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Tuesday, April 5, 2016

How to avoid FLIR and Aerial Detection

How to effectively avoid FLIR and Aerial Detection

This article is from the "All Self Sustained" Blog, I thought it has some vital information that you would want to know about.

If you want to avoid FLIR you need to fully understand how FLIR works. As an electrical utility thermographer, I might shed some light (pun intended) on the subject. To qualify this, I am using the latest (I think) commercially available FLIR product, and am a level II thermographer, (total formal IR training: 2 weeks; experience using IR equipment: about 5 years.) I believe I am at least familiar with IR. Granted, my life is not depending on avoiding IR detection, so I guess I can have my opinions pretty safely. These are my observations about IR imagers using civilian equipment and are.. “just my opinion”. It’s up to you and yours to check them out in your world.

IR is not Xray, Hollywood be damned, it cannot detect a differential heat image through common solid materials, plastic film (black or otherwise) being an exception. However, a good imager system can see through holes in a masking material (“IR masking” camo net). And if you are inside a dumpster, body heating the bad guy’s side, he can “see” the hot spot on the dumpster’s outside. But if you are not leaning (heating) against that side, he can’t “see you”. Your body heat will not be detected behind most readily available un-holed blinding materials if you are not differentially warming/cooling those materials or allowing your own IR to reflect off of something behind/over you. BUT, if the shielding materials are alien to the surroundings, the material itself will probably stand out. See below.

•Glass will not allow your THERMAL image to transmit (pass) through; same as the dumpster scenario. The lenses of IR imagers are made of exotic non-glass materials because of this.
•Every piece (cluster) of matter, including gasses, emits IR if it is above Absolute Zero (minus 459.69 degrees F). The warmer a body gets, the more IR it will emit. Eventually it will enter the visible spectrum as it gets “red hot”.
•The surface of a piece of matter is where IR is emitted. Altering an object’s surface will alter the rate at which IR is emitted. Stoveblack is a classic example.
•Materials physically different from each other will likely emit IR at different rates. BUT the differences may be very slight.

IR imaging (read DETECTION) depends upon two objects having one or more differences in Temperature, Emissivity/Reflectivity, and Absorption of the compared objects. For this application, we can forget about Absorption, and you should all understand Temperature. Now, E + R = 100%, thus the more emissive a surface is, the less reflective. If two dissimilar objects are at the same temperature, a high E will “look” hotter to an IR imager than a low E, thus forming an image. Objects with different Temperatures and the right E’s could “look” the same, thus forming NO image. Two objects with similar temperatures and similar emissivities will present an unclear, poorly defined image. Herein lies your IR strength.

Here are some Emissivity values for a few materials, all in percent's, all plus/minus a point or two. These are for short wavelength commercial imagers and may vary slightly for long wavelength/long range military/LE equipment. Military techies should have similar emissivity tables for your equipment.

Human Skin 97
Black Vinyl Electrical Tape 96
Surface Sprayed with Dr. Scholl’s Powder 96
Water 95
Rubber, Black, Hard 94
Smooth Glass 94
Plywood or Lumber 90-95
Most Painted Surfaces (Non-aluminum Paint) 90-95
Aluminum Based Paints* 30-50
Oxidized Steel 90+/-
Snow 82-85
Vegetation 80
Clay and Gravel 40+/-
Note the materials that cluster around 95, 80, 40, and 10

Now, to apply IR-101: In all of the scenarios below, remember that your body (or ANYTHING above absolute zero) emits IR in ALL directions. If there is a reflective object behind or beside you, it will pick up your IR and reflect it like you were a light bulb. Whichever situation and methods you use, if you have the opportunity, have an ally check you out from a flank with your best IR detection equipment. Or get the flyboys to check you out with FLIR’s namesake. Do this by day AND night, as the sun will do weird (but predictable) things to the differential temps.

The BEST way to protect yourself from IR detection is get behind/under what is already there, and DON’T change the temperature of it. Since you obviously have to see and perhaps reach out, do so through the smallest portal(s) you can handle. Those “man-sized” targets detectable at 1100 yards are just that – man-sized – not the size of your nose and right eye. Remember that glass reflects some IR (100 – 94 = 6%), and the sky (space) is cold (approaching Absolute Zero), so if your scope is reflecting not sun, but sky, it will look COLD. If you have on a scope sunshade that is hot, the internal IR of the sunshade will reflect out as HOT.

I believe the GI Woodland BDU’s are treated with an IR emittance reducer. If so, the “cloth” E figure in the table will change and you have to adjust for the following discussion. Or obtain untreated camo fabric or defeat that treatment (starch, I believe). The IR reducing treatment makes sense for a situation where the woods is cooler than 98.6 F. I hope the Desert Daylight BDU’s are NOT treated, but the nighttime anti-starlight smocks probably should be. If your BDU’s image “cold” against hot sand, you are just as “seen”. I trust the techies were aware of this, and have specified correctly. But you need to confirm by looking through your equipment at your buddy against some typical backgrounds.

It has been reported that “fresh” BDU’s do indeed have an IR treatment that fatigues (pun) with laundering in “brightener” detergents. As a hunter, I am aware of the UV problem with animals with good night vision (is it an overabundance of rods, or cones, in the eye?) and there are detergents available via sporting goods stores that do not contain brighteners. If you need to maintain that BDU treatment, you might try that. But again, look at your buddies with your equipment.

Now, in sand or vegetation (E = 76-80): If you HAVE to have artificial cover for situations where your clothing will approximate the temperature of the surroundings, you want to expose matching temperature “stuff” with a similar E (around 80). Cover as much of your skin (97) as possible with cloth (80) (remember that I don’t know the E for treated BDU’s). But also remember that sweaty cloth in a hot, dry background might look cold due to evaporative cooling. If you are in a hot dry situation, a tented, solid (not net), dry camo fabric applied as a screen might do the trick for IR. (Remember, same T, similar E). Visual is another problem. Keep the outlines irregular for both IR and visual. Square stuff in a curvy world stands out, no matter the technology. Fresh local vegetation in front of the screen will help both.

Camo face paint is PROBABLY a high emitter, similar to regular paints (90-95), and sweat (water-95) is for sure. You really have to keep that face behind something. I don’t know what a synthetic ski mask would have for an E, but I bet it is below 97. A plain old cotton tee shirt mask would work, but remember the wet/dry/cooling problem.

Black ANYTHING is a good emitter. Blackened steel barrels, synthetic stocks, and painted surfaces (all E’s in the 90’s) should be cloth wrapped for IR and visual both. Black SWAT uniforms probably have a higher E than camo. You need to test.

Dry rubber boot soles (94) are nearly as hot as your face – sock ‘em (80).

Old cut local vegetation will be drier, thus HOTTER due to lack of evaporation.

The name of this game is to keep both the Emissivity and the Temperature of the screen and clothing the same as that of the surroundings and keep those portals small.

If you are on bare clay or gravel (38-40) and are worried about aerial observation, dig in. Cover yourself with almost anything sufficiently rigid and then cover it with at least a thin but full layer of the local “dirt”. This will match the E’s. Once the moisture of the new cover layer equals the moisture of the surface around you (evaporative cooling), you will be in decent shape IR wise. Remember that these low E materials have a high Reflectivity, so block your own IR from getting out from under the cover. If there is a chance your body heat will affect the top surface of the dirt cover, use insulating material between you and the bottom of the “roof” to keep it the same temp as the ground around you. Foam board or sleeping bags will do that. The most critical times of day for this hide would be as the sun changes, because rapid heating/cooling of a thin layer of dirt will show up compared to the slower heating/cooling of the intact soil masses. If you can set up in a shaded spot where this will not occur, you should be in decent shape. If there is no shade, make the cover layer thick to create a heat sink approaching that of the surroundings.

If there is no threat of aerial observation, and it is only a frontal threat, a “wall” of local dirt with small portals would be the best bet.

Any new foxhole will print either hot or cold depending on the season and surface temperature, even if the surrounding soil is bare. The deeper soil temp is probably closer to 55 F than the surface.

On snow (82-85), build a snow fort or tunnel in and make small portals. Try to dust loose snow to duplicate surface texture. Pray for new snow. If you wore an aluminized face shield behind that snow fort, it would reflect the “cold” off of the fort, and cover your hot face. This might be a shiny side application of the space blanket, and could be worth testing. Water (95) is your breath when it condenses. And it is warmer than the snow.
Only thing I can think of to do here is breath through a ski mask and let it condense before it fogs up over your screen.

As to “space blanket” applications: there might be some, BUT. If you are using the shiny side toward you to keep your IR from getting out, remember that the backside of it is probably not a good E match to the surroundings and it will heat/cool a lot differently than most natural things around you. If you are trying to put the shiny side out angled down to reflect the IR of the terrain right in front of you, there would be a 10% reduction in the reflection, more if it casts a shadow. If the shiny side is out and up, it will reflect the cold of outer space (or the heat of the sun) – and it is going to look REALLY weird to visual and starlight in EITHER case! I cannot think of a space blanket application that I would stake MY life on.

In an urban situation, you will have lots of “normal” IR blockers to get under/behind. Just remember that you are an IR light bulb on the cold surfaces behind you. You cannot casually set up back in the room shadows of a windowless building anymore. Remember, glass will NOT pass through (transmit) your IR image. BUT, glass (94) has a high emissivity and will show its surface temperature rather well. If you are near the window warming it with your breath, you will reveal yourself. If you had a small barrel portal through an otherwise intact glass window, you would be IR blocked, but visually seen. A loose pane of glass back in the room shadows might be a possibility, especially for a spotter. If the room is painted (90-95) and warm (approaching 98.6 F), you might blend in IR wise. But if there is one warm window/room in an “empty” building, something is amiss. The painted walls behind you might not reflect your IR really well, but a metallic light fixture might blink every time you turn your face toward it. The best I can imagine is forget about the “room” and get behind/under something that should be there – sofas, chairs, drapes, etc. and keep your portal small.

None of the above CONCEALMENT strategies are easy; none are guaranteed to make you disappear to an imager. But they will all help make you a less vivid IR image, thus less detectable. IR imagers may or may not have an adjustment to key in the emissivity for scanning and reading temperatures. I doubt military/LE targeting devices would have that – you don’t care what the actual temp is, you just want to see a picture. Military/LE devices probably have a temperature range adjustment to scale up/down according to environment. They probably have an adjustment to set the sensitivity – the difference in perceived T to go from black to white (dark green to light green; whatever). If this is finely tuned, it is like upping the contrast on your monitor.

There is one comforting thing to consider: unless you are in the desert, there are a lot of different “things” around you, each of them with a slightly different Temperature and Emittance combination. If you can make yourself “nearly” match the most common IR surroundings and the sensitivity is set very high in order to pick up your small T/E difference, the other guy is seeing a lot more clutter around you, so your image will be just one spot on the Dalmatian.

For the Ghillie fans: A man sized wad of only burlap and jute rope at 98.6 F plus or minus a few degrees will have the same E all over it. But if there was some leafage from an IR blocking camo net on one shoulder and a splotch of shredded BDU’s at the waist and some foreign force camo material shredded in there somewhere in a cluster, all well supplemented with local veggies, from an IR standpoint it would look like a pile of dissimilar “stuff”.

If you have gotten this far, perhaps a little DECEPTION is in order to up your advantage.

Remember that “Sarge WILL find something during an inspection, so ya might as well give him something so he will stop looking.” If you want to determine if indeed IR detectors are out there, you might want to give them a cowboy hat to shoot at. I don’t know what the E of a bare GI plastic canteen is, but if you either wrapped it with Scotch 33 electrical tape (97) from a demo/como kit or sprayed it with foot powder (96) from your ruck, and had 98 degree water (coffee? Body heat?) in it, it would make a darned good human face (97) to a distant IR imager. Topped with a BDU hat and moved about on a stick behind some intentionally inadequate screening after dark (by somebody else behind that cowboy’s large rock), I suspect you would soon know the targeting capabilities of the opposition – and also acquire a muzzle flash. A piece of most anything warmer than the terrain drug remotely through the grass at night should get IR attention. Just don’t pull it all the way to your position. But you get the idea.

If you want to just give him/them something to worry about, scatter some old tire shreds (94) around at points distant from your position. They will look hotter than most surroundings when they are actually the same temperature. Plus, they will heat up more during sunlight, and hold their temperature for quite a while into dusk. If you can make them move a bit, so much the better. If they are behind intentionally poor screens, thus not visually or starlight identifiable, so much the better. This would be a great application for decoys specially made for the purpose – a visually camo’d, high E lollipop on a spindly, flexible stick.

One of the new IR illumination chemlights would do something, but I have no experience with them. I suspect one of them tripped off in front of or to the side of your position, yourself in a shadow from it, would blind any thermal imagers looking at you – like a trip flare would blind a starlight. Obviously this would be a defensive action.

There have been some pretty impressive demonstrations of the capabilities of IR equipment. And it is indeed impressive stuff, but it ain’t magic. It can image warm footprints on a cold roof, or a “ghost” where you leaned against a cold wall and walked away. But those images fade pretty quickly – faster than the grass will spring back up on your trail to a nest.

I believe that if one person takes the time to study and understand the theory of IR systems and applies it to likely circumstances in his world and does it better than the other guy does, the first guy has an EXCELLENT chance of being the winner. That is true for sniping or bidding on a roof inspection. Even an unfavorable tilt in sophistication of equipment may be overcome with intelligent application of ingenuity. And it won’t take a lot of formal training. After that, it is experience behind an imager. In your case, looking at your buddies in drill hides, and correcting each other’s errors. I grant you that my “thermacam” is not a military targeting device, but if your life is professionally depending on IR avoidance, I hope you have access to IR theory training and support along with the opportunity to drill with your own imagers.

A rambling closure:

If you may be exposed to a “new” technology, you just have to learn it and apply it. Like you did for visual and starlight. In fact, most of those old rules apply to IR: Irregular outlines. fresh vegetation. local materials. etc... The only real new rule is “Similar E – Similar T”. Now, get with some equipment and TRAIN, DRILL, EXAMINE, Train, Drill, Examine, train, drill, examine…..


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Monday, April 4, 2016

Best Combat Handgun Ever?

This is a post about the Strike One 9mm pistol, which I personally feel may prove itself to be the world's best combat handgun ever made. Thus I knew you all needed to know about it.

Arsenal Firearms Strike One Pistol System (“Strizh Pistol”)

Striker-Fired Polymer-Frame 9mm Parabellum/9x19mm NATO

Combat Pistol with ultra-low bore axis (which is one of the most important things I look for in my combat handgun): The New Russian Military Pistol (possibly) that is here in the United States for the civilian market!

Images Credit: Arsenal Firearms

This handgun is rumored to become the next primary handgun for the Russian special forces. It has the lowest bore axis of any semi-auto handgun on the market, as well as a unique barrel lockup mechanism.


The Strike One, an Italian/Russian joint project with manufacturing facilities in Italy and Russia. The Strike One is very "Glock-like" in the sense that the slide and upper portion of the frame look similar to the same portion of the Glock 17, it utilizes a polymer frame, the 9mm variant sports a 17-round magazine just like the Glock.

However, that is where the similarities ends, as the Strike One "Strizh" pistol utilizes a vastly different locking system (barrel/slide/frame lock-up) that is both unique and quite possibly innovative. The Strike One's ejection port is also very different from the Glock's ejection port, and is more like an HK P7 type side-ejection port. The new pistol has a nicely shaped and comfortable-looking textured grip. The new pistol features an ambidextrous magazine release button and forward cocking serrations on the slide. The Arsenal Strike One Pistol is also available in multiple calibers (9×19 Para, 9×21 IMI, .357 SIG, .40 S&W).

Arsenal claims three attributes to set it apart from other handguns on the market; first the "lowest barrel center line over hand grip in history", "lowest vertical mass movement", and "fastest lock-unlock time".


One thing I can say is MAN! look at that bore axis comparison!!! I am loving this gun!

The operating system is a true deviation in the common 6-7 geometric locking systems. This is a new patent, pending system from Arsenal Firearms. This lock up system allows for extremely fast lockup, and adds to the very low bore axis of this handgun.

The Strike One semi-automatic pistol came out in 2012 as a completely new and revolutionary gun. The Strike One semiautomatic pistol is one of the fastest, most controllable, most accurate and hard hitting service pistol available on the market today. A 5 inch cold-hammer forged barrel, with a 75 Hrc surface Nitrite treatment for barrel, locking block, slide and operating pin, make this gun function flawlessly for in excess of 50.000 rounds (as claimed by Arsenal).

The frame of the Strike One was also engineered with exacting and unprecedented standards: the operating frame block, again made of the best 42CrMo4 steel, features long rails for total axial and torque control of all the moving parts, pins and springs. The frame itself, with it’s unique grip comes today as the only service pistol with a full fledged IPSC standard magazine insert “miniskirt”, allowing Special Operation and SWAT teams to work as if they were using a competition pistol.

The trigger system of the Strike One, is again like no other handgun made before, it operates mainly on the horizontal plain, without raisers with variable and long, rubbery trigger pull, but with a crisp and short firing pin release: this is the secret, along with a lighting fast locking mechanism, behind the unbelievable semiautomatic firing speed of the pistol.


The following is from an article about the relese of the new gun.

"Arsenal Firearms, the brand new group of companies established during 2010 and officially debuting at IWA 2012, proudly announces the production of a revolutionary, brand new semiautomatic pistol, designed for full-fledged Military and Law Enforcement service, civilian self-defense and sport performance alike.

Named AF-1 “Strike One” as the first of a number of “strikes” that the company is forecasting for the international market, the pistol has already filed 3 independent and revolutionary International Patents: the in-line barrel Locking System, the single trigger arch Automatic Trigger Safety and the Ambidextrous Magazine Release. The new semiautomatic pistol introduces and claims for a number of innovations and practical use advantages: it actually comes as the lowest barrel axle-to-hand grip value in history (12mm) unprecedented terminal ballistic accuracy due to the fully guided, non-tilting barrel locking system, extraordinary semiautomatic rate of fire, due to the lightning-fast locking time and single action short travel trigger system and finally an equally unprecedented operational control, thanks to the miniskirt magazine well, the high hand grip feature and the expansion of the gun system through the implementation of a family of accessories, such as the LRC (Long Range Conversion).

The Strike One will be manufactured with a reinforced polymer frame and with an Ergal (light alloy) frame, both offered in Ordnance Black, Desert Tan and Olive Drab colors as standard. A number of high durability colors will also be made available for the Ergal framed Strike One Sport Edition, targeting the Production IPSC international shooting category. The Strike One Sport Edition will also be offered with LPA adjustable rear sight."



iraqveteran8888's You Tube video on the Strike One

You Tube video from Arsenal Firearms

All in all, this new handgun seems to be worth checking into. I look forward to getting one myself, it may just replace my S&W M&P 9 as my go to gun/combat gun of choice!

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Saturday, April 2, 2016

Team Tactics

Here is some great information and lessons learned from Max Velocity from the training he gives. He is a very knowledgeable guy and I love the way he is able to articulate himself. This article has some great information, and ideas. Use this information and add it to, or modify your current training to reflect ideas that you can incorporate into your training. I hope you are training!

Tactical Notes from FoF Team Tactics:

I found myself going over many of the same basic points again and again at FoF Team Tactics, which are the same points that I hammer at CTT and CP classes, and it took a lot of ‘dying’ on behalf of the students to really hoist these things in. At CTT, a mix of poor physical preparation on behalf of the student, plus the ‘firehose’ information dump of the class, often result in poor attention to some of the basic areas that will keep them alive in combat, such as taking effective cover, and moving rapidly from cover to cover, or no movement without effective suppressing fire. Ivan does not shoot back, but in FoF when the live enemy is putting UTM rounds at you, and they are striking you in the face, or zipping past your head, it really makes the point. Here are some notes:

Rehearsal of team SOPs is vital.

Make a plan, and have a leader. Follow the leader, and allow him to direct you to achieve the mission, which means paying attention.

Effective scanning is essential. Head out of your weapon! Situational awareness, which includes scanning to the flanks, or you will be rolled up. How many times do cadre tell the students “get your head out of your weapon” and “scan means scan” on a CTT class? Tunnel vision and staring at where Ivan last was seems to be the trend!

Ensure you look in often for hand signals, otherwise you will be in your own zone, and have no clue what is going on.

Hand signals are essential during silent patrolling. The leader needs to be able to signal intent. Some of the things that you will need to consider hand signals for, that you may not have considered before, are as follows (examples will be given at FoF classes):

•Axis of advance / on line.
•Enemy direction
•Hasty ambush
•Bounding overwatch – forwards and backwards
•Peeling
•Flanking
•Move up / get on line / change axis

None of these hand signals will work if team members are not paying attention, by regular scanning of their sectors and to their buddies. If you get a hand signal, react to it and make it happen.

When it goes noisy, you need to be able to yell. Team members must listen, and every man is a link man and must pass the direction on. You may still have use for hand signals at this time, particularly if units become separated on something like a flanking move. Ensure that if you see something, you also communicate it effectively to other team members and the team leader. No secrets!

Do not be too hasty to rush to your death – do not attempt fire and movement if the enemy is not effectively suppressed. Rounds whacking into your team members every time they get up to run forward means the enemy is not suppressed, and in fact you are under effective enemy fire.

Ensure you identify cover before you move to it – and do not be hasty to rush to your death.

Ensure that if you have any type of stoppage, you improve your position of cover. Kneeling in the open to take care of a malfunction is not the recipe for a long life. This is taught all the way from the square range.

Suppressing the enemy means exactly that – effective accurate fire that will change the behavior of the enemy to where he can no longer suppress you.

To suppress the enemy you have to ensure team members have located him/them – use target indication ( 3 D’s) and ensure the information is communicated along the line. If team members are having their own individual fights with ‘their’ enemy, it means as one group gets up to bound forwards, ‘their’ enemy is not suppressed, and will kill them. SCAN! Do not get tunnel vision.

You must suppress the entirety of the enemy facing your team if you are to move without casualties. Due to inherent safety angles of moving groups (target obscuration), this will entail breaking the F&M down into smaller groups along the line as you get closer (i.e. breaking down from pairs to buddy fire and movement as the team gets closer – now taught on both the CTT and FoF classes).

Ensure that you are actually doing ‘short bounds’ and not ‘hero bounds.’ Move fast and low from cover to cover. ‘Keep low, move fast.’

Never underestimate the actual and psychological effect of a flanking move. BUT: ensure you are watching your flank so it does not happen to you, and ensure that separating groups does not lead to blue on blue situations.

Positively Identify (PID) your target before you engage. Not everything out there is the enemy, and just because it is moving, it may well be an injured team member that you just lit up.

Untrained armed teams will be responsible for a large amount of fracticide, both due to incompetence when first encountering the enemy and attempting to effectively return fire, and also due to indiscriminate target engagement. A large focus of MVT training is on buddy awareness, and breaking the tunnel vision of your ‘relationship’ with ‘Ivan’ so that you do not kill your buddies. This is something that is not understood in the ‘tacticool’ world of the square range, and is applicable to real combat.

Training, or ‘operant conditioning’ will reduce freezing, something that was also apparent on the FoF class. Yes, you should not be too hasty to rush to your death and you should suppress the enemy as best you can before you move, and you should identify your next piece of cover before you move to it, but at the same time, if you are doing a maneuver, such as a peel, then do it, don’t freeze and become unresponsive to the team. That will likely lead to the team’s death in place.

If you have a competent leader with a plan, then you as a team member should allow him to ‘use you’ as a ‘tool’ to accomplish that plan. If you are a follower, be a follower. That still allows you, as a ‘battlefield sensor’ to input information on newly located enemy, or flanking moves, or whatever, but you should do that and remain as a responsive weapon that the team leader can use to accomplish the mission. In team tactics, the leaders are using the ‘resources’ to put effective fire on the enemy and maneuver to accomplish the mission. Team members must be an active and useful part of that scheme, or the maneuver will stall, and you will start to die.

You can only develop the competence stated in the paragraph above, where everyone is a useful and active/attentive member of a team, alert to the situation, if you have trained and moved past the tendency to be an unresponsive blob, locked in tunnel vision.

That’s all that comes to mind right now, but I will update as appropriate if/when I realize that I have missed something.

You may note that most of what I have mentioned here is to do with the actual practical application of fire and movement, and SUT. This is not the sort of thing that will be grasped by reading manuals or watching videos. It needs to be trained, and it needs to be trained enough, through a mixture of live firing and FoF training, so that students will grasp this at a deep and unconscious level, thus significantly enhancing their chances of survival in a combat situation.

I cannot stress enough how I urge you, if you are a one-time or some-time-ago alumni or simply a blog or forum reader, to invest the time to get to a training class. It should be at least an annual event, with home based training for the rest of the year. If you can get CTT, CP and FoF done in the first year, you are hitting the jackpot and will be making significant advances not only towards the survivability of your tribe, but also in becoming dangerous to your enemies.

Article from Max Velocity Blog

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Wednesday, March 30, 2016

Training Plan Part 3a

Kalashnikovs

Despite the simplicity of the weapon, loading an AK is actually slightly more error-prone, in my experience.

1. You can’t—on most variants—lock the bolt to the rear.
2. Insert the magazine, being sure to insert the front portion of the magazine first, and then rock the magazine up and in, seating it firmly. I watch this get messed up ALL THE TIME. People that hate the AR15, because “it’s too finicky,” end up not seating the front of the magazine properly, or they end up not rocking the magazine all the way in and seating it. In either case, they almost invariably end up spending way too much time messing around with getting it seated properly.
3. Once the magazine has locked into the seated position, try and tug it in the reverse direction, ensuring that it is, in fact, locked in.
4. Use the charging handle to pull the bolt ALL THE WAY TO THE REAR, and let it go. Allow the gun to go into battery under the tension of the spring. Then, grasp the charging handle and perform a press check.
5. Congratulations, you loaded an AK.

Reloads

There are two basic categories of reloads in “combat shooting:” the “speed” or “emergency” reload, and the “tactical” reload, or the “reload with retention.” Speed reloads should be utilized any time your gun runs dry in a fight. This is—again, in my experience—the single most common “malfunction” you will face, using most modern weapons, manufactured by reputable companies.
Tactical reloads, and reloads with retention, are done “when there is a lull in the fight.” Often, you may have to induce that lull yourself. If your partner is providing suppressive fire, and you are getting ready to move, or have just moved, take the time to perform a reload, if you feel you need to.
You are NOT going to know the exact number of rounds you’ve fired. Anyone who tells you that you will is either, a) a savant, or b) full of it. I’ll let you wager your life on which one is more likely.
What you CAN know is a rough estimate of “I’ve fired more than half my magazine,” or “I’ve fired less than half my magazine.” If you think you’ve fired more than half? Take the opportunity to top off, if you’ve got it. If not? Hope you finish the fight before the mag runs out, or that you’ve mastered the speed reload.

For most of us, the chances of needing to speed reload are pretty slim, as a result of “I shot my gun dry.” This is especially true with “normal” CCW pistol work. Nevertheless, there are two considerations here:

1. We’re not just talking about “everyday” CCW encounters here. You get ambushed by a crowd of bad guys, or are dealing with a herd of cannibalistic San Franciscans, post-SHTF, it is entirely plausible that the 18 rounds in your Glock 17, or even the 30 rounds in your AR or AK are not going to be adequate.
2. Stuff happens. Whether you miss a lot, or the dude you shoot just takes a lot of killing, or your magazine breaks after a round or two, there are reasons to practice and master your speed reloads.

Malfunction Clearances

I don’t know how many times I’ve had students in a class—even a more advanced class, ranging from CQB and patrolling classes to vehicle classes—that had a malfunction and suddenly realize they are not qualified for the class they are in because they don’t know how to clear the malfunction. Sometimes, they’re legitimately under-qualified. We back them off, and have them run some of the more remedial aspects. Other times though, they know HOW to do the corrective action, they just don’t KNOW how to do the corrective action—under stress. Their brain just stops and everything falls apart.
Whether you use SPORTS, TAP-RACK-BANG, or transition to your sidearm (which is fine, if you’re close enough for your sidearm to be more efficient than corrective action), this is something that has to be practiced until you don’t even think about it. The only way I know to do that is to set up malfunctions and drill them, over-and-over-and-over-and-over-and-over. Sorry, but “Oh, I did 10 reps of Tap-Rack-Bang last year, in a class,” is not going to cut it. You will fail when you have to do it under pressure.

Practice

During Q2 of my annual training plan, I limit the amount of repetitions I do of my snap-firing and drawstroke drills. I just hit 10-15 dry-fire drills and then move immediately on to working my reload drills dry-fire. When I do live-fire range work, I intentionally download my magazines, randomly loading 5-10 magazines with anywhere from 3-10 rounds. Then, I randomly grab the magazines and stick them in my mag pouches and gun, so I cannot be certain what load is in the gun at any given time. This incurs a “surprise” factor when the reload comes up.

Dry-Fire Speed Reload

Ben Stoeger has written that he likes to see speed reloads in less than 1.1 second. I’ve witnessed guys hit speed reloads—during drills—in less than one second. I generally aim for the actual reload to run just under 1.5 seconds. For most people, for most purposes, anything less than 2.5 seconds is probably adequately impressive. It’s not like you should be standing still, not moving in the middle of a fight, to conduct the reload. You should be moving to a position of cover—if you’re not already there—and then executing the reload. Ideally, of course, your reload should be protected by your partner providing cover, so in either case, 2.5 seconds is more than adequate—as long as it’s legit, and you can hit that time, under stress, without fail.

To set this up, I’ll set a par time on my shot timer that is my current training par time. I will then execute speed reloads, dry fire, consistently hitting 10-15 repetitions under the par time. Then, I’ll drop a hundredth of a second, until I can beat that. When I hit a time that I can’t beat for 10 repetitions in a row, that becomes my new par time for the dry-fire training week.

Dry-Fire Tactical Reloads

First off, I don’t advocate or really even teach—let alone practice—the old fumbling two mags in one hand method of tactical reloads. What I teach and preach and practice is what has become known as the “reload with retention,” that I learned as a cherry private in the Ranger Regiment, with an M16A2. I will drop the partially-expended magazine into my support hand, and stow it away. Then, I will grasp a fresh magazine and insert it into the weapon. It’s demonstrably faster and less error-prone, whether with rifle or pistol.

I don’t really “practice” tactical reloads much anymore. That’s probably not something I should admit to, but it’s true. I’ve got hundreds of thousands of repetitions of performing them, and anytime I change a magazine in a weapon, outside of speed reloads, I get practice in anyway, so I’m not too worried about it. I’ve yet to have it cause a failure.

For novices learning though, setting the tactical reload up, sans ammunition, is pretty simple. Empty magazine goes in the gun, bolt forward on an empty chamber. On “GO!” drop the mag into the support hand, and stow it. Grab the fresh empty mag from your pouch and seat it. Bring the gun up. Done.

Dry-Fire Malfunction Clearances

I legitimately don’t know a way to practice malfunction clearances dry-fire. Nor do I have any reasonable suggestions for time hacks to aim for. I can hit tap-rack-bang in less than two seconds. I only know that because I’ve seen the split occur when it has happened during shooting more complex drills.

What I typically teach guys to do for dry-fire of tap-rack-bang, is to seat a magazine, with dummy rounds, and simply do snap-drills, through the whole magazine of dummy rounds. You WILL master the instinct to tap-rack-bang when you feel the click. That only works for failure to seat and fail-to-fire malfunctions though, of course.

For more complex malfunctions, I like to set up the Three Little Kittens drill that SGM Kyle Lamb teaches (there’s a YouTube video of it, I believe, or you could avoid being a cheap fucker, and order his videos…). This is three different rifles down range (good excuse to get to shoot your buddy’s pimped out rifle…), each with a different malfunction set up. On “Go!” you move to the rifles, clear the malfunctions, and fire one round (To be honest, I haven’t watched the video in a while. That’s how I set it up).

Conclusions

Successfully hitting your target with your weapon’s fired projectile is the single most crucial skill in combat shooting—or shooting, period. Unfortunately, achieving that is not the total sum of all combat shooting skill. You need to be able to keep your gun in the fight, throughout the duration of the fight. That requires learning and practicing gun-handling core skills as well.
Go forth and do good things. Who does more is worth more.

Addendums

1. The new book, “FORGING THE HERO: Who Does More Is Worth More, A Tribal Strategy for Building Resilient Communities and Surviving the Decline of the Empire” has gone to the printer. I waited an extra week, because the cover art got hung up. It still hasn’t come through, because the artist had scheduling conflicts and didn’t get a chance to get it done. Hopefully, we’ll be able to make it a poster in support of the book, or something. The design is AWESOME!

2. Sam Culper and Forward Observer also have the artwork for a t-shirt that will be produced for MG, in support of the book’s message. So, all of you who have been bitching about getting your hands on some MG swag…it’s en route.

3. Finally, Gadsden Dynamics has the MG Underground Chest Rig in stock and available. I designed this because I couldn’t find a single rifle mag pouch set up that could be worn “concealed.” This is not going to work for “non-permissive environments” under a t-shirt. It was designed for “underground” urban work though. Think, “I’ve got to roll through a really shitty ghetto, and I’d really like more than one magazine for my rifle, on my person.” This, thrown on under a light jacket or button-down, untucked shirt, conceals really well, from as close as five feet away. It’s pretty slick, and they did a good job refining my design, and producing it.(In the interest of intellectual integrity, I get no percentage from sales of the product. I just wanted a piece of kit that would be useful to people, and I couldn’t find one that fit the bill. The guys were willing to design it and manufacture it. Go thee forth and procure one!)

https://gadsdendynamics.com/product/mg-underground-partisan-chest-rig/

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Gear for the American Patriot: The Tactical Patriot Store

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Tuesday, March 29, 2016

Training Plan Part 3

Developing a Practice Program, Part Three

Up to this point in this series, we’ve discussed the overall scheme of developing an annual training program, and we’ve covered some basic fundamental marksmanship drills for practice. In this installment, we will be covering basic Core Skills, and the drills we use to practice them. Core skills can be defined as those tasks that are fundamental to effective gun-handling and shooting that—along with marksmanship—are CORE to prosecuting a fight with the firearm. For the purposes of this installment, we will briefly cover reloading and other malfunction clearances. These are the skills that—programmed properly, as part of your training and practice—will allow you to fire each shot as a deliberate, conscious action, fast enough to solve whatever shooting—or non-shooting—problem that you find yourself confronted with.

General

A malfunction can be defined as any situation where the gun does something unexpected, or does not do what is expected. Generally speaking, the malfunctions we are concerned with are those that occur—for whatever reason—when we attempt to fire a round, and the weapon fails to do so, for whatever reason.

With contemporary fighting firearms, in my experience, the single most common reason for “click instead of bang,” is a simple one…the gun is not loaded. Whether that is a result of not having loaded it properly at the outset, or because you have run the gun dry, is irrelevant.

The second most common reason for malfunctions seems to be simple operator error (which is not to say that failure to fully seat a magazine or chamber a round is not operator error). In this regard, I am specifically considering things like an inexperienced shooter—or an experienced shooter who is an inexperienced fighter and suddenly finds themselves in an actual fight—messing things up. The reality is, shooting and gun-handling are relatively complicated tasks, when executed properly, and require higher order intelligence to manage. When you’re scared and your “reptilian” brain amygdala is screaming at you, it’s entirely possible to mess up even simple tasks like walking or chewing bubble gum.

Fortunately, over the last century-plus of semi-automatic weapons design and use, there has been enough experience accumulated in the practical shooting community (I’m using the term here to specify people who shoot for practical applications, like smoking bad guys, not for the shooting sport, although considering most of the skills advanced practical shooters use originated there, or vice versa, the two may as well be synonymous in this context), to have ready solutions to both of these issues.

Loading and Reloading

Administrative loading of a rifle or pistol of the semi-automatic variety SHOULD be reasonably straight forward. For our purposes, I’m going to limit myself to describing the methods I use to load my Glocks, my AR-variant rifles, and my Kalashnikovs. If you develop a set ritual for loading your weapons, then you KNOW, every single time, that you’ve done it the exact same way, every single time…

Glock

Loading the Glock pistol is the height of simplicity.

1. Ensure there is no magazine seated in the weapon. Lock the slide to the rear, and visually inspect the chamber and bore for obstructions.
2. Seat a full magazine in the magazine well, and slap it home firmly, with the heel of your hand. You should feel it click into place, but whether you do or not, grasp the baseplate of the magazine and tug it firmly to ensure that it is fully seated, and locked into the magazine well.
3. Reach up with your support-hand thumb and release the slide lock lever, allowing the gun to go into battery under the recoil spring tension. DO NOT “SLING SHOT” THE SLIDE!!! (Invariably, when I see people do this, they “ride the slide” forward with their hand. This may induce a failure, if it prevents the round from seating fully).
4. The weapon is now loaded and hot. PAY ATTENTION TO WHAT YOU ARE DOING. FOLLOW THE SAFE FIREARMS HANDLING RULES!!!!!!
5. There are a couple of options to ensure that a round actually seated. The first is to use the loaded chamber indicator, sticking out of the ejection port side of the slide. That is, after all, what it is designed for. Theoretically, it is possible for this to get gummed up and not function properly. I’ve NEVER seen that happen, but… The second is to perform a “press check.” To perform the press check, simply pull the slide back, far enough to visually inspect the chamber and see the brass of the seated case. Allow the gun to go back into battery—under it’s own power—once you’ve done so. If you’re worried about the round not seating…with an AR-variant rifle, a) lube your gun better, and b) use the forward assist. That’s what it is there for. With an AK, slap the back of the charging handle. With a Glock, I make it part of my pattern to tap the back of the slide with the heel of my support hand, to ensure that it is fully seated, after doing my press check.
6. Voila! Your gun is loaded, and you KNOW it is loaded. Now, safely—looking the gun into the holster, go ahead and holster your gun. If you work with an instructor that tells you, “Never look at the holster when you’re holstering your gun,” I want you to do two things: a) call him out for being an idiot, and b) then ask him “why not?”
Generally, the reason given for this is “There might be other threats that you need to address.” If that is the case…WHY ARE YOU PUTTING THE GUN AWAY?” Another reason I’ve heard is, “Well, I need both hands to secure the detainee!” You should not be putting the gun away until you have physical control of the detainee anyway (something I cover in detail in classes and in The Reluctant Partisan) anyway, and if you have that control, you can take a second to look at the holster. Not looking is a really good way to shoot yourself with your own gun, when a piece of your cover garment gets caught between the trigger and holster.

AR-Variant Rifles

Loading the AR is also simple.

1. Lock the bolt-carrier group (BCG) to the rear. Insert the magazine firmly, feeling for the “click” as it seats.
2. Grasp the seated magazine and pull firmly, ensuring that it is seated. Failing to do this critical step is the single most common cause of malfunctions I see in students, period, bar-none.
3. Press the “ping-pong paddle” bolt release and allow the gun to go into battery.
4. Using the charging handle, pull the BCG back far enough to visually inspect that there is a round in the chamber. Tap the forward assist to ensure the gun goes back into battery.
5. Close the dust cover (Honestly, probably not the end of the world, but it drives me crazy).
6. Your rifle is now loaded.

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Thursday, March 24, 2016

Training Plan Part 2b

After my first magazine, and establishment of a par time, I’ll move up the 50 meter line and do the exact same thing, on the same target. Now, the target appears to be twice as large. While it would be nice if my times were twice as fast, the reality of how the human brain works means that my par time for 50 meters averages around .6-.7 seconds. Then, I step up to the 25 meter line for a magazine. Now, I’m looking at sold half-second par times, occasionally dropping one to 0.45 seconds. I’ve gotten a 0.39 second shot, exactly once, as I recall, without poring through my shooting log (In the interest of intellectual honesty, that was a fluke. I actually called that shot a “miss” before I heard the steel ring). My tested “pure reaction speed” is generally around 0.18 seconds (I test this by running the timer. With the weapon pointed in a safe direction, safety selector switch on “FIRE,” and finger already on the trigger, not even worrying about actually hitting a target, all I have to do when the timer sounds is squeeze the trigger. Testing this in classes, the average has been between 0.19 and 0.22, with three or four people total, over the course of a dozen classes, being faster than 0.16. I’ve seen TWO people that were at 0.14. One was a former fighter pilot). That means, even at a 0.5 average, I’m moving the gun into position, recognizing an adequate sight picture, and breaking the shot in roughly 3/10ths of a second. In my forties? I’ll take that.

Finally, I’ll step back to the 100 meter line and push myself to go as absolutely fast as possible. While I—obviously—want all of my rounds to hit the target, I don’t get upset if I miss either. I’m trying to push the limits of my ability. I EXPECT to miss! On this iteration, again working my way through an entire magazine, I only record the times on shots that hit. The average may only drop 0.01 seconds, but guess what? That’s 0.01 second faster than I was before. Over time, that will increase. I’ll be faster, but still hitting an acceptably challenging accuracy and precision standard.
Realistically, being able to get fast, accurate hits on targets, inside of 100 meters is the most important aspect of real-world combat shooting with a rifle, that we need to be focusing on. It is the NUMBER ONE priority for your carbine/rifle training. If I have time afterwards, and the range is long enough to make it possible, I’ll step back to 200 meters and beyond, and I’ll work snap shots from positions other than standing. At 200 meters, I’ll drop to the squatting and work on breaking my shots in less than 1.5-2.0 seconds. I’ll push out to 300, 400, and 500, and working on dropping into the prone and breaking my first shot in less than 3.0 seconds.

This standard is based on the doctrinal “3-5 second rush.” Assuming the guy I’m fighting is trained, I’m going to assume he’s well-trained, practiced, and disciplined. From the moment he moves, when I have an opportunity to notice him moving, and move to acquire a sight picture and snap my first shot, to get a hit, I have…three to five seconds…
That is ALL I do for my rifle live-fire range work, once a week, the first two weeks of a quarterly training cycle. I’m not going to lie to you. It is BORING! Not that I’m super-gifted, because I’m not. I’ve worked very hard to develop those abilities. If you do the work, you will get the results you need to get.

The last two weeks of the first month of the training cycle, dedicated to marksmanship-specific training, I’ll continue doing the snaps, but I’ll generally just fire ten shots at each line, finishing the magazine with controlled pairs instead. This reinforces that my positions are not only adequate to get me on target, but are robust enough to allow follow-on shots, if necessary. The catch is, I do these the EXACT SAME WAY that I do the single shot snaps, and I record my times meticulously, just like the single shot snaps. The thing is, while I think a 0.15-0.2 split time between the first round and the second round in the controlled pair is eminently achievable at 100 meters, your split times only matter indirectly. If you punch a round into a dude’s head, or groin, with a rifle, inside of 100 meters, you’re going to have time to get a second one into him. The reason I note and record my split times is because it is indicative of the strength or weaknesses in my shooting position. If it is taking me longer this week to get my sights back into alignment to break my second shot, that tells me that my position is loose, because I’m not managing my recoil adequately.

For the handgun, “snap shooting” isn’t really “snap shooting” of course. We don’t—generally—walk around with a pistol in our hands. That’s why we carry them, every day, everywhere we go, right? Because, we can have it, in the holster, ready at hand, but out of sight to avoid scaring people, or giving away to a potential bad guy that we’re armed and prepared to respond. All Walter Mitty, Red Dawn fantasies of the coming conflagration aside—seriously, does anyone NOT realize we’re living in the midst of TEOTWAWKI, right now? Seriously—for the vast, majority of us, in the event that we have to (get to?) use a firearm in a contemporary context, outside of LEO or mil work, it’s going to be our concealed carry sidearm. Sure, I keep my MK18 in the truck with us, everywhere we go. But…I don’t carry it into the grocery store. I don’t walk into my mother’s house with my rifle slung over my shoulder (the poor woman is uncomfortable enough knowing that her “baby” is walking around with a Glock concealed somewhere on his person).

Being able to get to—and use—your pistol, at an expert level is, by any reasonable measure, inarguably more important than whatever your skill with a rifle. Most importantly is the FACT that you’re actually likely to have the pistol with you when Jamal Jihadi or Carlos Cartel kicks in the front door and starts shooting people. Second, skill with the pistol transfers across to the carbine a lot better than the reverse.

What is involved with “snap shooting” with the pistol? Obviously, sight picture/sight alignment and maintaining them via a steady position still matter, but just as important—perhaps more important—is being able to get the thing out, and into your hand, in a manner that will allow you to make your first shot break within the time standard you establish, and is robust enough to allow for rapid follow-up shot (because, it’s a pistol, and follow-up shots are WAY more likely to be needed than with any rifle).

“Snap shooting” with the pistol is the drawstroke to first shot break. Period. While a sub-1.0 second drawstroke from concealment, inside of 10 meters/30 feet (yeah, it’s actually 33 feet, I know.) is easily achievable with practice, I think being able to draw and hit a 3×5 index card, on demand, in less than 1.25 seconds is a reasonable standard. Yes, the “vital zone” of an adult male is significantly larger than that. If you’re happy with a six-inch circle, or an eight-inch circle, that’s fine, but a 3×5, working to develop the ability to put it into a 3×3 or even a 2×2 circle, at speed, especially at closer ranges (call it, inside of 15 feet?). It also gives you a greater margin for error when your hands are sweaty, and your shaking with nerves, because it just got real, and you’re concerned about not missing the bad guy and hitting the wrong person…

After shooting my groups with the pistol, I’ll start at the ten meter line, and do a simple draw from concealment to first shot break, on the timer. With a double-stack Glock 19 or 17, I’ll run through two full magazines. The first will be with both hands working the gun. The second is shot, still from a drawstroke, strong-hand only.

I do the exact same thing with the pistol that I did with the carbine, except I’m drawing the gun from concealment, instead of coming from a ready position. I’ll move up to the seven meter line, and then the three meter line. Finally, I’ll move back to the ten meter line.

I’ll finish up shooting a group at 25 meters, just to reinforce precision and accuracy, before winding up.

Like the rifle/carbine, this is the entirety of my live-fire range visit with the pistol for the first two weeks of the training cycle. The second two weeks of the cycle, I’ll split the first magazine at each distance, shooting half the magazine, one drawstroke at a time, with both hands, before transitioning to the strong-hand only for the second half of the magazine. The second magazine at each distance is dedicated solely to controlled pairs, for the exact same reason I do it with the carbine.

Conclusions

The single most important shot you can fire in a gunfight is the first shot you fire. It’s going to determine the course of the rest of the fight. You can either make it hit, on time, or you’re going to spend the rest of your life trying to catch up and fix your mistakes…

Spending a significant portion of your training cycle doing nothing but working snap shooting and first shot breaks from the concealed carry drawstroke will go a very, very long way towards ensuring that your first shot does what you need it to do.

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Gear for the American Patriot: The Tactical Patriot Store

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Training Plan Part 2a

———-Brief Interlude for a Rant about Target Selection———-

There is a common belief among many trainers that you have to use “humanoid” or photorealistic targets for “combat training.” This is a persistent belief that, as far as I know, is based on the same flawed SLA Marshall “research” from World War Two that has convinced most of America that killing bad people is “unnatural.” We “need” humanoid” and photorealistic targets, in order to “overcome” our “natural, innate reluctance” to kill other people. It’s Pavlovian Operant Conditioning.

I’m only going to say this once, so pay attention: IT DOES NOT MATTER WHAT TARGET YOU USE, AS LONG AS YOUR MIND IS RIGHT!!!!

There is a reason that the best trainers out there switch back-and-forth between bulls-eye targets, silhouettes, colored dots, and even index cards. IT DOESN’T MATTER!!! What matters is that you can, on demand, place a shot—or every shot—in as small a place as you have determined is necessary. I tend to rely extensively on basic buff-and-white IPSC standard silhouettes, when I am teaching classes. To make smaller target zones, I use 3×5 index cards and/or a Sharpie marker pen. In large part that is because I end up hauling a lot of stuff around the country with me when I travel to teach. I don’t feel the need to carry eighteen flavors of targets as well. I also come from a background that favored improvisation for achieving training goals in austere conditions. I am all about the “making do” mindset. My personal favorite target for training is a simple IPSC silhouette with a 3×5 index taped or stapled on it somewhere. In the center of the index card, I draw a circle around a quarter ($0.25 coin) with a Sharpie, then fill in the outline, as an aiming point.

If the only targets you can get your hands on are basic little bulls-eye targets from Wal-Mart’s Sporting Goods section? You’ll be just fine. Don’t sweat it. Even better, for about $5.00, you can buy a package of 3×5 index cards, a roll of masking tape, and a Sharpie, over in the Home Office section, and you won’t run out of targets for a year or two.

If you WANT to drop the funds to buy super-duper, ultra high speed, photorealistic targets of Islamic jihadist “tangos” to make you feel all Tier One JSOC Jedi? More power to you. You’d be better off spending that money on ammunition though.

———-End of Rant———-

With the rifle/carbine, I like to start out shooting a group at 25 or 50 meters, followed by a “real” group at 100 meters (my optic is engineered to be zeroed at 100 meters, after all). I am looking for a legitimate two minute-of-angle group. If your personal or group standards mandate a 4MOA group, then that should be your goal. If your group standards are less stringent than 4MOA, you need to find a group that is more serious. If your personal standards are less stringent than 4MOA, you need to straighten up, and set some legitimate standards for performance.

With the pistol, I shoot my groups at 10 meters and 25 meters. I legitimately expect a three-inch or better group at both ranges. I also practice, and recommend, either after shooting your groups with the pistol, or alternating on different range trips, shooting these groups with the pistol strong-hand only and weak-hand only.

It is important to point out that there is a distinct, critical difference between precision and accuracy, and group shooting is where you have the opportunity to validate both of these, without the pressure of time constraints. Shooting a tight, 2MOA group, that impacts eight inches from the anticipated point-of-impact is precise, but it’s not accurate. Shooting a 10MOA group the center of which is dead center on the intended point-of-impact is accurate, but it’s not precise.

A precise group that is not accurate may be indicative of a sight misalignment, like my earlier reference, or it may be a matter of you making the same mistake every time (“Glocking” the trigger is a good example of the latter). Your group shooting should focus on achieving the perfection in both.

Task: “Snap Shooting”

The first shot you fire in a gunfight really will set the stage for the rest of the gunfight, for better or worse. It needs to be delivered with precision and accuracy, but it also needs to arrive in time. Snap shooting is the best method I know of to achieve that ability level. It is so important, the first month of each quarter, I will devote my entire range session weekly to nothing but snap shooting. I will literally, spend an entire hour—or two, when you count pistol—doing nothing but shooting single shot snaps (draw to first shot break with the pistol).

The hardest part of building speed and accuracy is getting into a good, solid firing position, with an effective grip on the gun that will allow you to break an accurate shot, as fast as possible. A very dear friend who happens to be a long-time instructor down at Gunsite, once pointed out to some mutual friends we were coaching one day, “it’s not about shooting faster. It’s about shooting sooner.”
That is SPOT-ON! It is going to take you—as an individual—a given amount of time to break the shot, without disrupting your sight picture/sight alignment in the process. That time will vary from individual to individual, and while it SHOULD get faster with practice, at any given moment in your development as a shooter, that time is non-negotiable. Trying to go faster means you mess up and miss. It’s going to take you the time it’s going to take you, to break an accurate shot.

What you CAN do however, is move faster getting to the point of breaking the shot. That practice is best achieved during dry-fire. The key to this, of course, is that your dry-fire “shots” have to be legitimate. Hitting the designated/desired position, and then yanking the trigger, without paying attention to the fact that your sights just jumped six inches on the end of your muzzle, is not doing you any good. It’s going to be detrimental. It will mess your shooting up. Dry-fire is only valid if it’s valid.

For my live-fire visits, with the rifle, I start on the 100M line. On the timer, I will fire an entire magazine, one shot at a time at the target of the day. For my snap shooting, I’ll generally shoot steel, because I’m lazy and don’t want to bother walking downrange after every single shot to note hits and misses and tape targets. I start the quarter shooting an eight-inch steel plate, and over the course of the month, if I am making my time goals, I’ll reduce the size of the steel to six-inch plates. (My long-term, ultimate goal is a sub 1 second snap shot, from the standing at 100 meters, to a four-inch plate.)

It’s important to point out that I record, in my shooting log, the time for every single shot. I note any misses as well. At the end of each range trip, I will average out those times to find my “par time” for dry-fire training for the next week. If I miss more than three shots out of a magazine, I know I’m pushing too fast and will deliberately slow down, taking my time. If I miss more than five shots, I’m obviously having a really bad day, so I’ll just turn the timer off and focus on slow, deliberate aimed fire from that position and distance for the duration of the magazine. Generally however, on an eight-inch plate, I’m at the point that I can consistently get 100% hits at speed. My average, on demand par time runs between 0.85-0.9 seconds.

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Training Plan Part 2

Developing a Training Plan, Part Two

Marksmanship Training

It has been correctly said that the most important shot you will make in a gunfight is the first round out of your gun. That shot can—and generally will—determine the course of the rest of the fight. Whether in a military/paramilitary context of small-unit combat, or an armed citizen context of concealed carry self-defense shooting, an accurate, precise first shot, well-delivered, can provide you with the time and reaction gap needed to allow you to deliver a second, third, or subsequent shots, as needed. A miss, on the converse, may well be just the motivation the bad guy needs to step up and deliver his “A game.”

This has led to the pithy cliché, parroted by so many, without thinking, that “speed is fine, but accuracy is final.” While there is a great deal of Truth in this old phrase, it has been too often misinterpreted by the corrupt and untalented, to intentionally obfuscate reality by convincing the ignorant that speed is completely irrelevant, as a way to absolve themselves of their incapability of teaching students to progress and shoot faster, while maintaining acceptable levels of accuracy. Training after all, has become an industry, and making money requires customers. Making students uncomfortable, by putting them in positions to fail, even in a learning environment, where they could learn from those failures, can lead to a loss of revenue when they decide to stay home and watch John Woo movies, instead of returning to be pushed to uncomfortable levels.

Worse yet, in my mind, are those who have, in some circles, long pushed the concept known as “combat accuracy,” that has been equally abused. I don’t know where this concept actually originated. I do know that I first heard it used by blindly loyal advocates of “pointshooting,” as an excuse for their inability to shoot with a degree of accuracy greater than “minute of the entire target.” Generally, in my experience, in the ensuing years, it has come to mean something along the lines of “well, if any of my guaranteed-lethal, buffalo-slaying, forty-something caliber bullets hit that bad guy anywhere, his head’s gonna get blown plumb off’n his neck! I’m ‘combat accurate’ and these here rounds is guaranteed to pole-ax a gol-durned horse!”

This is, on the face of it, ridiculous, and has been—rightfully–mocked among trained shooters of a…dare I say it….higher caliber. The real problem however, is that like so much within the modern discourse, neither conceptual approach is completely wrong, they’ve just been abused and malformed to fit certain narratives. It is true that, generally speaking, you cannot miss fast enough to win a gunfight. It is also generally true that, a couple of solid hits to a vital area of the human body will stop most threats from continuing their nefarious actions.

It demonstrably does not require the same level of precision to stop a carjacker crawling through the driver’s side window of your vehicle as it does to stop a rapist, holding a knife to your teenage daughter’s throat, across her bedroom. Within the training paradigm of marksmanship training then, we have to establish two separate, but balanced metrics of performance. We have to determine how accurate we need to be, and we need to determine how fast we need to be able to make those shots, on demand.

This is, at the most basic level, the single most fundamental determinate of skill-at-arms with personal firearms, whether sidearm or carbine. It’s not simply a matter of “can you make the shot you need to make, when you need to make it?” More accurately, it could be said that the important question is, “can you make the shots you need to make, in the time frame you need to make them in?”
If you cannot reach the standards for accuracy, within a given time standard, there is no reason to try and complete more complicated drills. If you can achieve the standards however—whatever your standards are—then achieving success in more advanced, complex drills is simply a matter of putting the marksmanship into application. Multiple shot strings are really no more than a matter of repeated individual shots, completed in rapid sequence. Multiple target engagements are simply a matter of repeated individual shots, on each target, completed in rapid sequence.

Regardless of the weapon in question—carbine, pistol, or shotgun, heck, even light machine gun, for that matter—marksmanship at speed is really comprised of a few interrelated things: your grip on the gun, your firing position, your presentation or drawstroke and presentation, sight picture/sight alignment, and breaking the shot in a manner that doesn’t disrupt your sight picture. It’s really that simple.

Basic Marksmanship Drills for Rifle and Pistol

Inarguably, it is extremely critical, at the beginning of every single range trip, to start out with a focus on basic, deliberate precision and accuracy. The best way to achieve this is to begin every range trip, whether with pistol or rifle, with shooting basic groups.

Task: Group Shooting

This will help you reinforce your focus, throughout the forthcoming range session, on things like pressing the trigger in a manner that will not disrupt your sight alignment, taking the time you need to get the accuracy you need, and—perhaps most importantly—it will validate, or invalidate your zero (as an example, on a recent “fun” trip to the range, my Glock 17 was hitting consistently to the left by six inches. Assuming that I was “Glocking” the trigger, I slowed down and shot a clover-leaf group at 10 meters, and the rounds were still six inches to the left. I fixed my sights, and brought the POI back to the center of the 3×5 index card. Had I followed my own advice and shot the group to begin the trip, this would never have been a problem).

Your group can be any number of shots. The Army, for the entire time I was in uniform, doctrinally mandated three-round groups. Most good trainers will advocate for at least a five round group, assuming that at least one will be a flier. I am comfortable, with my rifles, shooting a three-round group, unless I “call” one of my shots as a flier. If you’re not comfortable with your ability to “call” your shots, then shoot a minimum of five round groups. With my pistols, I actually like to shoot a ten-round group most of the time. A ten-shot, one-hole group, punching out the center of a 3×5 index card is a pretty good confidence boost before you even start shooting anything else.

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Wednesday, March 23, 2016

Training Plan Part 1a

Being Mindful
When you push to the point of making mistakes, then it’s time to stop and pay attention to what your failure point is, and start “being mindful” of how to fix the problem. I used to tell people to “slow down,” but found that simply telling them to “slow down,” didn’t fix anything. They still made the exact same mistake, they just did it slower. Instead, it’s about shifting your mental focus from “going fast” to “think about what you need to do.” Calling it “mindfulness” makes it sound like some sort of New Age, Zen, Hippie stuff, but it’s really not. Focus on the process, including the overarching reason for the process (killing someone before he kills you or someone else) and what you need to perform in order to achieve the purpose. It’s training for performance, rather than outcome. If you perform correctly, generally, you’ll achieve the outcome you are seeking.

Be In the Moment
This is closely tied to the mental-spiritual concepts we’ve talked about in some of my more recent articles. Sometimes, on your live-fire days, especially, you need to just relax, and shoot a scheduled drill without trying to push your limits. This is about just shooting the drill accurately, and seeing how you do. Don’t push yourself faster than what you feel you’re capable of doing flawlessly. Often, shooters—especially eager novices—feel like this is an utter waste of valuable, limited training time. There are two distinct reasons I believe that taking the time to just be in the moment is absolutely critical, though.The first is for your psychological resilience. Just like making advances in PT means occasionally backing off, lowering the weights, or slowing down your runs, to let your body recover, and avoid physical burn-out, your brain needs that rest from constantly pushing at its extreme limits occasionally too. This is why I cycle my training through the yearly quarters, and this is why we occasionally just chill out and shoot a drill to “see what we can do.”

The second reason is the “spiritual” part. When the time comes and it’s on you to “beat the bad guy,” you’re either going to be able to do so, or you’re not. Nothing you can do, in the moment, is going to change your skill level. You’ll either be good enough, or you won’t be good enough. If you’ve trained enough, and the other guy hasn’t trained as hard, or as smart, as you? You’ll probably be okay. Ultimately though, you’re going to have enough on your mind, ranging from “OH CRAP! THAT DUDE HAS A GUN AND IS SHOOTING PEOPLE!” to the cognitive process needed to process data and determine if you can take a shot or not, or if you need to move to take a shot, etc. Your body is going to receive the command to execute, and it’s going to do what it is capable of doing, predicated on your training up to that point, at its own pace. If you’ve let it do so in training, then two things result: A) you have mental confidence in your body’s ability to do what it needs to do, and you can focus on your information processing, and B) if you do feel yourself getting panicked into a rush, you can let yourself “be mindful” of the process, by focusing on performing, rather than worrying about the outcome. You really cannot miss fast enough to win. You can, however, miss fast enough to hit somebody’s six-year old kid nearby. Continuing to “push” yourself to push past the boundaries of your ability at that point will NOT fix the problem. You cannot fix the problem of smoking a kid by then shooting their playmates as well.

Speed
Drills come in two basic, distinct flavors, when it comes to time metrics. Some, like your marksmanship and core skills drills, will be set up in a specific way, and should generally always be set up the same way. These are drills designed to determine specific time and accuracy metrics, and this consistency in set-up allows you to assess improvements in your performance. In this article series, this type of drill will have very specific standards metrics, for both time and accuracy. The standards provided are all realistic, reasonable metrics, readily achievable in reasonable time frames; by anyone sufficiently motivated to train regularly (we’re talking like 10-20 minutes every day for dry-fire, and 45-60 minutes every week or every other week for live-fire range trips. Really, if you can’t slice 15 minutes out of your day to gain proficiency with your firearm, you have no business carrying a firearm any-damned-way!).

Many of the application skills drills however, are not designed to be set up in a specific way, and doing so actually detracts significantly from the value of the drill. This, of course, means that comparing time metrics from one set-up to another is largely pointless. For these, a general time frame of how long it should take competent shooters to complete the drill will be noted, but the best metric you can take note of on these are things like time to first shot/hit, split times between shots (how well are you managing recoil and driving your gun back on target?), and how clear your communications are between partners, or how correctly you executed your decision-making drills.

Conclusion
This is intended to be at least a four-part article series. Part Two will cover the drills I use for dry-fire and live-fire training to improve marksmanship, under the description provided in this Part One. Part Three will cover Core Skills and the drills I use for those. Part Four will cover Applications Skills and some of the drills I use for improving those. Part Five will be an actual layout of a quarterly training plan for pistol, carbine, or both (we’ll see how tired I am of writing this series by the time I get there…) In the meantime, I seriously urge you to consider some of the conceptual ideas covered in this Part of the series, as you go about whatever practice you are currently doing. I feel obligated to point out that being able to achieve a given task or skill component correctly, consistently, is a prerequisite to “pushing” your ability, however. If you can’t hit an eight-inch plate from the standing with your rifle at 100M, then there’s no point in trying to push to hit that eight-inch plate from the standing with your rifle at 100M, in <1.0 seconds. If you don’t have the basic motor pattern of your speed reload drilled in, so instead you fumble it regularly, then going faster is NOT going to fix it. Pushing can only come after you’re able to perform the skill on demand, under a time constraint. I’ll share one of my “Mosby’s Maxims:” “If you can’t do it on demand, then you can’t do it on demand.” So-called “game players” are an imaginary construct of people too lazy to show up and do the work. -----------------------------------------------------------------------------------------------------------

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Training Plan Part 1

Developing a Practice Plan, Part One, By John Mosby

(One of the most frequent questions I get asked in classes is, “How do we practice this stuff when we go home?” The short, easy answer, of course is simply to follow the appropriate POI course outlines in the appendices of Volumes One and Two of The Reluctant Partisan. They are laid out in a manner that allows you to use each block of instruction as a practice session. If you lay out the fundamental skills needed to complete each block, and use them for dry-fire practice, then when you go to the live-fire range, you can simply shoot the table of fire for that particular block. In a couple of months, you’ve worked through the entire program, and—hopefully—seen some impressive improvements in your skill set.

During the last block of classes however, I was asked at least once, in each individual class, to post an article specifically on how I set up my annual training plan and break it into cycles….This is the first installment of a Five-Part series on the subject. –JM)In short, I divide the year into four quarters of three months each, and then I work through a three-block cycle, with each month dedicated to a particular training block. The quarterly training cycle includes three basic training blocks that, for the sake of convenience, I will label “marksmanship,” “core skills,” and “application skills.” Most of my regular training is my daily training focused on dry-fire training in the marksmanship and core skills blocks. That is because these are the foundation of skill, and if those two blocks are dialed in, the application is cake.

A typical live-fire training session will be composed of shooting 2-3 repetitions each of 2-4 specific drills designed to focus on elements of the current block of emphasis. An efficient training session, of course, should be set up in such a way that requires minimal shifting of the range set-up. A) this saves time, making my training more time efficient, and B) especially on public ranges, the less trips I need to make downrange to change the set-up, the safer I am from some knucklehead trying to show off for his wife or girlfriend shooting me out of stupidity. I’ve got a lot of stuff on my plate, and I want my range trips to be effective, but I also need them to be efficient, so I make a concerted effort, if it’s a “working” range day, to be done in 45-60 minutes, at the outside (A “working” range day is when I’m there focused on my personal skills. A “non-working” range day is when I’m teaching the wife—although I generally try to maintain the same time constraints then—or when I’m at the range with friends and we’re just shooting different drills for fun and to spend time together, building frith (Fellowship/Comradarie/Team)

Every shooter with any length of experience is aware of some famous drills, has likely shot some of them, and probably has a favorite or two. It’s critical to understand however, that it is not this drill or that drill which is important. A properly designed practice drill is not about recreating specific combat situations. Instead, it is designed to achieve a specific training purpose. Generally, this is to measure your current level of skill and test your training progression, or to improve your skill. If a drill—no matter how well-loved—is not achieving that for your particular training focus, it’s pointless for anything beyond ego gratification.

Marksmanship

This block should focus on your ability to make progressively more difficult shots, at progressively faster speeds. Many shooters fall prey to the lazy hubris of believing since they can shoot an “acceptable” group, at a given distance, they are “good enough.” A popular one in “prepper” circles is the 4MOA standard of The Appleseed Project (Meanwhile, at the last rifle course, in AZ, I was publicly berating myself for shooting a 2” group at 50M, from the squatting position…until I realized we were actually shooting at the 100M line for that iteration). That’s just not an acceptable mindset in the real world of gunfighting. You should ALWAYS be striving to improve your accuracy and speed. Speaking objectively, there is no such thing as “accurate enough” or “fast enough.”

The balance between accuracy and speed is always going to be contextually subjective (that’s non-military speak for METT-TC dependent, by the way…).It’s subject to range, target presentation, and—above all—the limits of your personal skill and ability. This is why so much of your training time should emphasize making “impossible” shots in “impossible” times (Miss S, did you catch that?).

Core Skills

Core skills are those fundamental gunhandling and shooting skills that—along with marksmanship—are…wait for it…core to effectively prosecuting a fight with a firearm. This includes things like your drawstroke, or the presentation from ready with your rifle, reloading and other malfunction clearances, target transitions, and the other skills that will allow you to make each shot you fire a conscious action that occurs in a deliberate manner, but fast enough to solve the problem you are confronted with.

Application Skills

Application skills are those skills that allow you to translate your marksmanship and core skills into actual gunfight problem solving skills. This includes things like movement, use of cover and/or concealment, effective communication for working with a partner, safeguarding a principal like a non-combatant bystander or family member, while prosecuting the fight, and—the single most important skill in all of the gunfighting world—discrimination shooting with good, solid, accurate, rapid-fire thinking and decision-making under duress.

Critical Training Concepts

Perhaps the most critical training concept that you need to understand is that you’re going to mess up. That’s WHY we practice! Lots of shooters—and I’ve had a lot of them in classes—have this ridiculous notion that if they mess up in training and practice, that they’re a failure. It’s as if they mess up, such as blowing a shot, or even shooting a “no shoot,” in practice, that they are somehow indelibly imprinting training scars into their neural motor pathways. Incorrect! You ARE going to make mistakes. Even the experts make mistakes. THAT’S WHY WE PRACTICE!!!!!!

Make your mistake. Then, analyze why the mistake happened, and determine how to fix the deficiency, and then move on. That’s the point, people. Seriously. The first two times I fired for qualification in the Army, I failed to qualify and had to shoot it again (actually, the second time was as a private in the Ranger Regiment, and I had to shoot the qualification table FIVE TIMES that day before I finally managed to meet the standard!) Fortunately, I had good mentors who taught me to take the time to analyze the problems, and figure out how to fix them. Over the course of the rest of my career, I managed to never shoot less than Expert, and honestly? I’m ten times or more a better marksman and all-around shooter now than I was when I was a soldier.

Pushing Your Limits

Your dry-fire and live-fire practice should be about getting better. That means you generally have to push yourself to perform any given drill harder than you feel comfortable. If you’re not pushing out of your comfort margins, you’re simply not going to improve. When you push, you’re going to make mistakes. You’re going to blow some shots. You’re going to fumble and drop magazines during reloads. You’re going to trip, fall, and face plant in front of people (don’t ask…). You’re going to shoot “no shoots” as you push to go faster on discrimination shooting drills. The point is to push yourself to your failure point, and then to fix whatever deficiency created the failure. The majority of your training, both dry- and live-fire, should be of this type. It’s critical to understand though, that it’s not just a matter of “go faster!” You’re trying to determine when and how to move faster, but you’re also trying to determine how to modify your techniques to allow you to make the shots you need to make, in the times you need to make them.

It may be about accepting a “good enough” sight picture to get the shot you need to make. It may be a matter of changing where or how your reload magazine is carried to improve the efficiency of your biomechanics.

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Wednesday, March 16, 2016

Recommended Gear

This is a recommended gear list for a patriot going on a patrol that will last up to 3 days. This is tailored to be for an assault type mission, maybe an ambush, or combat patrol. This is just a minimum standard for gear, and it is open to personal preference. This gear list is based on my experience and works for my team and I.




First Line Gear (The clothes you are wearing and the items in them)
 
  •  Weather appropriate clothing (non-chafing)
  •  Good quality boots
  •  Good quality socks (wool preferred)
  •  Non-chafing undergarments
  •  Ball cap/Boonie/Beanie
  •  Sidearm with at least one spare magazine(holster)
  •  Knife
  •  550 cord
  •  Fire starter
  •  Compass
  •  Tourniquet


 Second Line Gear (Gear you need, but can ditch if you have to)
 
  •  Chest rig/Plate carrier
    •  Rifle Mag pouches (8-10 mags minimum)
    •  Fighting knife/Tomahawk (Personal preference)
    •  Blood type patch
    •  Spare parts for primary weapon system
    •  Tourniquet
    •  Safety glasses/sun glasses
    •  Comm gear
 
  •   Battle belt
    •  Rifle mag pouches (2 or more)
    •  IFAK with blood type patch
      •  14 gauge needle (2)
      • CAT TQ (2)
      • Chest seal (2)
      • EMT shears
      • Gauze (H&H, Curlix, Quickclot, 3” rolls) (2)
      • Gloves, Nitrile (4 pair)
      • Israeli Battle Dressing (2)
      • NP Airway/Oral airway
      • Quickclot sponges (2)
      • Duct tape
      • Sharpie
      • Providine/Iodine 0.5 oz (4)
      • Tape, Surgical 2”
      • Trauma Cards
      • Trauma pads 5” X 9” (3)
      • Triangular bandages (2)
      • Bacitracin 0.9g (8)
    •  Gun oil
    •  Fighting knife
    •  Pepper spray (anti dog tracking)
    •  Multi tool
    •  Hearing protection (Amplified type)
    •  Gloves, Tactical, or leather
    •  Handgun magazines (2 or more)
    •  Dump pouch
    •  Handgun holster (or use a tac holster under BB)
    •  Water filter/purification tabs
    •  Water carrier/canteen
    •  Storm proof lighter and tinder




Patrol Bag/Third Line Gear (Longer term sustainment items)
 

  •  Spare ammo in mags (4-6 or more full magazines)
  •  Water carrier(s)
  •  Water purification (tabs/filter)
  •  Rations (3 days minimum)
  •  Eating utensils
  •  Large Ziplock bag(s) for trash
  •  Waterproof bag(s) for inside pack, to keep everything dry
  •  Sleeping system
  •  Hammock
  •  Thermal tarp with 550 cord to hang it
  •  Self-inflating sleeping mat (Without which all your body heat will disappear)
  •  550 cord
  •  Firearm cleaning kit
  •  Gun oil
  •  Socks X2 (wool)
  •  Foot powder
  •  Blister kit
  •  Camo face paint
  •  Seasonal spare clothing/rain gear
  •  Gillie Suit
  •  Shemag/sniper veil
  •  Beanie/Balaclava
  •  Gloves
  •  Folding saw (coil hand saw)
  •  Multi tool
  •  Knife
  •  Flashlight (with red lens)
  •  Compass
  • Maps of AO (in water proof case)
  •  Flexi-cuffs (large zip ties)(at least 2 sets per person) 
  •  Write in the rain notebook and pen
  •  Medical kit
  •  Bug spray
  •  Small shovel to dig cat holes for poop
  •  Baby wipes
  •  Hand sanitizer
  •  TP
  •  Lip balm
  •  Vaseline/petroleum jelly (to help mitigate chaffing)
  •  Hard candy (to help prevent coughs and for morale/quick energy)
  •  Caffeine pills (helps you stay awake on guard duty/patrolling)
  •  Wind proof lighter/flint & steel/Tinder (Dryer lint works great)
  •  Medications if needed
  •  Mission specific gear: radios, batteries, wire cutters, breaching tools, long range weapon system, shotgun, flares, booby traps, thermal imager, tangle wire, early warning devices, drone (for scouting), burlap or camo for OPs
I personally put everything in my pack in ziplock bags, then most of my gear in the main compartment of my pack also goes into a water proof/float bag. Please use this list for you and your team. Modify it for your own use/AO.



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Monday, March 14, 2016

Common hand signals


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