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Tuesday, May 10, 2016

Flanking

This post is from one of my favorite sources who I make sure gets credit for the information. This is from Max Velocity's forum where he describes in very good detail about the use of the flank in maneuvering and attacking your adversary. This is more of the kind of information that I hope you guys start adding to your training and becoming more proficient at.

Max Velocity Source


In this post I am going to look at the use of the flank.

Small Unit Tactics (SUT) is in fact a skilled art that is largely overlooked due to lack of knowledge and training. One of the ways in which you can focus the effectiveness of your team when utilizing SUT is to use the flank.

Attacking from the flank is a highly effective technique that:

– Should keep you from fighting forwards straight across the main enemy kill zone, by use of a covered approach to a flank.

– Can give you an element of tactical surprise, if you can get to the flank undetected.

– Puts the enemy in a cross fire and allows the support by fire element to shift their fires away from you, but still firing and suppressing the enemy across your front, as you move through the enemy position.

– Never underestimate the psychological effect on the enemy of you assaulting from the flank. They may surrender or flee once they think you might be behind them. You can choose to kill them in place or allow them an escape route depending on your objective: kill the enemy personnel, or capture the location. If you are trying to kill or capture the enemy personnel, consider use of cut-off groups for any squirters.

‘Using the flank’ is a simple thing to state, and to pay lip service to, but there are a lot of tasks and skills that need to be mastered on the way to understanding how it may be used practically. If your training progression stops, like it does for so many, at cool guy stuff on the ‘square range’ you will never understand the use of the flank, however ‘tacticool’ it is to rush from barricade to barricade:

– Fire and movement, at its most basic form of ‘buddy rushes’ is a team movement technique that is in fact a basic drill. That is not a squad attack. Basic fire and movement is used to move about on the battlefield, and is is used to fight through enemy positions, or break contact. A squad attack should not be ‘bags of smoke and straight up the middle’ simply utilizing basic fire and movement. That is not to even mention the madness of the latest ‘squad attack’ fad I have seen on YouTube, where everyone advances stood up on line, shooting. Way too Hollywood!

Even if you think you are at very close range, you should try and get an element to the flank to suppress from there. It may seem a short distance, but rushing into the enemy guns is a long way however far it is. Eternally long! This applies to the ‘hasty attack’ which is an option when coming under enemy contact. My thoughts on breaking the contact into ‘near and far ambush’ are written here. If you can get an element to a flank, even if that is the support by fire element, then do so.

– This does not just apply to a squad hasty attack, depending on your numbers. You can go to a flank even if there are just two of you. Using the flank is a drill that is not automatic, but requires command input and leadership. You must understand the ground (terrain). It is still fire and movement, but you have an element providing support by fire while the other element moves to the flank, via a covered or concealed route.

– When we talk about flanking the enemy, we are mostly concerned with doing so as part of a squad hasty attack. A deliberate attack, or raid, is planned in advance based on recce. As such you will dispose your groups, your support by fire and assault groups, in such as way that you are already at that ninety degree angle and attacking from the flank of your support by fire element. That is part of your planning and rehearsal process.

– A squad hasty attack happens when you patrol into an enemy kill zone and are engaged. The idea is to place an element into a support by fire position and have them win the firefight to suppress the enemy, allowing maneuver. Your assault element(s) will use a covered approach to move to a flank, and assault from there, preferably at a ninety degree angle to your support by fire element. As a battle drill, the squad hasty attack follows these steps:

1) React to effective enemy fire. (Return Fire – Take Cover- Return Appropriate Fire).

2) Locate the enemy. Often the big challenge. Target indications are given: Distance, Direction, Description.

3) Win the firefight: regain the initiative and suppress the enemy. Commanders use fire control orders to achieve this, combined with utilizing rapid and sustained rates of fire. Ammunition = Time under enemy fire.

4) The attack. Broken down into:

– The approach: move to a flank using a covered approach. Move to a forming up point (FUP) before crossing the Line of Departure (LD).

– The assault: fight onto the forward edge of the enemy position (FEEP) from the LD. Fire and movement.

– The fight through: fight through and clear the enemy position to the limit of exploitation (LOE).

5) Reorganization: consolidate on the enemy position. Pay attention to sectors and depth/mutually supporting enemy positions.

– LACE: Liquids, Ammunition, Casualties, Equipment.

Utilizing the assault cycle will help you visualize how to cycle your elements through the various roles in the attack. This is why a 12/13 man squad, divided into 3 teams, is ideal.

So if you have two enemy positions/buildings that you need to assault, you will suppress them both and then move to a flank with your assault element. Your third element will likely be reserve/flank protection at this time. Once your assault element has fought to the LOE on the first position (or cleared the first building), they will most likely now move to a support by fire role to suppress the second position. It depends on the ground/spatial relationships. You then have the option of pulling in your reserve element as your next assault element. If the initial support by fire element is now out of sector and of no more use, move them to reserve/flank protection.

Note: with green/partially trained troops make an effort, if possible, to move them up to their assault launching point (LD) without moving them through the already cleared initial enemy position(s). Battle inoculation is good, but if it hasn’t happened up to that point, don’t let them see the results before it is too late and they are in it with no choice but to fight through. Seeing weapons effects up close and personal before they are expected to ‘go over the top’ themselves is not a good idea. Other than that, you ‘gotta be in it to win it,’ right?

Using the flank is primarily a concern when assaulting (attacking) an enemy but you must also understand how the enemy may use a flank attack against you, and guard against it with your defensive dispositions. Remember: all round security and mutually supporting positions. Flank Protection! This is important for the prepper crowd who may not have a real defensive plan in place. I talk about this at class: those winking muzzle flashes in the tree line above your log cabin may not be the totality of the ‘gun fight.’ They may in fact be the support by fire element, and if you don’t keep eyes out, the next thing you may know is the side of your building being breached by an assaulting force.

In order to be able to use the flank, you need to train yourself to think like an infantryman. You need to be able to conduct a rapid combat estimate and then implement it under fire.

In order to be able to think like an infantryman, you should train to understand the following elements:

– Understand ground/terrain with a ‘soldiers eye.’ You are looking at the shape of the ground and how it positionally relates.

– ‘Dead ground’ – what cannot be seen from potential enemy positions.

– Covered and concealed approaches. Relates to dead ground.

– Micro terrain: folds in the ground will provide cover. Running, crawling, low crawl?

– Spatial relationships between where the enemy is, where you are, and what options you have for covered approaches. It’s never going to be a 100% solution!

– Effects of direct fire and fire angles.

– Divide the potential approaches up: far left, near left, center, near right, far right.

– Once you have looked at potential approaches, overlay that with where the enemy position(s) are, where you are, what are your potential support by fire locations, what impact does that have on the assault angle, and what impact does that have on the next part of the assault cycle i.e. sequencing?

You are looking to get that ninety degree angle between your support by fire and assaulting elements. But you also have to consider where the enemy position(s) are and what effect that has. If there are two offset mutually supporting enemy positions, and the ground is ideal to go left flanking, but that means that the support by fire element cannot suppress the depth because it would effectively be positioned behind the assaulting element, then the assaulting element would get cut down by the depth enemy position. So does that mean we need to go right flanking? Or do we have a third team, the reserve/flank protection team, who we can send up with the assault element to suppress the depth enemy position while the initial assault goes in? Then maybe they assault the depth, with support by fire from the first assaulting team?

If when you are doing your estimate you realize that the enemy is too much to bite off, then this is where you consider breaking contact. You give orders to that effect and sequence your teams out using fire and movement. Similarly, if you are moving to a flank and run into the enemy mother lode, then you will need to break contact.

Make a decision. Yes. Do not dither and prevaricate.

But no plan survives contact with the enemy.

Do not be afraid to be flexible if that is the sensible course of action. New information!

But if you are going to be able to change the direction of the juggernaut, you need to be able to communicate that, and you need element team leaders who you can reach out to and signal your intent. Otherwise a sudden decision to break contact could leave an element swinging in the breeze. If you can’t communicate a change, you will have to go through with the plan.

As the squad leader, you will position yourself at the point of main effort. This will change. This is why it is ideal to be able to operate like a platoon leader, where you can move independently from team to team rather than being stuck as a part of one team. It is not your job to fire your weapon. You are there to influence and direct the battle. You will only fire your weapon, and get directly stuck in, if things start to go wrong and direct leadership is required. Heroes are only needed when it starts to go wrong! The squad leader will normally lead the assault element to the flank and direct the assault. Let the team leader run his assault, commanding in his own sphere. The squad leader will then direct the next phase, perhaps the reserve team now going to assault the next position.

As a squad leader, if you have the resources, it is useful to have an element that you can use to directly influence the battle. If you had a machine gun you could keep a machine gun group with you. This may mean in this context having a designated marksman (DM) under your direct control. You will then deploy this asset to influence the battle, perhaps to a flank. You could send the DM to bolster the support by fire element, or to watch a flank, or to suppress a newly discovered enemy position that is harassing the assault element, for example.

Movement under enemy fire is not about speed, it is about momentum. It may at times be about individual speed, such a running across an open area, but overall it is about momentum, Momentum is keeping the pressure of your suppressive fire on the enemy as you steadily maneuver to close with and destroy him. If you have a ‘shoot and scoot’ type enemy, you will never be able to close with and destroy him. Multiple enemy from multiple firing points at longer ranges is a problem. Just look at Helmand, where heavily laden troops find it hard to maneuver on the enemy, who is running around in sandals and scooting about on motorbikes. You need to balance your fighting load and your tactical fitness levels in order to remain mobile. If you are going to close with and destroy the enemy, you need to suppress him in place (Fix) in order to allow you to do so (Strike). By the time your assault element gets up there, you want the enemy to be dead or suppressed in cover. He may surrender as the assault team closes, or try to run. If he stays to fight and makes the assault team fight through, it’s big boys rules. Did you give him a chance to take a course of action other than fighting to the death? No live enemy left behind you as you fight through.

This is also one of the reasons that fire must be effective. It is not about volume/noise of fire. It is about accurate fire. Fire discipline. If you are shooting at positively identified enemy (PID) then your round count will be lower than in training anyway. Support by fire commanders will control fire to lessen the amount of ammunition used while effectively suppressing what needs to be suppressed. It is like being the conductor of an orchestra. Under enemy contact, ammunition is time. No-one is pushing a pallet of ammunition out of a C-130 over your position. You have your first line scales and any resupply you arrange for. Do you have a guy on a ATV with trailer, loaded with ammo cans, following your squad? Maybe you should think about it?

The skill is making your ammunition last by the use of accurate fire. Go to rapid fire when needed but then scale it back. Make your hits. Fire discipline and over-excitement is something I notice in training. It’s almost a cultural thing. Yahoooo!!! I call it having a ‘militia moment’ because it is undisciplined and if you let it get out of control, it will, with nothing to show for it but a ‘tactical yard sale’ of empty magazines.

The art and skill of SUT seems to have been largely lost throughout the years of the GWOT. I believe it is maintained in certain professional infantry units. Hosing the enemy down on a mountainside from your position on line behind a wall, and “calling for fire’ is not SUT. In fact, in these conflicts in the middle east, coalition armies are consistently out maneuvered by lightly equipped enemy forces. Now, I know there is a reluctance to take risks. Because why? BFYTW. But this is where there is a certain misunderstanding about SUT, due to ignorance:

Doing these techniques is not simply ‘running about’ in the face of the enemy. It should be done professionally with cold aggression. Use momentum to suppress and steadily maneuver on the enemy. You won’t be able to ‘call for fire’ anyway, because you don’t have the assets. So the answer is well executed SUT. Trading fire in a ‘gun fight’ from your wall to their wall is an exercise in futility and potential high casualties (or none) anyway. This is also why SUT needs to be divested from the training virus of ‘Law Enforcement’ style training. That sort of ‘gun fighting’ LEO based training is individual shooting skills. It is not SUT. It is some criminals in a car that you just stopped, or some drug dealers ‘in the hood.’ SUT is not a Clint Eastwood Western movie! Mostly in a collapse situation you can avoid that type of situation by effective patrolling/movement, defensive measures, and having security in place. Threat mitigation and avoidance. Team skills, even at buddy pair level.

Now, in a simple squad attack drill, the team that comes under effective enemy fire will locate the enemy, win the firefight, and remain for the first assault as the support by fire element of the assault cycle. Think of them as the leading left hand jab while you prepare the big right hand swinging in from the flank. However, the enemy has the initiative at first, because you didn’t spot them and the first you knew about it was your team coming under fire in the enemy kill zone. You may have casualties. As you gain proficiency, the squad leader will consider what is effectively a limited break contact drill to get the team in contact off the X. Bring a second team up to suppress while that first team maneuvers either forward, to the rear, or to the flank, depending on the lie of the land. Once they are in a safer location, they can either now remain as the support by fire element or you can replace them by maneuvering a second team to a better support by fire position, before then planning the assault.

You may not be able to get that perfect right angle between the fire support and assault elements. If they only get out to 45 degrees to your support by fire, then visualize what it will look like as they advance on the enemy: they are gradually going to mask to fire of the support by fire element. The support by fire will have to shift fire earlier. Thus the assault team will be more reliant on their integral fire generation as they maneuver on the enemy. In the same way, if they get too far in depth of the enemy, as they advance they are heading at an angle towards the support by fire element, who will in the same way have to shift fire away from them earlier. Also, if people talk about attacking the enemy from the rear, then in a micro-SUT situation such as this, it is a no-go. You will be attacking into your own support fires. You may attack the enemy in their rear, such as their supply lines, but not with your elements facing at each other. Don’t be on opposite sides of the enemy position, is what I am saying.

This is why that 90 degree angle is perfect. As the assault element sweeps in, for example from the right flank, the support by fire element is shifting fire away from them to the left. The assault element can be ‘fired in’ to the last minute. In order to prevent fratricide, you will need to have an agreed signal for shifting fire. At a very basic level, the support by fire leader can see the assault force moving in. You can use radio, flag, light stick, strobe, whistle or whatever to signal phase/report lines and shifting fire. Note that in thick bush/jungle, visibility through the thick vegetation may preclude a flanking attack simply due to the risk of fratricide. In these circumstances, it is often the case where we default to an on line ‘fight through’ style attack. In this way, all the friendly fire is going in one direction away from your skirmish line. This is normal for a FIWAF (fighting in woods and forests) situation. However, if you are skirmishing forwards on line, make sure you have flank protection elements looking out to the left and right, on the ends of the skirmish line.

If you find the ground and spatial relationship with the enemy/friendly forces does not allow you to get out to that 90 degree angle, then there are other options. Moving the team that initially comes under enemy fire has already been discussed. Perhaps you can only get a good covered approach and find a suitable FUP/LD out at a 45 degree angle, for arguments sake. So you move an element out to 45 degrees on the right, supported by an initial fire support element in the center. Perhaps now you move that fire support element out to the left at 45 degrees? You now have a ninety degree angle and what is called a double envelopment. Once you have those two elements in place, you can revert to the classic drill of one being fire support and the other being assault. You have an option as to which is which. Or, you can maneuver both of them, alternately, closing with the enemy before deciding which will conduct the final assault. If you had three elements, you can even leave one in the center to provide support, but if you do so keep an eye on the safety angles and have them cease fire at the appropriate time – they may not be able to shift fire left or right, due to the presence of the two enveloping elements.

There are any number of sequencing movements that you may do, with the intent of suppressing the enemy positions in order to allow you to maneuver onto them. Clearly, at squad level, at a certain point, beyond two small enemy positions, perhaps a couple of foxholes, it gets beyond a squad and you will have to bring in additional elements to suppress depth/mutual support while you maneuver. It becomes an operation for maybe two large squads, or a platoon. As part of the combat estimate, you have to train yourself to rapidly weigh the options and make a decision as to a course of action. Only you will know the enemy you face. If they are an untrained rabble, then a disciplined squad who knows how to shoot and use cover/concealment to maneuver, could cut through any number of them.

There are different considerations on the fight through for different types of objectives. A scattered enemy ‘in the open’ in temporary fighting positions can be dealt with by a simple fight through. If you get foxholes or bunkers, there are slightly different considerations but effectively you are breaking down your teams into 2 man groups so that one group can cover while another grenades the foxhole. It’s just a little more of a considered approach to the fight through, with coordination to blow each foxhole/bunker in sequence. Everything needs to be suppressed, in order for you to close with each bunker. If it’s a mutually supporting defensive line in depth, then I’ll see you in Valhalla, as you clutch your Medal of Honor!

Now, if you think about it, if the enemy is in a building, then you need to do this flanking squad attack maneuver in order to get up to the building. You can then breach and enter. It then becomes a clearance operation, and there are different considerations for MOUT. However, in simple terms you need to suppress the enemy in each building of whatever cluster of buildings it is, while you close with and breach/enter the first one. When that is clear, you sequence through the assault cycle to one building after another, attacking in echelon from one building to another.

In modern infantry parlance, we like to talk about attacking ‘in echelon’ which refers to the assault cycle and using an element to attack the first objective and another element ‘in echelon’ to attack the second and so on. ‘Back in the day’ of the NATO ‘T’ style FUP etc, we would move in elements side by side and attack on line with large group fire and movement. That’s not cool any more. Now we will put the ‘spare’ element as a reserve/flank protection while we assault the first part of the objective.

Now, having read all this, you may tell me that you are simply an armed civilian and that you have no intention of ever, under any circumstances of collapse and absence of the rule of law, carrying out an attack. You are only interested in tactical self defense. Fine. Even if you are conducting a break contact drill at larger than team level, you can use the flank. Simply bring up a team that is not in contact, while the team(s) in contact conduct their break contact drill, and move them to a flank to bring the enemy under fire. This will help the teams in contact break clean.

Any questions?

OK, let’s go….

Max

I hope you guys enjoyed that article. If you have a chance, visit Max's site, and attend his training if you can, it would be well worth your time and money!

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Night Operations

Max Velocity Forum Source

Let’s talk about night operations. This is a topic that often comes up, particularly with regards to modern night vision equipment. There was a string of comments about this in my recent post ‘Out In the woods’, which took on the form of a mini forum. There are multiple aspects to discuss about night operations, so my intent will be to give a broad brush of the various aspects in order to clarify, and then open it up to comment and discussion.

This blog is primarily concerned with the armed civilian in an SHTF environment. Thus, you will only have the equipment that you purchased or acquired. We can certainly take pointers from practices within the military, and that is part of the intent of this article, but we must also be realistic and realize that we are not going to be issued all the latest gear. The gear you have is often a function of what you can afford.

There is absolutely no reason why you cannot conduct effective night operations in a low tech manner. The flipside to this is if your enemy is equipped with high tech night vision equipment, then you may put yourselves at a disadvantage. So today I’m going to look at both low-tech and high-tech options. Remember, just because you have all the gear (and no idea), doesn’t mean you have it squared away. You can have a PVS 14 stuck to your eyeball, and a thermal imager in your pocket, but if you’re tactical moron blundering around the bush, then it really can’t help you. You can’t simply buy yourself safety!

‘Back in the day’ (like, the 90’s!) we used to patrol either without, or with minimal, night vision equipment. I have spent many an hour, or night, wandering around in the darkness either on training exercises or actual operations. It is entirely doable. The problem you may have is that when you are dealing with the challenges of operating in darkness, and someone else with night vision equipment is observing you do that, they have a clear advantage over you. Yes, we are not going to panic over the ‘all seeing eye of Mordor’ but have no doubt of the effectiveness of surveillance equipment when observing terrain at night. As your patrol moves in single file across the open hillside, cloaked in darkness, the OP a couple of miles away equipped with thermal surveillance equipment, will be watching you clear as day.

So let’s first look at some factors and considerations for operating at night without modern night vision equipment. Darkness is certainly a challenge: if you walk out of your brightly lit house into your backyard at night, it is hard to imagine operating in such darkness. However, natural night vision is a wonderful thing. It takes time to develop, anything from 45 minutes and improving over a couple of hours, and it can be lost in an instant of exposure to white light. On anything but a moonless, cloudy, and miserable night there is always light to see by. How much depends on the moon state and cloud cover; in fact just the other day out in the woods at my training site a half moon and clear sky was casting the shadows of the trees across the white snowy ground.

Natural night vision is something that you must develop and prize. As darkness falls you must allow the night vision to develop, without exposing it to white light. If you are planning on exposing yourself to light, such as flashlights, GPS screens and similar, then carefully guard the night vision in one eye by always keeping it closed when performing such tasks. The other thing about my vision is that due to the distribution of the rods and cones on the back of your eyeball, in darkness you will see better by looking slightly away from an object; your peripheral vision is better at night. Therefore, if you think you see something, resist the temptation of staring intently at it. This will actually mean that you see the object less clearly. Look slightly away from the object and you will get a better picture.

So, whether you are out in the woods in a patrol base, or in a building, as night falls you need to carefully guard your night vision. Consider, if you are based at a retreat location, only using low level red or green lights inside at night. Then, when you do go out on patrol you will find that you can actually see very well. You just need to gain the confidence, which will only come by practice, of walking around at night. I will add as an aside however, that the more exhausted you become the more you will tend to hallucinate at night. It is entirely possible to see things at night in the darkness that are simply not there, particularly if fear is playing on your mind. Be careful of this, and remain calm.

If you are operating low-tech, or perhaps you only have a couple of night vision devices to spread around, then this will have an effect on your patrol signals and formations at night. You will need to close up the distances, the spacing, between individuals in your patrol. At halts you will need to close up, usually into a herringbone formation (facing out alternately left and right), so each man touches the next man. This will not only aid with accountability, but if it is so dark that hand signals cannot be seen, you may have to pass signals by whispering into the next man’s ear. Bearing in mind that you may be observed by an enemy who is equipped with night vision devices, you don’t want to close up too much. Try to remain as spread out as you can while maintaining visibility with the patrol member in front of you. One of the great dangers when moving at night is splitting the patrol, and it is every man’s responsibility to ensure he does not lose either the man in front, or the man behind. Little techniques will aid with this, such as the use of glowing ‘Ranger eyes’ on the back of the cap, helmet, or equipment of the man in front.

Do not assume that darkness will mask your movement. At night you need to patrol as if it were daylight. The use of terrain, vegetation, and even weather masking, will help conceal your movement from those potentially observing you. Be wary of sky-lining yourself on ridges, silhouetting yourself, whether by following along the crest or by crossing over. Crawl over, breaking up shape using cover, if necessary. When using terrain masking, be careful: don’t simply follow the bottom of a ravine or defile. That will put you in ambush country. Better to contour somewhere between the bottom of the valley/draw and the ridge line: this will make your movement less obvious and also potentially place you in an awkward position for anyone that has set an ambush: you may either walk into the side/flank of the ambush, or just simply be further away than where they intended the killing area to be (i.e. the valley floor). It goes without saying that you should not use trails, even if they are easier to move along at night.

So there are challenges of moving at night when working low-tech. But it’s actually something that you can get used to after a little bit of practice. You can get very comfortable at it. You need to just take account of the difficulties the darkness presents, with the lower visibility, and compensate your patrol conduct as required. Your pace will be slower, in order to avoid excessive noise by blundering around in the trees. You will need to close up a little to take account of the reduced visibility. You’ll need to make extra efforts to ensure the patrol does not become split or separated. You will need to close up at halts in order to pass any hand signals, whispered messages, and to ensure accountability.

What happens if it goes hot? If you get into contact? Well, it’s really not that complicated. If it’s dark and you walk into a contact, then perform your contact drill as rehearsed, and fire at the enemy’s muzzle flashes. Remember that if tracer is involved, either by the enemy or by yourself, then it lights up at 100 meters from the muzzle (if the subdued NATO standard type). So it does not truly point both ways, which is why is designed to light up at 100 meters. If the contact is taking place at ranges greater than 100 meters then you can also use tracer as a means of target indication.

Consider the use of white light. If you are without night vision devices, then you definitely want to consider the use of parachute illumination rocket flares. Either the self-contained ones that come in a tube, or the ones fired from a flare gun. If you put up a parachute flare you can get anywhere between 30 to 60 seconds of illumination. It will move with the wind, and cause moving shadows on the ground. Note: if you are patrolling and one of these suddenly whooshes up, you should have time to hit the ground before it pops and illuminates the area. If you are caught by one actually bursting then it is often better to sink to the ground slowly with the moving shadows, rather than trying to bomb burst into cover. This is a different immediate action from that with the trip flare, which produces immediate light, and leaves you no choice but to bomb burst out of the illuminated area. Remember that if anyone puts up a rocket flare, it’s for a reason. Similarly, a trip flare or similar device will be positioned to cover an ingress route, and should be covered by enemy fire, as should all obstacles.

The sort of dim light produced by a rocket illumination flare is not really bright enough to completely destroy your night vision. Just don’t look directly at the flare. You can always close at least one eye, or maybe have some of your group close both, if you are acting covertly and the situation allows it.

If you have no night vision devices and need to illuminate an area, either for a hasty attack, raid, an ambush, or a defensive action, then consider the use of parachute illumination flares. This will allow those without night vision equipment to use iron sights or day optics to engage targets. It does not produce a full daylight effect. It produces a dusky world of moving shadows. A little bit of coordination will allow you to put up illumination as necessary, while coordinating the absence of it to cover movement. Note: I know of at least one incident where parachute illumination was used in an ambush, and due to the large smoke signal given off by firing a rocket illumination flare, the firer was killed by enemy return fire. Thus, if using rocket type illumination flares, fire from a flank and from cover.

You can also use powerful white light flashlights attached to your rifle. However, I would not recommend the use of such devices in the open. The use of white weapon lights is best confined to building and room clearance operations, where you are inside and using the white light to illuminate the room and clear it following dynamic entry. If you turn weapon lights on while out in the open, you are just inviting enemy fire. That is also an interesting practical point, the ‘negligent discharge’ of weapons mounted white light. Be careful of accidentally hitting the on/off switch on a weapon mounted flashlight. Such an action can not only compromise your patrol, perhaps your move into your assault position for a raid, but it also washes out everyone’s night vision. Best to remove or reverse the batteries until such time as you are definitely going to use them. Something to consider.

The use of rocket illumination parachute flares also bridges the gap nicely between complete unavailability of night vision devices and the partial availability of same. Perhaps you are occupying a defensive position and you only have a limited number of night vision or thermal devices available. Perhaps you have one device that is located in the OP (observation post), and is used to scan and observe your perimeter. If you get an incursion into your perimeter, and most of your team is just equipped with either iron sights or day optics, then once the enemy is detected you can put up parachute illumination in order to allow all of your team to effectively and accurately engage the enemy. This is a useful bridge use of optics and white light.

In a little bit I will move on to the actual use of night vision devices. What I want to say right now is use them appropriately. Even if you are fully equipped with high-tech night vision equipment, there is potential for the overuse of such equipment to have a negative effect. What do I mean by this? Well, perhaps you are conducting a raid, and perhaps part of the objective is a building. It’s a nighttime raid. In such circumstances it would be ideal for your fire support team to be equipped with night vision equipment in order to allow them to generate accurate fire, and also most importantly to be able to track your progress on the objective and avoid a friendly fire incident. However, if you are the assaulting group it may not be best at all times to go with equipment such as PVS 14. Part of a raid is the use of speed, aggression and surprise. It’s not some Delta force video-game. You may be better off putting up illumination rounds, whether that is rocket flares or mortar illumination, and going in hard. Maximum speed and aggression. That may also include the building, where you could clear it using weapon mounted flashlights once inside the building. It’s just something for you to consider, avoiding over-reliance on technology, which is one of the reasons why your PVS 7/PVS 14 will flip up on its helmet mount and allow you to get it out of the way when you don’t need it.

In fact, if we look at the Falkland’s War in 1982, it was indeed true that the Argentinean’s were equipped with night vision equipment where the British troops were not. The Brits went up the mountains using the basics of fire movement, and white light when necessary or available. They mainly fought up through the darkness using basic fire and movement, with fire support as they could get it. Many of the Argentinean commandos were equipped with night vision sights on their rifles. These were responsible for many of the British casualties. This highlights several things. Firstly, technology does not always triumph over morale, training and aggression. Secondly, the combined use on the battlefield of both old school and modern technology, albeit on opposite sides.

For example, if we move away from the defensive position to a more patrol situation, then let’s imagine that we perhaps just have one or two items of night vision technology within that patrol. Perhaps you have one PVS 14? Perhaps you have a single FLIR thermal imager? There are several options here. Perhaps your lead scout is using the PVS 14 on a helmet mount? This still gives the option of flipping it up or down as necessary. Perhaps even the lead scout, or the patrol leader, have the FLIR on a cord around the neck? Having the FLIR, or the PVS 14, either bungeed around the neck or flipped up on a helmet mount allows you to patrol without them, but then utilize them to scan ground ahead before moving over it.

A little bit on the technology. Your standard night vision devices, such as the PVS 7 or PVS 14, are image intensifiers. This means that they amplify ambient light to produce the familiar green image. On a lighter night they were better, on a darker night not so good. These are passive devices, in that they do not generate anything that can be picked up by an observer. However they are often equipped with an IR flashlight, which can be used to covertly illuminate the area. However use of the IR flashlight device is an active measure which will be seen by anybody else using night vision equipment. Importantly, a night vision binocular or monocular is not a magical device. If you could hide from an observer with the naked eye, you can hide from an observer wearing a PVS 14. Also, it is important to note that if you use a binocular night vision goggle you will lose depth perception. This is why the monocular, such as the PVS 14, is preferable. It allows you to retain night vision in the unused eye, and allows you depth perception.

A thermal imager, or FLIR, uses a different part of the IR spectrum than an image intensifier, and detects heat emissions. Therefore the picture you see is made up of the heat differentials observed. In that sense a thermal imager is a little bit more magic than image intensifier. These devices are great for static observation. With a small handheld FLIR device, about the same size as a PVS 14, you are looking at a tiny little video screen. In my opinion, such a device is best used for periodic scanning in a static OP, or if out on patrol scanning from a static position over the ground ahead.

With both of these devices, the use of terrain, vegetation, and adverse weather conditions, to mask your movement, will be effective. Thermal imaging is a little bit harder to defeat because if you heat up objects around you, there is a chance that you will be seen.

If you are mobile, rather than in a static OP position, then in my strongly held opinion there is a best way to mount and use these devices. In a static OP there is no reason why you cannot use an image intensifier or thermal imager just like a set of binoculars, by having them around your neck and using them for routine scanning. You can also do this while on patrol. If you have image intensifier such as a PVS 14, then the best thing to do with it is mounted over your eye on something like a helmet. The helmet mount will allow it to be flipped up and out of the way as necessary. You don’t want your night vision device mounted as a sight on your rifle when on patrol, simply because you can only use it when aiming your rifle from the shoulder. If you want to patrol with the benefit of the PVS 14, then have this monocular device mounted over your eye so you can actually use it as you walk along.

If you also carrying a handheld FLIR thermal imager then I recommend you keep this to hand in a pouch or hung around your neck. You can then stop, flip up the PVS 14, and scan with the same eye using the FLIR. If it matters to you, this will also preserve night vision in the unused eye.

Of course, having a monocular night vision device mounted over your eye, most likely your dominant eye, will give you difficulties if trying to engage enemy with your rifle. The solution to this is a weapon mounted IR laser, zeroed to your weapon. This bridges the gap between what you can see through your monocular and the fact that you cannot use your sights. You can buy civilian legal versions of the military device, which will allow you the low power IR laser setting, which will give you effective engagement distances out to maybe 100 or 200 m, which is all you need. To engage, you simply turn on the laser with the switch mounted on your hand guard, point, picking up the laser dot through your PVS 14, and shoot.

The question often comes up of how to mount your night vision monocular to your head. The provided ‘skull crusher’ is not popular. The most effective way to mount this device is on a helmet. But no one wants to wear or carry a helmet. Well, I disagree. There are a couple of options: you can wear a ‘bump style’ ProTech or air soft knockoff tactical helmet which will comfortably mount the night vision equipment while being lightweight. If you want ballistic protection you can buy a MICH or ACH helmet off the Internet. You can also purchase lighter ballistic helmets such as the ops-core FAST helmet. Pretty high-speed looking! Only you can decide what you’re prepared to wear. Yes, I know that a ballistic helmet does not stop direct strike from high velocity rounds. But depending on the situation, if you’re going to carry a helmet for your night vision equipment, it may be worth carrying one that is also ballistic protected. You never know what it may stop. If you are doing covert stuff, then just carry a skull crusher and suck it up. Each to his own.

I will say this, in my opinion, it would be better to have one battle rifle equipped with an IR laser, have a PVS 14 mounted on a ballistic helmet, and a handheld FLIR thermal imager, than a safe full of rifles and no night vision capability. You don’t have to use this stuff all of the time, but if you have it you have the choice of using it. For example, if you are hidden out someplace with your family after the SHTF, it’s going to be dark out there keeping watch at night. With a PVS 14 and a FLIR you have the excellent capability of being able to scan your perimeter and pick up threats. You can even use these devices on ground domination activity patrols (GDA). Yes, I’ve told you that you can work out there at night, but the flipside is that without the equipment your visibility is seriously impeded, and without electric light it is very dark out there.

So now we get to the other end of the scale. You, and the rest of your tactical team, have invested in this equipment. This means that you are not at a disadvantage against any aggressors who are similarly equipped. You don’t have to patrol all might with your PVS 14 over your eye, you may not feel it is appropriate or that the threat is high enough at all times. But you have the ability to flip it down and see what’s out there. You also have the ability to pull out your FLIR thermal imager and scan the next phase or bound of your patrol movement. That’s a pretty convincing sales pitch for night vision equipment, right? Where’s my commission? LOL. I know that I want to be able to scan ahead of me and pick out that ambush force before I walk into it, if I have the chance to do so.

One of the big problems with night vision equipment and thermal, is the expense. I refer back to what I said above about the number of rifles you have. Sell some: how many rifles can one man carry anyway? Night vision and thermal equipment is such a game changer that I believe it is worth the sacrifice to invest in it. At the very least, you want one PVS 14 (or equivalent) and thermal imager for your family group. I refer you back to my comments on the use of white light and parachute illumination flares for situations when you need to engage but not everybody is equipped with night vision optics.

A little earlier when discussing raids, I touched on the dangers of fratricide. This is something that needs to be taken very seriously. Given that an assaulting force should properly be sweeping across the objective from the flank of the fire support group, it is necessary for the fire support group to know when to switch fire away from the assault element. It doesn’t want to happen too soon, but it doesn’t want to happen too late. There are various methods that can be used: you can use radios to report objectives reached or phase lines, or something along those lines. You can use other signals such as light or flares. However none of these are foolproof. You want to use pen flares to signal a switch fire? Well, when the tracer is winging both ways up and down the objective and ricocheting off in all different directions, then you may find it hard to spot that flare, even if it is a different color from the dominant tracer. Things have been tried such as attaching light sticks to the end guys in the assault group. Again it doesn’t work very well and it also opens them up to being seen by the enemy.

I’m not trying to paint a picture of doom and gloom, but clearly fratricide avoidance at night poses a challenge. If the fire support group is able to view the assault going in through night vision equipment, then we are in a better place. Oh, by the way, depending who you think your adversaries may be, you may want to get that IR glint tape off your equipment; It reflects back when lit up by active IR from Apaches, in order to determine friendly forces

In summary, if I found myself without any night vision equipment, I would not consider that sufficient reason to give up. I have spent enough time wandering around the darkness to know that it can be done. However, night vision and thermal equipment is a definite game changer. If there is any danger that your adversaries will have it, and there is because it is widely available, then you should also try and get hold of it too. However, if my adversaries have it and I don’t, then I know where I can find it, right?

Live Hard.

Die Free.

Max

With that posted by Max Velocity, a way to avoid fratricide is to limit the amount of shooting you do. Shoot less, overrun the enemy, and engage them in hand to hand combat, or use edged weapons. Or engage them initially, then fight a retreat battle, by drawing your adversary into your trap when they advance into your pre-determined killing areas. We need to remember that we will not be fighting as if we are in the US Army, we are going to be guerilla fighters, and thus will fight much differently than our adversary.

We will depend on night operations, they will become our bread and butter. So with that said, please take from this article what you can, but understand that everything might not apply to us.

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