necessity, one can remain on guard while the other sleeps.

Rule 3 -Assume You Are Being Hunted

An evader has a very limited view of events around him and it's very easy to assume that he has given the enemy the slip. Often this is a mistaken view. Besides which, always assuming you are being hunted focuses the mind and this should lead to you making less mistakes.

Rule 4 - Carry A Compass

The sensible soldier will always carry a mini-compass in his Survival Tin plus one hidden in his clothing. This is one of the most treasured E&E possessions. To allow for all eventualities though, learn to make an emergency compass by magnetizing a needle and sitting it on a free floating leaf on water. Practice now as you won't get time when you are an evader.

Rule 5 - Make Or Get A Map

Maps are important. Before a mission make a simple map on a sheet of paper from your waterproof notepad. Show just the basic routes, roads, rivers and major topographical features, then sew it into your uniform.

If captured, while awaiting escape, make a rudimentary map by drawing on the inside of your clothing as this will greatly aid your navigation plans. Once on the run, acquire a better one- search bodies and deserted buildings and, particularly in an urban environment, look inside vehicles or even check out phone boxes

Rule 6 - Ignore The Hay Barn

Don't assume the 'Hay Barn' mentality. In other words, never hide in obvious places. The barn on the hill will look tempting refuge with hide, but this is also the first place the hunter force will search.

Rule 7 - Become a Magpie

Never pass-by anything that could be of use. a discarded bin liner or even a plastic fertilizer bag can make an emergency waterproof over garment.An abandoned steel helmet, not too common in these days of composites, makes a good cooking pot but look out for any metal container that will do this job and also transport drinking water.

Rule 8 - Camouflage Your Tracks

You must camouflage signs that you have passed, and especially your footprints, from man trackers. This is because the most common form of track to find and easiest to follow is the markings you leave on the ground-known as ground spoor. an even better find for an experienced tracker is a full boot print (a confirmed spoor) from which he will be able to tell how fast you are moving, how tired you are and much more information on you.

With a consecutive pair of prints he can tell how fast you are traveling, what distance you are covering and even if you are carrying a load. Despite your boot probably having the same tread pattern as the rest of the guys in your unit, individual wear marks and tread damage make your boots as individual as your fingerprints. No wonder trackers call full bootprints a confirmed spoor.

Consequently, avoid walking on soft muddy ground. Instead try to find hard, rocky surfaces. Remember, though, not to disturb loose rocks as these would give a tracker recognizable, though less useful, ground spoor.

Of course there will be times when you have no choice but to walk on soft or muddy ground, so remember the following techniques. They may only temporarily confuse trackers, but they may gain you valuable time.

a) Often there are harder ridges on either side of well used, soft, muddy paths. Walk legs astride on these ridges.
b) Step carefully into existing footprints.
c) Walk backwards or on tiptoe.
d) Walk in a stream. Remember not to leave scuff marks or other ground spoor on the bank as you enter or leave the stream.

Rule 9 -Don 't Leave Aerial Spoor

Spoor above the ground or overhead may not be as easy to spot as ground spoor, but a good tracker will find it nevertheless.

a) Don't break branches in your way - gently bend them aside.
b) If you can't bend it, go under, over or around it.
c) If you snag or tear clothing, don't be in such a hurry. Check to see that you have not left a small piece of cloth or telltale fibers behind you.

Rule 10 - Don't Leave Scent

Tracker dogs follow the microscopic body scent particles that continually fall from your body and settle on or just above the ground.Their remarkably sensitive noses will follow your previous route as accurately as if you could draw the dog a map. Even so, there are ways to slow down,confuse and even defeat tracker dogs.

a) Use a vehicle or even a bicycle. This will not only break the scent chain, but will put you further ahead of the pack much quicker and with less fatigue.
b) On foot, follow an erratic path through tangled undergrowth. This usually tangles the running lead of the dog and its handler, slowing them down.
c) Use well traveled animal or human trackways. Even better, follow an erratic path through a farmyard, as a large collection of new scent may temporarily confuse the dog and hinder progress.
d) When you reach water, don't just cross it. Walk in running water for a short distance before exiting on a part of the bank where your spoor will not show.
e) If you can only find narrow waterways such as ditches, with still water in them, walk in them but cross diagonally, doubling back on yourself at least once to confuse the dog.
f) If practical, wash regularly, but never use anything scented.
g) If you cannot wash, roll around over the ground you are traversing, to add country scents to your own. However, remember that a man who has rolled in a dung heap smells just like a man who has rolled in a dung heap, to a well trained tracker dog with a good nose.
h) Don't allow yourself to come in contact with strongly smelling substances such as smoke or animal droppings. If an article of clothing becomes contaminated and you have to discard it, make sure you bury it, or better still hide it under rocks in a stream. Now wash hair and skin. if also contaminated.
i) Try to outrun the dogs. A tracker dog has to move comparatively slowly so, as stated before, escape as quickly as possible.

Rule 11 - Camouflage Your Identity

It should almost go without saying, that you practice the basic rules of camouflage and concealment when resting, laying-up, approaching a dangerous area, etc. You should also practice camouflage and deception when traveling.

a) Avoid busy or populated areas and keep your distance from any civilians you see.
b) Don't act suspiciously or appear to be nervous as this wilt attract attention.
c) Never walk in an upright, military fashion-adopt a tired slouch.
d) Try to at least keep the appearance of being clean and keep shaving if you can.
e) If traveling in countryside, carry a spade or some other farming implement.
f) Keep your uniform on underneath any civilian clothing as otherwise you could be shot for being a spy.
g) Keep your watch in your pocket.
h) If approached by the locals, unless you speak and look like a native of the area, pretend to be deaf and dumb or perhaps even half-witted. The latter often works.

Rule 12 - Disguise Your Hide.

Sooner or later you will need to lay-up or rest. Again, leave no traces of your presence.

It is a good idea to rest for 5-10 minutes in every hour that you travel. Don't just stop anywhere though. Choose an area of good cover and try to leave no trace of your LUP (Laying Up Point).

A longer LUP occurs when you sleep. lie facing the ground, and if you have a ground sheet or something similar, cover yourself with it. This should concentrate your scent in one place. Before you leave, cover your sleeping area with soil and natural debris to mask the scent.

Always bury any food waste, camp fire debris, feces, urine or anything connected with your stay. Try not to contaminate your skin with waste material. Finally, cover disturbed soil with natural debris. Waste on the surface will attract flies in warm weather and will be easily spotted by human trackers, and a dog's nose will pick up the scent a long way off.

Rule 13 - Disguise Your Fire

Opinions vary as to exactly when you are safe enough to light a fire. However, sometimes it is crucial to purify food or water by cooking or boiling,to provide warmth to prevent hypothermia.

If you have to light a fire, ideally you should dig a fire pit deep enough to hide the flames. Try not to make the fire too big and ensure that flames to not show above ground. Use only small pieces of fuel.

Dig a separate air shaft at an angle to the pit as this will make the fire burn quicker and prevent excessive smoke. If the ground is too hard to dig, is too waterlogged, or a fire pit is impractical for some other reason, light the fire under a canopy of leafy foliage to disperse smoke. Alternatively, light a surface fire against a high wall.

Above all else, when Escaping and Evading, DO IT QUICKLY and DO IT CAREFULLY

Q (Taken from Combat And Survival Magazine Volume 10 Issue 4 July 1998, an excellent magazine written mostly for the British Army. However, many of it's articles are relevant to our present and future predicaments)

Sunday, July 8, 2012

Remain Over Night

Or more commonly known as a RON, here are some of the basics, and some great information regarding them.

RON - Remain overnight position
by Tom Sawyer

1. Typical situations that require planning for the establishment of a RON include those where there will be a requirement to:

a. To cease all movement during daylight hours to avoid detection;
b. To provide a base of operation from which further patrols can be launched;
c. To rest and re-org after extended movement or operations; and
d. To re-org after a patrol has infiltrated the enemy in small groups (link up point).

2. Considerations: Planning for a RON must include considering the actions of the mission; ie: Located so as to enable the Patrol to best accomplish its mission, and both passive and active security measures:

Passive Security Measures include:

3. Avoid built up areas;
4. Avoid open woods and clearings;
5. Select an area away from all inhabitants;
6. Avoid known or suspected enemy locations;
7. Select terrain which would be considered of little tactical value;
8. Avoid ridge lines, crests, valleys, lakes and streams;
9. Select terrain suitable for radio communications;
10. Select steep terrain, ravines, or other such areas that would impede foot movement;
11. Avoid all roads and trails;
12. Select areas with dense vegetation, that provide cover from ground and air;

Active Security Measures include:

1. Establish an OP/LP system covering all likely approaches;
2. Establish communications with OP/LPs for early warning;
3. Select an Alternate RON;
4. Use chain of command to enforce light, noise and cam Discipline;
5. Organize the elements of the patrol so that the necessary activities can take place with a minimum of movement; and
6. Establish a percentage alert plan.

A RON is a position established when a patrol halts for an extended period (usually overnight). When in an area not protected by friendly troops, maximum security measures must be taken to protect the patrol.

Activities in a RON are similar to an assembly area, but should be kept to a minimum. A RON is normally planned off a map but could be established with an on?the?spot decision in some circumstances. A RON is occupied for the minimum time necessary to accomplish the purpose for which it was established. It will not be more than 48 hours and never use the same RON twice.

Detachment/Section Size: Occupation at det/sect size will be by force. That is to say when the patrol commander sees a suitable location he will occupy it using this procedure:

7. 200m minus tentative RON, prepare to conduct a "dog leg" maneuver into RON, (any maneuver can be used to get into the RON (i.e. fishhook etc.);
8. Once a suitable location is found, stop 10-15 minute listening halt;
9. Carry on with RON activities;

Section Size Plus:

a. In a recce platoon there may be two requirements for a RON of this size:

(1) One method of occupying a RON is used when a full compliment of platoon is available and a RON (whether fighting or recce) is required by that platoon, and
(2) Another method would be a tasking, to recce and secure a RON for an outside unit. In this case, there may be a requirement for additional manpower. This depends on the amount of RONs required for the task, ie., 3 platoon-sized RONs for a company fighting patrol.

Sequence of Occupation Section Plus:

10. Drill used for occupation is one of many set methods;
11. The drill you will be taught is derived from many sources and when combined is the most thorough and operationally sound;
12. This drill is established to both teach you, and standardize a method;
13. As experienced NCO’s, some alterations may be made to suit the men, experience, but most important, the mission. The sequence is:
14. Patrol commander halts 200m from tentative RON (site was chosen from map);
15. Patrol 2IC moves forward on order;
16. Long halt issued, patrol commander issues 2IC a 5-pt contingency plan containing:

a. Who is going by name;
b. What you will be doing;
c. Where you are going (by bearing/distance);
d. How long you will be gone;
e. What to do if:
- Do not return;
- If patrol commander's party comes under fire;
- If main party comes under fire.

17. Patrol commander, signaler, navigator, A & D security teams move to dog leg;
18. 1 man D sec remains at dog leg with 5 pt contingency plan; Patrol commander and party continue to RON;
19. Once they have arrived at the RON, A sec must clear the area:

a. The patrol commander, navigator, and signaler stay at the 6 o'clock position;
b. The group from A security make the clearance of the area using a box search method;
c. Once the area has been secured, A security marks the outer limits of the RON with one man at each corner using a flashlight or a glow stick at the center of each segment of the base;
d. The patrol commander ensures that the 12 o’clock point of the base faces the direction of travel; and
e. The patrol commander issues a 5-pt contingency plan to the commander A sec, who stays at the 6 o’clock position during the patrol commanders absence.

20. He returns to the dog leg (unchallenged), drops off 2nd man from D sec and leaves 5 pt contingency plan;
21. Patrol commander picks up the patrol, leads them through the dog leg (unchallenged) to the RON through 6 o'clock;
22. Patrol commander and signaler, move to center. D security remains at the dog leg for 30 minutes and then moves into the patrol base;
23. All elements move into position using 12 and 6 o'clock as a guide. Once in position, a 10-minute listening halt is observed;
24. After 10 min listening halt, the patrol 2IC dispatches B & C security to do an area search (by day only and if terrain permits). 2IC then dispatches LP’s;
25. After 30 minutes, element commanders go to HQ and receive orders. Platoon commander issues orders to include:

a. Alternate RON, bearings, distance, terrain features;
b. Alternate plan/stand-to policy;
c. Evacuation plan/code-words to move out and RVs;
d. Priority of work:
- Security OPs/LPs, early warning devices, claymores, etc;
- Weapon maintenance;
- Water plan;
- Hygiene;
- Food;
- Rest, and;
- Re-supply.

NOTE: A circular or triangular RON may be used. The method of occupation is the same, except for the following

26. When occupying a triangular RON, rucksacks or mini chem lights could be used to mark the corners of the RON, or if you have enough personnel; one man at each corner;
27. When conducting area sweep, security elements at each corner would conduct the sweep, moving clockwise to the next corner and then simply moving back to their original position.
The use of OP/LPs and/or sentries and their proper organization is a most important part of the RON. OP/LPs are established ASAP and should be far enough from the perimeter so that noise from the base cannot be heard. Prior to leaving they must receive the following info:
28. Arcs and christening of ground;
29. Location of other OP/LPs in the area; 31. Early warning systems (physical or radio);
32. Time of change from OP to LP (OP’s become LPs at night) LP’s shift closer to main base;
33. Known and suspected enemy approaches;
34. Challenging procedures/passwords;
35. Action on sighting enemy-Rules of engagement;
36. Route from and to RON site; and
37. States of readiness.
Prior to leaving the OP/LPs must:
38. Ensure they have sufficient food and water;
39. Make a radio check and take sufficient batteries;
40. A PTT switch code is established in case of close proximity to the enemy makes verbal communications impossible;
41. If more than one, time out and in must be the same; and
42. Have all their equipment and know location of alternate RV, RON and bearings; and Sentries will be required in and around the RON if OP/LPs are not required. The same routine applies for them except they are just outside the patrol perimeter.

Operation and Routine in a RON (Priority of Work):

Security: If the base is occupied longer than overnight and a majority of the force is out operating away from the base, sufficient troops must remain to give it adequate protection. Every man must be armed at all times. Men must never move on their own outside the base ? always at least in pairs:

43. Only one point of entry and exit is used. This point is cammoed and guarded at all times;
44. Minimum movement, both inside and outside the RON;
45. Civilians who discover the loc of the RON are detained until the base is moved or until they can be evacuated to higher HQ, as appropriate. Care is taken to ensure that detained civilians learn as little as possible about the base, its OP, and future plans. If necessary, they are tied and blindfolded and their ears covered;
46. When sufficient personnel are available, OP’s are manned by at least two individuals so they can alternate and ensure alertness at all times;
47. LPs are always manned by at least two, preferably three individuals so they too can alternate and remain alert without back and forth movement; and
48. A 1 hr stand to is observed morning and evening; 30 minutes before and 30 minutes after light in the morning, and 30 minutes before and 30 minutes after dark in the evening. This ensures that every man is acclimated to changing light conditions, and is dressed, equipped and ready for action.
Defense: Defensive measures are planned but a RON is usually defended only when evacuation is not possible:
49. Elaborate firing positions are not constructed;
50. Camo and concealment is highly stressed;
51. Artillery and mortar fire may be planned, if available. Early warning devices may be placed on avenues of approach. If the base definitely will be defended, mines, trip flares and booby traps may be placed on avenues of approach and in areas that cannot be covered by fire. The value of these devices must be weighed against the fact that their discovery automatically compromises the RON; and
52. An alert plan is established. This includes plans for evacuation and defense. All members must know these plans and the signals or orders for their implementation.
Communications: Communications are established with higher patrols, subordinate units, OP’s and LP’s. The system must provide for every man to be alerted quickly and quietly:
53. Radios are an excellent means, but must be carefully controlled;
54. Wire can be used within the RON if its bulk, weight and the time required to lay and pick up are not disadvantages;
55. Tug or pull wires may be used for signaling. They are quiet and reduce radio and phone traffic; and
d. Messengers may be used within the RON.

Maintenance: Weapons and equipment are cleaned and maintained as required, controlled by sect/det commanders and platoon WO.

Sanitation and Personal Hygiene:

56. In daylight, cat sanitation is used outside the perimeter. The user must be guarded;
57. At night, cat sanitation is used inside the perimeter;
58. Men wash, shave and brush their teeth as needed, consistent with the situation (including availability of water);
59. Cans, food and other trash are taken with you when you depart; 60. Messing: Men eat at staggered times, as planned and controlled. Preparation is planned, if required, to include preparation of future meals.

Water: Guarded water parties provide water. Individuals do not visit the water source. No more than two visits to the source are made in a 24?hr period. Use of water is controlled as closely as required.

Rest: Rest and sleep are permitted only after all work has been accomplished. Rest periods are staggered so that proper security is maintained. Consistent with work and security requirements, each man is scheduled to get as much sleep and rest as possible.

Resupply: If the patrol is to be re-supplied by air, the flight path, drop and/or LZ and caches are located so that neither the base nor possible objectives are compromised.

Planning and Conduct of OP’s:

61. Details of OP’s planned must be made known to all men with out assembling all one time and thus endangering the security of the base. Rehearsals are limited to terrain models, with portions rehearsing while the remainder of the patrol provides security. Weapons are not test fired;
62. If part of the patrol is absent on an OP, the perimeter is adjusted, if necessary, to ensure security; and
63. Orders are as brief as possible. Maximum practical use is made of fragmentary orders and references to SOPs.
Security Plan: In case of attack the patrol commander must plan the following:
64. Routes out of the base depending on the direction of attack;
65. Establish an RV and alternate RON known to all in case of dispersion after attack;
66. A plan for a fighting withdrawl ? dependent upon likely enemy approaches and his own strength; and
67. Often the occasion will arise when smaller patrols will be sent out for numerous reasons. The following is the routine for leaving and returning to the RON:

Leaving: Identical to the normal dispatch except any excess personnel equipment left behind is placed outside the perimeter along the patrol departure route. The exact location specified so that if the RON must be changed while personnel are absent, they will not lose the equipment. Ensure it is well cammoed. Upon return, their equipment is recovered by the patrol and they carry on to the alternate RON and the commander dispatching patrols ensures they leave at the same time to minimize movement around the gap.

Returning: The need for maintaining alertness when returning to a base must be stressed. Should the enemy make a practice of ambushing returning patrols the RV system can be adopted. The RV system allows returning patrols to move to a pre?determined RV outside the area of the RON. At this RV, an ambush is sited which is manned by personnel from the RON. In the event of en action during the absence of the patrol, they are guided to the new base loc, and the ambush party remains at the RV for 30 minutes after the main patrols and then follow up to the RON.

When evacuating the RON certain considerations must be taken:

68. All signs of occupation should be obliterated; in particular, any tell?tale marks of the size of the force and the duration of occupation;
69. All shelters destroyed;
70. Extreme caution should be exercised when leaving the RON as you are extremely vulnerable to ambush; and
d. The Patrol 2IC is responsible to ensure the area is as clean as possible.

So there it is, I know it is a lot to take in, but it is some great information, that some day may be of great use to you. You never know what is going to happen, and knowledge is power!

Tuesday, June 26, 2012

The Aussie Peelback


Aussie Peelback


The peel, fade away or actually Aussie Peelback is not meant as method to engage the enemy. It is a means of extraction under contact. The firing off of a magazine on full auto is pure and utter garbage. ALL firing should be done with well-aimed shots or short bursts. The spray and pray method works fine for Hollywood but not in real life. The team members do not fire their weapons dry during the withdrawal but enough to keep momentum up during the action.

The drill we use is as follows;


1. Lead man comes under contact, drops to cover, and engages. Immediately the rest of the element splits left and right 2 paces. 


2. The lead man withdraws through the opening left giving the #2 man a slap on the shoulder as he passes indicating that the #2 mans arcs are clear, and so on through the element. 


3. When the #3 man hears the firing up front and after moving off the path he prepares a smoke or WP grenade, when he sees #1 move through #2 he throws the grenade and prepares his weapon to fire to cover #2 when he moves through.


4. The #4 man if so equipped prepares his Claymore or other IED and sets the fuse, when #3 has withdrawn through his position he fires and pulls the igniter. 


The #1 man will determine the length of each bound by setting up to cover each man as they pull back. After 1 or 2 bounds (depending on the terrain) the element moves into an extended line formation and conducts the withdrawal back to the last RV point by pairs fire and movement or can set up hasty ambushes on the enemy if they are still advancing. This drill takes a lot of practice to be done correctly.


With a 2 man element it is better to withdraw by bounds firing only enough rounds to keep the enemies heads down. Firing off of a full mag takes too much time and slows the rate of withdrawal down. The drill must be practiced to include wounded members and stoppages of weapons. 


Practice this tactic with your unit at your next FTX, it is a great tool to have in your tool bag of tactics.


Start out with  "Dry Fire" exercises. When you have the movement down, train using your primary weapon systems.