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Saturday, April 2, 2016

Team Tactics

Here is some great information and lessons learned from Max Velocity from the training he gives. He is a very knowledgeable guy and I love the way he is able to articulate himself. This article has some great information, and ideas. Use this information and add it to, or modify your current training to reflect ideas that you can incorporate into your training. I hope you are training!

Tactical Notes from FoF Team Tactics:

I found myself going over many of the same basic points again and again at FoF Team Tactics, which are the same points that I hammer at CTT and CP classes, and it took a lot of ‘dying’ on behalf of the students to really hoist these things in. At CTT, a mix of poor physical preparation on behalf of the student, plus the ‘firehose’ information dump of the class, often result in poor attention to some of the basic areas that will keep them alive in combat, such as taking effective cover, and moving rapidly from cover to cover, or no movement without effective suppressing fire. Ivan does not shoot back, but in FoF when the live enemy is putting UTM rounds at you, and they are striking you in the face, or zipping past your head, it really makes the point. Here are some notes:

Rehearsal of team SOPs is vital.

Make a plan, and have a leader. Follow the leader, and allow him to direct you to achieve the mission, which means paying attention.

Effective scanning is essential. Head out of your weapon! Situational awareness, which includes scanning to the flanks, or you will be rolled up. How many times do cadre tell the students “get your head out of your weapon” and “scan means scan” on a CTT class? Tunnel vision and staring at where Ivan last was seems to be the trend!

Ensure you look in often for hand signals, otherwise you will be in your own zone, and have no clue what is going on.

Hand signals are essential during silent patrolling. The leader needs to be able to signal intent. Some of the things that you will need to consider hand signals for, that you may not have considered before, are as follows (examples will be given at FoF classes):

•Axis of advance / on line.
•Enemy direction
•Hasty ambush
•Bounding overwatch – forwards and backwards
•Peeling
•Flanking
•Move up / get on line / change axis

None of these hand signals will work if team members are not paying attention, by regular scanning of their sectors and to their buddies. If you get a hand signal, react to it and make it happen.

When it goes noisy, you need to be able to yell. Team members must listen, and every man is a link man and must pass the direction on. You may still have use for hand signals at this time, particularly if units become separated on something like a flanking move. Ensure that if you see something, you also communicate it effectively to other team members and the team leader. No secrets!

Do not be too hasty to rush to your death – do not attempt fire and movement if the enemy is not effectively suppressed. Rounds whacking into your team members every time they get up to run forward means the enemy is not suppressed, and in fact you are under effective enemy fire.

Ensure you identify cover before you move to it – and do not be hasty to rush to your death.

Ensure that if you have any type of stoppage, you improve your position of cover. Kneeling in the open to take care of a malfunction is not the recipe for a long life. This is taught all the way from the square range.

Suppressing the enemy means exactly that – effective accurate fire that will change the behavior of the enemy to where he can no longer suppress you.

To suppress the enemy you have to ensure team members have located him/them – use target indication ( 3 D’s) and ensure the information is communicated along the line. If team members are having their own individual fights with ‘their’ enemy, it means as one group gets up to bound forwards, ‘their’ enemy is not suppressed, and will kill them. SCAN! Do not get tunnel vision.

You must suppress the entirety of the enemy facing your team if you are to move without casualties. Due to inherent safety angles of moving groups (target obscuration), this will entail breaking the F&M down into smaller groups along the line as you get closer (i.e. breaking down from pairs to buddy fire and movement as the team gets closer – now taught on both the CTT and FoF classes).

Ensure that you are actually doing ‘short bounds’ and not ‘hero bounds.’ Move fast and low from cover to cover. ‘Keep low, move fast.’

Never underestimate the actual and psychological effect of a flanking move. BUT: ensure you are watching your flank so it does not happen to you, and ensure that separating groups does not lead to blue on blue situations.

Positively Identify (PID) your target before you engage. Not everything out there is the enemy, and just because it is moving, it may well be an injured team member that you just lit up.

Untrained armed teams will be responsible for a large amount of fracticide, both due to incompetence when first encountering the enemy and attempting to effectively return fire, and also due to indiscriminate target engagement. A large focus of MVT training is on buddy awareness, and breaking the tunnel vision of your ‘relationship’ with ‘Ivan’ so that you do not kill your buddies. This is something that is not understood in the ‘tacticool’ world of the square range, and is applicable to real combat.

Training, or ‘operant conditioning’ will reduce freezing, something that was also apparent on the FoF class. Yes, you should not be too hasty to rush to your death and you should suppress the enemy as best you can before you move, and you should identify your next piece of cover before you move to it, but at the same time, if you are doing a maneuver, such as a peel, then do it, don’t freeze and become unresponsive to the team. That will likely lead to the team’s death in place.

If you have a competent leader with a plan, then you as a team member should allow him to ‘use you’ as a ‘tool’ to accomplish that plan. If you are a follower, be a follower. That still allows you, as a ‘battlefield sensor’ to input information on newly located enemy, or flanking moves, or whatever, but you should do that and remain as a responsive weapon that the team leader can use to accomplish the mission. In team tactics, the leaders are using the ‘resources’ to put effective fire on the enemy and maneuver to accomplish the mission. Team members must be an active and useful part of that scheme, or the maneuver will stall, and you will start to die.

You can only develop the competence stated in the paragraph above, where everyone is a useful and active/attentive member of a team, alert to the situation, if you have trained and moved past the tendency to be an unresponsive blob, locked in tunnel vision.

That’s all that comes to mind right now, but I will update as appropriate if/when I realize that I have missed something.

You may note that most of what I have mentioned here is to do with the actual practical application of fire and movement, and SUT. This is not the sort of thing that will be grasped by reading manuals or watching videos. It needs to be trained, and it needs to be trained enough, through a mixture of live firing and FoF training, so that students will grasp this at a deep and unconscious level, thus significantly enhancing their chances of survival in a combat situation.

I cannot stress enough how I urge you, if you are a one-time or some-time-ago alumni or simply a blog or forum reader, to invest the time to get to a training class. It should be at least an annual event, with home based training for the rest of the year. If you can get CTT, CP and FoF done in the first year, you are hitting the jackpot and will be making significant advances not only towards the survivability of your tribe, but also in becoming dangerous to your enemies.

Article from Max Velocity Blog

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